13 KiB
summary, read_when, title, sidebarTitle
| summary | read_when | title | sidebarTitle | |||
|---|---|---|---|---|---|---|
| Context engine: pluggable context assembly, compaction, and subagent lifecycle |
|
Context engine | Context engine |
A context engine controls how OpenClaw builds model context for each run: which messages to include, how to summarize older history, and how to manage context across subagent boundaries.
OpenClaw ships with a built-in legacy engine and uses it by default — most users never need to change this. Install and select a plugin engine only when you want different assembly, compaction, or cross-session recall behavior.
Quick start
```bash openclaw doctor # or inspect config directly: cat ~/.openclaw/openclaw.json | jq '.plugins.slots.contextEngine' ``` Context engine plugins are installed like any other OpenClaw plugin.<Tabs>
<Tab title="From npm">
```bash
openclaw plugins install @martian-engineering/lossless-claw
```
</Tab>
<Tab title="From a local path">
```bash
openclaw plugins install -l ./my-context-engine
```
</Tab>
</Tabs>
```json5
// openclaw.json
{
plugins: {
slots: {
contextEngine: "lossless-claw", // must match the plugin's registered engine id
},
entries: {
"lossless-claw": {
enabled: true,
// Plugin-specific config goes here (see the plugin's docs)
},
},
},
}
```
Restart the gateway after installing and configuring.
Set `contextEngine` to `"legacy"` (or remove the key entirely — `"legacy"` is the default).
How it works
Every time OpenClaw runs a model prompt, the context engine participates at four lifecycle points:
Called when a new message is added to the session. The engine can store or index the message in its own data store. Called before each model run. The engine returns an ordered set of messages (and an optional `systemPromptAddition`) that fit within the token budget. Called when the context window is full, or when the user runs `/compact`. The engine summarizes older history to free space. Called after a run completes. The engine can persist state, trigger background compaction, or update indexes.For the bundled non-ACP Codex harness, OpenClaw applies the same lifecycle by projecting assembled context into Codex developer instructions and the current turn prompt. Codex still owns its native thread history and native compactor.
Subagent lifecycle (optional)
OpenClaw calls two optional subagent lifecycle hooks:
Prepare shared context state before a child run starts. The hook receives parent/child session keys, `contextMode` (`isolated` or `fork`), available transcript ids/files, and optional TTL. If it returns a rollback handle, OpenClaw calls it when spawn fails after preparation succeeds. Clean up when a subagent session completes or is swept.System prompt addition
The assemble method can return a systemPromptAddition string. OpenClaw prepends this to the system prompt for the run. This lets engines inject dynamic recall guidance, retrieval instructions, or context-aware hints without requiring static workspace files.
The legacy engine
The built-in legacy engine preserves OpenClaw's original behavior:
- Ingest: no-op (the session manager handles message persistence directly).
- Assemble: pass-through (the existing sanitize → validate → limit pipeline in the runtime handles context assembly).
- Compact: delegates to the built-in summarization compaction, which creates a single summary of older messages and keeps recent messages intact.
- After turn: no-op.
The legacy engine does not register tools or provide a systemPromptAddition.
When no plugins.slots.contextEngine is set (or it's set to "legacy"), this engine is used automatically.
Plugin engines
A plugin can register a context engine using the plugin API:
import { buildMemorySystemPromptAddition } from "openclaw/plugin-sdk/core";
export default function register(api) {
api.registerContextEngine("my-engine", () => ({
info: {
id: "my-engine",
name: "My Context Engine",
ownsCompaction: true,
},
async ingest({ sessionId, message, isHeartbeat }) {
// Store the message in your data store
return { ingested: true };
},
async assemble({ sessionId, messages, tokenBudget, availableTools, citationsMode }) {
// Return messages that fit the budget
return {
messages: buildContext(messages, tokenBudget),
estimatedTokens: countTokens(messages),
systemPromptAddition: buildMemorySystemPromptAddition({
availableTools: availableTools ?? new Set(),
citationsMode,
}),
};
},
async compact({ sessionId, force }) {
// Summarize older context
return { ok: true, compacted: true };
},
}));
}
Then enable it in config:
{
plugins: {
slots: {
contextEngine: "my-engine",
},
entries: {
"my-engine": {
enabled: true,
},
},
},
}
The ContextEngine interface
Required members:
| Member | Kind | Purpose |
|---|---|---|
info |
Property | Engine id, name, version, and whether it owns compaction |
ingest(params) |
Method | Store a single message |
assemble(params) |
Method | Build context for a model run (returns AssembleResult) |
compact(params) |
Method | Summarize/reduce context |
assemble returns an AssembleResult with:
Optional members:
| Member | Kind | Purpose |
|---|---|---|
bootstrap(params) |
Method | Initialize engine state for a session. Called once when the engine first sees a session (e.g., import history). |
ingestBatch(params) |
Method | Ingest a completed turn as a batch. Called after a run completes, with all messages from that turn at once. |
afterTurn(params) |
Method | Post-run lifecycle work (persist state, trigger background compaction). |
prepareSubagentSpawn(params) |
Method | Set up shared state for a child session before it starts. |
onSubagentEnded(params) |
Method | Clean up after a subagent ends. |
dispose() |
Method | Release resources. Called during gateway shutdown or plugin reload — not per-session. |
ownsCompaction
ownsCompaction controls whether Pi's built-in in-attempt auto-compaction stays enabled for the run:
That means there are two valid plugin patterns:
Implement your own compaction algorithm and set `ownsCompaction: true`. Set `ownsCompaction: false` and have `compact()` call `delegateCompactionToRuntime(...)` from `openclaw/plugin-sdk/core` to use OpenClaw's built-in compaction behavior.A no-op compact() is unsafe for an active non-owning engine because it disables the normal /compact and overflow-recovery compaction path for that engine slot.
Configuration reference
{
plugins: {
slots: {
// Select the active context engine. Default: "legacy".
// Set to a plugin id to use a plugin engine.
contextEngine: "legacy",
},
},
}
Relationship to compaction and memory
Compaction is one responsibility of the context engine. The legacy engine delegates to OpenClaw's built-in summarization. Plugin engines can implement any compaction strategy (DAG summaries, vector retrieval, etc.). Memory plugins (`plugins.slots.memory`) are separate from context engines. Memory plugins provide search/retrieval; context engines control what the model sees. They can work together — a context engine might use memory plugin data during assembly. Plugin engines that want the active memory prompt path should prefer `buildMemorySystemPromptAddition(...)` from `openclaw/plugin-sdk/core`, which converts the active memory prompt sections into a ready-to-prepend `systemPromptAddition`. If an engine needs lower-level control, it can still pull raw lines from `openclaw/plugin-sdk/memory-host-core` via `buildActiveMemoryPromptSection(...)`. Trimming old tool results in-memory still runs regardless of which context engine is active.Tips
- Use
openclaw doctorto verify your engine is loading correctly. - If switching engines, existing sessions continue with their current history. The new engine takes over for future runs.
- Engine errors are logged and surfaced in diagnostics. If a plugin engine fails to register or the selected engine id cannot be resolved, OpenClaw does not fall back automatically; runs fail until you fix the plugin or switch
plugins.slots.contextEngineback to"legacy". - For development, use
openclaw plugins install -l ./my-engineto link a local plugin directory without copying.
Related
- Compaction — summarizing long conversations
- Context — how context is built for agent turns
- Plugin Architecture — registering context engine plugins
- Plugin manifest — plugin manifest fields
- Plugins — plugin overview