Ajout fonction 1fichier avec api + fonction de mise a jour du cache des jeux et corrections de bugs
This commit is contained in:
475
display.py
475
display.py
@@ -1,15 +1,15 @@
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import pygame
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import pygame # type: ignore
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import config
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import math
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from utils import truncate_text_end, wrap_text, load_system_image, load_games
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from utils import truncate_text_middle, wrap_text, load_system_image, load_games
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import logging
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from history import load_history # Ajout de l'import
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logger = logging.getLogger(__name__)
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# Cache global pour l'overlay semi-transparent
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OVERLAY = None # Initialisé dans init_display()
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#Général, résolution, overlay
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def init_display():
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"""Initialise l'écran et les ressources globales."""
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global OVERLAY
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@@ -26,6 +26,7 @@ def init_display():
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logger.debug(f"Écran initialisé avec résolution : {screen_width}x{screen_height}")
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return screen
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#Fond d'ecran dégradé
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def draw_gradient(screen, top_color, bottom_color):
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"""Dessine un fond dégradé vertical."""
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height = screen.get_height()
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@@ -36,6 +37,30 @@ def draw_gradient(screen, top_color, bottom_color):
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color = top_color.lerp(bottom_color, ratio)
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pygame.draw.line(screen, color, (0, y), (screen.get_width(), y))
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#Transistion d'image lors de la selection d'un systeme
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def draw_validation_transition(screen, platform_index):
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"""Affiche une animation de transition pour la sélection d’une plateforme."""
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platform_dict = config.platform_dicts[platform_index]
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image = load_system_image(platform_dict)
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if not image:
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return
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orig_width, orig_height = image.get_width(), image.get_height()
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base_size = int(config.screen_width * 0.0781) # ~150px pour 1920p
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start_time = pygame.time.get_ticks()
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duration = 500
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while pygame.time.get_ticks() - start_time < duration:
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draw_gradient(screen, (28, 37, 38), (47, 59, 61))
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elapsed = pygame.time.get_ticks() - start_time
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scale = 2.0 + (2.0 * elapsed / duration) if elapsed < duration / 2 else 3.0 - (2.0 * elapsed / duration)
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new_width = int(base_size * scale)
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new_height = int(base_size * scale)
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scaled_image = pygame.transform.smoothscale(image, (new_width, new_height))
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image_rect = scaled_image.get_rect(center=(config.screen_width // 2, config.screen_height // 2))
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screen.blit(scaled_image, image_rect)
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pygame.display.flip()
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pygame.time.wait(10)
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#Ecran de chargement
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def draw_loading_screen(screen):
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"""Affiche l’écran de chargement avec le disclaimer en haut, le texte de chargement et la barre de progression."""
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disclaimer_lines = [
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@@ -52,7 +77,7 @@ def draw_loading_screen(screen):
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border_width = 3
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shadow_offset = 6
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line_height = config.font.get_height() + padding_between
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line_height = config.small_font.get_height() + padding_between
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total_height = line_height * len(disclaimer_lines) - padding_between
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rect_width = config.screen_width - 2 * margin_horizontal
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rect_height = total_height + 2 * padding_vertical
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@@ -73,9 +98,9 @@ def draw_loading_screen(screen):
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max_text_width = rect_width - 2 * padding_vertical
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for i, line in enumerate(disclaimer_lines):
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wrapped_lines = wrap_text(line, config.font, max_text_width)
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wrapped_lines = wrap_text(line, config.small_font, max_text_width)
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for j, wrapped_line in enumerate(wrapped_lines):
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text_surface = config.font.render(wrapped_line, True, (255, 255, 255))
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text_surface = config.small_font.render(wrapped_line, True, (255, 255, 255))
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text_rect = text_surface.get_rect(center=(
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config.screen_width // 2,
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rect_y + padding_vertical + (i * len(wrapped_lines) + j + 0.5) * line_height - padding_between // 2
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@@ -83,11 +108,11 @@ def draw_loading_screen(screen):
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screen.blit(text_surface, text_rect)
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loading_y = rect_y + rect_height + int(config.screen_height * 0.0926) # ~100px pour 1080p
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text = config.font.render(truncate_text_end(f"{config.current_loading_system}", config.font, config.screen_width - 2 * margin_horizontal), True, (255, 255, 255))
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text = config.small_font.render(truncate_text_middle(f"{config.current_loading_system}", config.small_font, config.screen_width - 2 * margin_horizontal), True, (255, 255, 255))
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text_rect = text.get_rect(center=(config.screen_width // 2, loading_y))
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screen.blit(text, text_rect)
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progress_text = config.font.render(f"Progression : {int(config.loading_progress)}%", True, (255, 255, 255))
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progress_text = config.small_font.render(f"Progression : {int(config.loading_progress)}%", True, (255, 255, 255))
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progress_rect = progress_text.get_rect(center=(config.screen_width // 2, loading_y + int(config.screen_height * 0.0463))) # ~50px pour 1080p
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screen.blit(progress_text, progress_rect)
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@@ -97,6 +122,7 @@ def draw_loading_screen(screen):
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pygame.draw.rect(screen, (100, 100, 100), (config.screen_width // 2 - bar_width // 2, loading_y + int(config.screen_height * 0.0926), bar_width, bar_height))
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pygame.draw.rect(screen, (0, 255, 0), (config.screen_width // 2 - bar_width // 2, loading_y + int(config.screen_height * 0.0926), progress_width, bar_height))
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#Ecran d'erreur
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def draw_error_screen(screen):
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"""Affiche l’écran d’erreur."""
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error_font = pygame.font.SysFont("arial", 28)
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@@ -106,10 +132,20 @@ def draw_error_screen(screen):
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text = error_font.render(line, True, (255, 0, 0))
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text_rect = text.get_rect(center=(config.screen_width // 2, config.screen_height // 2 - (len(wrapped_message) // 2 - i) * line_height))
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screen.blit(text, text_rect)
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retry_text = config.font.render(f"{get_control_display('confirm', 'Entrée/A')} : retenter, {get_control_display('cancel', 'Échap/B')} : quitter", True, (255, 255, 255))
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retry_rect = retry_text.get_rect(center=(config.screen_width // 2, config.screen_height // 2 + int(config.screen_height * 0.0926))) # ~100px pour 1080p
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screen.blit(retry_text, retry_rect)
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# Afficher uniquement "Valider"
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confirm_text = config.small_font.render("Valider", True, (0, 150, 255))
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confirm_rect = confirm_text.get_rect(center=(config.screen_width // 2, config.screen_height // 2 + int(config.screen_height * 0.0926)))
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screen.blit(confirm_text, confirm_rect)
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#Recuperer les noms d'affichage des controles
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def get_control_display(action, default):
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"""Récupère le nom d'affichage d'une action depuis controls_config."""
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if not config.controls_config:
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logger.warning(f"controls_config vide pour l'action {action}, utilisation de la valeur par défaut")
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return default
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return config.controls_config.get(action, {}).get('display', default)
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#Grille des systemes 3x3
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def draw_platform_grid(screen):
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"""Affiche la grille des plateformes avec un titre en haut."""
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# Configuration du titre
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@@ -149,7 +185,7 @@ def draw_platform_grid(screen):
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y_positions = [margin_top + row_height * i + row_height // 2 for i in range(num_rows)]
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start_idx = config.current_page * systems_per_page
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logger.debug(f"Page {config.current_page}, start_idx: {start_idx}, total_platforms: {len(config.platforms)}")
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#logger.debug(f"Page {config.current_page}, start_idx: {start_idx}, total_platforms: {len(config.platforms)}")
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for idx in range(start_idx, start_idx + systems_per_page):
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if idx >= len(config.platforms):
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@@ -196,9 +232,10 @@ def draw_platform_grid(screen):
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screen.blit(image, image_rect)
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#Liste des jeux
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def draw_game_list(screen):
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"""Affiche la liste des jeux avec défilement et rectangle de fond."""
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logger.debug("Début de draw_game_list")
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#logger.debug("Début de draw_game_list")
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platform = config.platforms[config.current_platform]
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platform_name = config.platform_names.get(platform, platform)
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@@ -228,25 +265,26 @@ def draw_game_list(screen):
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screen.blit(text_surface, text_rect)
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return
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line_height = config.font.get_height() + 10
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line_height = config.small_font.get_height() + 10
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#header_height = line_height
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margin_top_bottom = 20
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extra_margin_top = 5
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extra_margin_bottom = 40
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title_height = max(config.title_font.get_height(), config.search_font.get_height(), config.small_font.get_height()) + 20
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extra_margin_top = 20
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extra_margin_bottom = 60 # Aligné sur draw_history_list
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title_height = config.title_font.get_height() + 20
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available_height = config.screen_height - title_height - extra_margin_top - extra_margin_bottom - 2 * margin_top_bottom
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games_per_page = available_height // line_height
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config.visible_games = games_per_page # Mettre à jour config.visible_games
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max_text_width = max([config.font.size(truncate_text_end(game[0] if isinstance(game, (list, tuple)) else game, config.font, config.screen_width - 80))[0] for game in games], default=300)
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rect_width = max_text_width + 40
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rect_height = games_per_page * line_height + 2 * margin_top_bottom
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items_per_page = available_height // line_height
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rect_height = items_per_page * line_height + 2 * margin_top_bottom
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rect_width = int(0.95 * config.screen_width)
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rect_x = (config.screen_width - rect_width) // 2
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rect_y = title_height + extra_margin_top + (config.screen_height - title_height - extra_margin_top - extra_margin_bottom - rect_height) // 2
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config.scroll_offset = max(0, min(config.scroll_offset, max(0, len(games) - games_per_page)))
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config.scroll_offset = max(0, min(config.scroll_offset, max(0, len(games) - items_per_page)))
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if config.current_game < config.scroll_offset:
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config.scroll_offset = config.current_game
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elif config.current_game >= config.scroll_offset + games_per_page:
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config.scroll_offset = config.current_game - games_per_page + 1
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elif config.current_game >= config.scroll_offset + items_per_page:
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config.scroll_offset = config.current_game - items_per_page + 1
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screen.blit(OVERLAY, (0, 0))
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@@ -281,33 +319,68 @@ def draw_game_list(screen):
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pygame.draw.rect(screen, (50, 50, 50, 200), (rect_x, rect_y, rect_width, rect_height), border_radius=10)
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pygame.draw.rect(screen, (255, 255, 255), (rect_x, rect_y, rect_width, rect_height), 2, border_radius=10)
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for i in range(config.scroll_offset, min(config.scroll_offset + games_per_page, len(games))):
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for i in range(config.scroll_offset, min(config.scroll_offset + items_per_page, len(games))):
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game_name = games[i][0] if isinstance(games[i], (list, tuple)) else games[i]
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color = (0, 150, 255) if i == config.current_game else (255, 255, 255)
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game_text = truncate_text_end(game_name, config.font, config.screen_width - 80)
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text_surface = config.font.render(game_text, True, color)
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game_text = truncate_text_middle(game_name, config.small_font, rect_width - 40)
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text_surface = config.small_font.render(game_text, True, color)
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text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + (i - config.scroll_offset) * line_height + line_height // 2))
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screen.blit(text_surface, text_rect)
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logger.debug(f"Jeu affiché : texte={game_text}, position={text_rect}, selected={i == config.current_game}")
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#logger.debug(f"Jeu affiché : texte={game_text}, position={text_rect}, selected={i == config.current_game}")
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draw_scrollbar(screen)
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if config.search_mode and config.is_non_pc:
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draw_virtual_keyboard(screen)
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# Afficher la barre de scroll si besoin
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if len(games) > items_per_page:
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try:
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draw_game_scrollbar(
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screen,
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config.scroll_offset,
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len(games),
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items_per_page,
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rect_x + rect_width - 10,
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rect_y,
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rect_height
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)
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except NameError as e:
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logger.error(f"Erreur : draw_game_scrollbar non défini: {str(e)}")
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#Barre de défilement des jeux
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def draw_game_scrollbar(screen, scroll_offset, total_items, visible_items, x, y, height):
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"""Affiche la barre de défilement pour la liste des jeux."""
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if total_items <= visible_items:
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return
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game_area_height = height
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scrollbar_height = game_area_height * (visible_items / total_items)
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scrollbar_y = y + (game_area_height - scrollbar_height) * (scroll_offset / max(1, total_items - visible_items))
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pygame.draw.rect(screen, (255, 255, 255), (x, scrollbar_y, 15, scrollbar_height))
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#Liste historique téléchargement
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def draw_history_list(screen):
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"""Affiche l'historique des téléchargements sous forme de tableau avec système, nom du jeu et état."""
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logger.debug("Début de draw_history_list")
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history = config.history if hasattr(config, 'history') else load_history()
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history_count = len(history)
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# Définir les largeurs des colonnes (valeurs fixes pour simplifier, ajustez si nécessaire)
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col_platform_width = int((0.95 * config.screen_width - 60) * 0.33)
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col_game_width = int((0.95 * config.screen_width - 60) * 0.50)
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col_status_width = int((0.95 * config.screen_width - 60) * 0.17)
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rect_width = int(0.95 * config.screen_width) # 95% de la largeur de l'écran
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# Hauteur des lignes et en-tête
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line_height = config.small_font.get_height() + 10
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header_height = line_height
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margin_top_bottom = 20
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extra_margin_top = 20
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extra_margin_bottom = 60
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title_height = config.title_font.get_height() + 20
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# Cas où l'historique est vide
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if not history:
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logger.debug("Aucun historique disponible")
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message = "Aucun téléchargement dans l'historique"
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lines = wrap_text(message, config.font, config.screen_width - 80)
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line_height = config.font.get_height() + 5
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text_height = len(lines) * line_height
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margin_top_bottom = 20
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rect_height = text_height + 2 * margin_top_bottom
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max_text_width = max([config.font.size(line)[0] for line in lines], default=300)
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rect_width = max_text_width + 40
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@@ -324,33 +397,26 @@ def draw_history_list(screen):
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screen.blit(text_surface, text_rect)
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return
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line_height = config.small_font.get_height() + 10
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margin_top_bottom = 20
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extra_margin_top = 5
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extra_margin_bottom = 40
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title_height = config.title_font.get_height() + 20
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# Calculer la hauteur disponible et les éléments par page
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available_height = config.screen_height - title_height - extra_margin_top - extra_margin_bottom - 2 * margin_top_bottom
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items_per_page = available_height // line_height
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config.visible_history_items = items_per_page # Mettre à jour config.visible_history_items
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# Calculer la largeur des colonnes
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col_platform_width = config.screen_width // 4 # ~25% pour le système
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col_game_width = config.screen_width // 2 # ~50% pour le nom du jeu
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col_status_width = config.screen_width // 4 # ~25% pour l'état
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max_text_width = col_platform_width + col_game_width + col_status_width
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rect_width = max_text_width + 40
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rect_height = items_per_page * line_height + 2 * margin_top_bottom
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# Calculer les dimensions du rectangle
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rect_height = header_height + items_per_page * line_height + 2 * margin_top_bottom
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rect_x = (config.screen_width - rect_width) // 2
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rect_y = title_height + extra_margin_top + (config.screen_height - title_height - extra_margin_top - extra_margin_bottom - rect_height) // 2
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# Gestion du défilement
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config.history_scroll_offset = max(0, min(config.history_scroll_offset, max(0, len(history) - items_per_page)))
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if config.current_history_item < config.history_scroll_offset:
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config.history_scroll_offset = config.current_history_item
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elif config.current_history_item >= config.history_scroll_offset + items_per_page:
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config.history_scroll_offset = config.current_history_item - items_per_page + 1
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# Fond et cadre
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screen.blit(OVERLAY, (0, 0))
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# Titre
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title_text = f"Historique des téléchargements ({history_count})"
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title_surface = config.title_font.render(title_text, True, (255, 255, 255))
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title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 10))
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@@ -360,12 +426,13 @@ def draw_history_list(screen):
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pygame.draw.rect(screen, (255, 255, 255), title_rect_inflated, 2, border_radius=10)
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screen.blit(title_surface, title_rect)
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# Cadre du tableau
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pygame.draw.rect(screen, (50, 50, 50, 200), (rect_x, rect_y, rect_width, rect_height), border_radius=10)
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pygame.draw.rect(screen, (255, 255, 255), (rect_x, rect_y, rect_width, rect_height), 2, border_radius=10)
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# En-têtes du tableau
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headers = ["Système", "Nom du jeu", "État"]
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header_y = rect_y + margin_top_bottom - line_height // 2
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header_y = rect_y + margin_top_bottom + header_height // 2
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header_x_positions = [
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rect_x + 20 + col_platform_width // 2,
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rect_x + 20 + col_platform_width + col_game_width // 2,
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@@ -376,18 +443,18 @@ def draw_history_list(screen):
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text_rect = text_surface.get_rect(center=(x_pos, header_y))
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screen.blit(text_surface, text_rect)
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# Lignes du tableau
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for i in range(config.history_scroll_offset, min(config.history_scroll_offset + items_per_page, len(history))):
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# Afficher les entrées de l'historique
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for idx, i in enumerate(range(config.history_scroll_offset, min(config.history_scroll_offset + items_per_page, len(history)))):
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entry = history[i]
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platform = entry["platform"]
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game_name = entry["game_name"]
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status = entry["status"]
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platform = entry.get("platform", "Inconnu")
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game_name = entry.get("game_name", "Inconnu")
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status = entry.get("status", "Inconnu")
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color = (0, 150, 255) if i == config.current_history_item else (255, 255, 255)
|
||||
platform_text = truncate_text_end(platform, config.small_font, col_platform_width - 10)
|
||||
game_text = truncate_text_end(game_name, config.small_font, col_game_width - 10)
|
||||
status_text = truncate_text_end(status, config.small_font, col_status_width - 10)
|
||||
platform_text = truncate_text_middle(platform, config.small_font, col_platform_width - 10)
|
||||
game_text = truncate_text_middle(game_name, config.small_font, col_game_width - 10)
|
||||
status_text = truncate_text_middle(status, config.small_font, col_status_width - 10)
|
||||
|
||||
y_pos = rect_y + margin_top_bottom + (i - config.history_scroll_offset + 1) * line_height + line_height // 2
|
||||
y_pos = rect_y + margin_top_bottom + header_height + idx * line_height + line_height // 2
|
||||
platform_surface = config.small_font.render(platform_text, True, color)
|
||||
game_surface = config.small_font.render(game_text, True, color)
|
||||
status_surface = config.small_font.render(status_text, True, color)
|
||||
@@ -399,20 +466,68 @@ def draw_history_list(screen):
|
||||
screen.blit(platform_surface, platform_rect)
|
||||
screen.blit(game_surface, game_rect)
|
||||
screen.blit(status_surface, status_rect)
|
||||
logger.debug(f"Entrée historique affichée : index={i}, platform={platform_text}, game={game_text}, status={status_text}, selected={i == config.current_history_item}")
|
||||
#logger.debug(f"Entrée historique affichée : index={i}, platform={platform_text}, game={game_text}, status={status_text}, selected={i == config.current_history_item}")
|
||||
|
||||
draw_history_scrollbar(screen)
|
||||
# Scrollbar
|
||||
if len(history) > items_per_page:
|
||||
try:
|
||||
draw_history_scrollbar(
|
||||
screen,
|
||||
config.history_scroll_offset,
|
||||
len(history),
|
||||
items_per_page,
|
||||
rect_x + rect_width - 10,
|
||||
rect_y,
|
||||
rect_height
|
||||
)
|
||||
except NameError as e:
|
||||
logger.error(f"Erreur : draw_history_scrollbar non défini: {str(e)}")
|
||||
|
||||
def draw_history_scrollbar(screen):
|
||||
"""Affiche la barre de défilement pour l'historique."""
|
||||
if len(config.history) <= config.visible_history_items:
|
||||
#Barre de défilement de l'historique
|
||||
def draw_history_scrollbar(screen, scroll_offset, total_items, visible_items, x, y, height):
|
||||
"""Affiche la barre de défilement à droite de l’écran."""
|
||||
if len(config.filtered_games) <= config.visible_games:
|
||||
return
|
||||
|
||||
game_area_height = config.screen_height - 150
|
||||
scrollbar_height = game_area_height * (config.visible_history_items / len(config.history))
|
||||
scrollbar_y = 120 + (game_area_height - scrollbar_height) * (config.history_scroll_offset / max(1, len(config.history) - config.visible_history_items))
|
||||
scrollbar_height = game_area_height * (config.visible_games / len(config.filtered_games))
|
||||
scrollbar_y = 120 + (game_area_height - scrollbar_height) * (scroll_offset / max(1, len(config.filtered_games) - config.visible_games))
|
||||
pygame.draw.rect(screen, (255, 255, 255), (config.screen_width - 25, scrollbar_y, 15, scrollbar_height))
|
||||
|
||||
#Ecran confirmation vider historique
|
||||
def draw_clear_history_dialog(screen):
|
||||
"""Affiche la boîte de dialogue de confirmation pour vider l'historique."""
|
||||
screen.blit(OVERLAY, (0, 0))
|
||||
|
||||
message = "Vider l'historique ?"
|
||||
wrapped_message = wrap_text(message, config.font, config.screen_width - 80)
|
||||
line_height = config.font.get_height() + 5
|
||||
text_height = len(wrapped_message) * line_height
|
||||
button_height = line_height + 20
|
||||
margin_top_bottom = 20
|
||||
rect_height = text_height + button_height + 2 * margin_top_bottom
|
||||
max_text_width = max([config.font.size(line)[0] for line in wrapped_message], default=300)
|
||||
rect_width = max_text_width + 40
|
||||
rect_x = (config.screen_width - rect_width) // 2
|
||||
rect_y = (config.screen_height - rect_height) // 2
|
||||
|
||||
pygame.draw.rect(screen, (50, 50, 50, 200), (rect_x, rect_y, rect_width, rect_height), border_radius=10)
|
||||
pygame.draw.rect(screen, (255, 255, 255), (rect_x, rect_y, rect_width, rect_height), 2, border_radius=10)
|
||||
|
||||
for i, line in enumerate(wrapped_message):
|
||||
text = config.font.render(line, True, (255, 255, 255))
|
||||
text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||||
screen.blit(text, text_rect)
|
||||
|
||||
yes_text = config.font.render("Oui", True, (0, 150, 255) if config.confirm_clear_selection == 1 else (255, 255, 255))
|
||||
no_text = config.font.render("Non", True, (0, 150, 255) if config.confirm_clear_selection == 0 else (255, 255, 255))
|
||||
yes_rect = yes_text.get_rect(center=(config.screen_width // 2 - 100, rect_y + text_height + margin_top_bottom + line_height // 2))
|
||||
no_rect = no_text.get_rect(center=(config.screen_width // 2 + 100, rect_y + text_height + margin_top_bottom + line_height // 2))
|
||||
|
||||
screen.blit(yes_text, yes_rect)
|
||||
screen.blit(no_text, no_rect)
|
||||
|
||||
#Affichage du clavier virtuel sur non pc
|
||||
def draw_virtual_keyboard(screen):
|
||||
"""Affiche un clavier virtuel pour la saisie dans search_mode, centré verticalement."""
|
||||
keyboard_layout = [
|
||||
@@ -450,9 +565,10 @@ def draw_virtual_keyboard(screen):
|
||||
text_rect = text.get_rect(center=key_rect.center)
|
||||
screen.blit(text, text_rect)
|
||||
|
||||
#Ecran de progression de téléchargement/extraction
|
||||
def draw_progress_screen(screen):
|
||||
"""Affiche l'écran de progression des téléchargements avec taille en Mo."""
|
||||
logger.debug("Début de draw_progress_screen")
|
||||
#logger.debug("Début de draw_progress_screen")
|
||||
|
||||
if not config.download_tasks:
|
||||
logger.debug("Aucune tâche de téléchargement active")
|
||||
@@ -466,11 +582,11 @@ def draw_progress_screen(screen):
|
||||
downloaded_size = progress["downloaded_size"]
|
||||
total_size = progress["total_size"]
|
||||
progress_percent = progress["progress_percent"]
|
||||
logger.debug(f"Progression : game_name={game_name}, url={url}, status={status}, progress_percent={progress_percent}, downloaded_size={downloaded_size}, total_size={total_size}")
|
||||
#logger.debug(f"Progression : game_name={game_name}, url={url}, status={status}, progress_percent={progress_percent}, downloaded_size={downloaded_size}, total_size={total_size}")
|
||||
|
||||
screen.blit(OVERLAY, (0, 0))
|
||||
|
||||
title_text = f"{status} : {truncate_text_end(game_name, config.font, config.screen_width - 200)}"
|
||||
title_text = f"{status} : {truncate_text_middle(game_name, config.font, config.screen_width - 200)}"
|
||||
title_lines = wrap_text(title_text, config.font, config.screen_width - 80)
|
||||
line_height = config.font.get_height() + 5
|
||||
text_height = len(title_lines) * line_height
|
||||
@@ -491,7 +607,7 @@ def draw_progress_screen(screen):
|
||||
title_render = config.font.render(line, True, (255, 255, 255))
|
||||
title_rect = title_render.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||||
screen.blit(title_render, title_rect)
|
||||
logger.debug(f"Titre affiché : texte={line}, position={title_rect}, taille={title_render.get_size()}")
|
||||
#logger.debug(f"Titre affiché : texte={line}, position={title_rect}, taille={title_render.get_size()}")
|
||||
|
||||
bar_y = rect_y + text_height + margin_top_bottom
|
||||
progress_width = 0
|
||||
@@ -500,7 +616,7 @@ def draw_progress_screen(screen):
|
||||
progress_width = int(bar_width * (progress_percent / 100))
|
||||
pygame.draw.rect(screen, (0, 150, 255), (rect_x + 20, bar_y, progress_width, bar_height))
|
||||
pygame.draw.rect(screen, (255, 255, 255), (rect_x + 20, bar_y, bar_width, bar_height), 2)
|
||||
logger.debug(f"Barre de progression affichée : position=({rect_x + 20}, {bar_y}), taille=({bar_width}, {bar_height}), progress_width={progress_width}")
|
||||
#logger.debug(f"Barre de progression affichée : position=({rect_x + 20}, {bar_y}), taille=({bar_width}, {bar_height}), progress_width={progress_width}")
|
||||
|
||||
downloaded_mb = downloaded_size / (1024 * 1024)
|
||||
total_mb = total_size / (1024 * 1024)
|
||||
@@ -512,64 +628,25 @@ def draw_progress_screen(screen):
|
||||
percent_render = config.font.render(line, True, (255, 255, 255))
|
||||
percent_rect = percent_render.get_rect(center=(config.screen_width // 2, text_y + i * line_height + line_height // 2))
|
||||
screen.blit(percent_render, percent_rect)
|
||||
logger.debug(f"Texte de progression affiché : texte={line}, position={percent_rect}, taille={percent_render.get_size()}")
|
||||
|
||||
def draw_scrollbar(screen):
|
||||
"""Affiche la barre de défilement à droite de l’écran."""
|
||||
if len(config.filtered_games) <= config.visible_games:
|
||||
return
|
||||
|
||||
game_area_height = config.screen_height - 150
|
||||
scrollbar_height = game_area_height * (config.visible_games / len(config.filtered_games))
|
||||
scrollbar_y = 120 + (game_area_height - scrollbar_height) * (config.scroll_offset / max(1, len(config.filtered_games) - config.visible_games))
|
||||
pygame.draw.rect(screen, (255, 255, 255), (config.screen_width - 25, scrollbar_y, 15, scrollbar_height))
|
||||
|
||||
def draw_clear_history_dialog(screen):
|
||||
"""Affiche la boîte de dialogue de confirmation pour vider l'historique."""
|
||||
screen.blit(OVERLAY, (0, 0))
|
||||
|
||||
message = "Vider l'historique ?"
|
||||
wrapped_message = wrap_text(message, config.font, config.screen_width - 80)
|
||||
line_height = config.font.get_height() + 5
|
||||
text_height = len(wrapped_message) * line_height
|
||||
button_height = line_height + 20
|
||||
margin_top_bottom = 20
|
||||
rect_height = text_height + button_height + 2 * margin_top_bottom
|
||||
max_text_width = max([config.font.size(line)[0] for line in wrapped_message], default=300)
|
||||
rect_width = max_text_width + 40
|
||||
rect_x = (config.screen_width - rect_width) // 2
|
||||
rect_y = (config.screen_height - rect_height) // 2
|
||||
|
||||
pygame.draw.rect(screen, (50, 50, 50, 200), (rect_x, rect_y, rect_width, rect_height), border_radius=10)
|
||||
pygame.draw.rect(screen, (255, 255, 255), (rect_x, rect_y, rect_width, rect_height), 2, border_radius=10)
|
||||
|
||||
for i, line in enumerate(wrapped_message):
|
||||
text = config.font.render(line, True, (255, 255, 255))
|
||||
text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||||
screen.blit(text, text_rect)
|
||||
|
||||
yes_text = config.font.render("Oui", True, (0, 150, 255) if config.confirm_clear_selection == 1 else (255, 255, 255))
|
||||
no_text = config.font.render("Non", True, (0, 150, 255) if config.confirm_clear_selection == 0 else (255, 255, 255))
|
||||
yes_rect = yes_text.get_rect(center=(config.screen_width // 2 - 100, rect_y + text_height + margin_top_bottom + line_height // 2))
|
||||
no_rect = no_text.get_rect(center=(config.screen_width // 2 + 100, rect_y + text_height + margin_top_bottom + line_height // 2))
|
||||
|
||||
screen.blit(yes_text, yes_rect)
|
||||
screen.blit(no_text, no_rect)
|
||||
|
||||
#Ecran popup resultat téléchargement
|
||||
def draw_popup_message(screen, message, is_error):
|
||||
"""Affiche une popup avec un message de résultat."""
|
||||
screen.blit(OVERLAY, (0, 0))
|
||||
|
||||
wrapped_message = wrap_text(message, config.font, config.screen_width - 80)
|
||||
line_height = config.font.get_height() + 5
|
||||
if message is None:
|
||||
message = "Téléchargement annulé"
|
||||
logger.debug(f"Message popup : {message}, is_error={is_error}")
|
||||
wrapped_message = wrap_text(message, config.small_font, config.screen_width - 80)
|
||||
line_height = config.small_font.get_height() + 5
|
||||
for i, line in enumerate(wrapped_message):
|
||||
text = config.font.render(line, True, (255, 0, 0) if is_error else (0, 255, 0))
|
||||
text = config.small_font.render(line, True, (255, 0, 0) if is_error else (0, 255, 0))
|
||||
text_rect = text.get_rect(center=(config.screen_width // 2, config.screen_height // 2 - (len(wrapped_message) // 2 - i) * line_height))
|
||||
screen.blit(text, text_rect)
|
||||
|
||||
#Ecran avertissement extension non supportée téléchargement
|
||||
def draw_extension_warning(screen):
|
||||
"""Affiche un avertissement pour une extension non reconnue ou un fichier ZIP."""
|
||||
logger.debug("Début de draw_extension_warning")
|
||||
#logger.debug("Début de draw_extension_warning")
|
||||
|
||||
if not config.pending_download:
|
||||
logger.error("config.pending_download est None ou vide dans extension_warning")
|
||||
@@ -612,7 +689,7 @@ def draw_extension_warning(screen):
|
||||
text_surface = config.font.render(line, True, (255, 255, 255))
|
||||
text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||||
screen.blit(text_surface, text_rect)
|
||||
logger.debug(f"Lignes affichées : {[(rect.center, text_surface.get_size()) for rect, text_surface in zip([text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2)) for i in range(len(lines))], [config.font.render(line, True, (255, 255, 255)) for line in lines])]}")
|
||||
#logger.debug(f"Lignes affichées : {[(rect.center, text_surface.get_size()) for rect, text_surface in zip([text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2)) for i in range(len(lines))], [config.font.render(line, True, (255, 255, 255)) for line in lines])]}")
|
||||
|
||||
yes_text = "[Oui]" if config.extension_confirm_selection == 1 else "Oui"
|
||||
no_text = "[Non]" if config.extension_confirm_selection == 0 else "Non"
|
||||
@@ -625,7 +702,7 @@ def draw_extension_warning(screen):
|
||||
|
||||
screen.blit(yes_surface, yes_rect)
|
||||
screen.blit(no_surface, no_rect)
|
||||
logger.debug(f"Boutons affichés : Oui={yes_rect}, Non={no_rect}, selection={config.extension_confirm_selection}")
|
||||
#logger.debug(f"Boutons affichés : Oui={yes_rect}, Non={no_rect}, selection={config.extension_confirm_selection}")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Erreur lors du rendu de extension_warning : {str(e)}")
|
||||
@@ -647,10 +724,11 @@ def draw_extension_warning(screen):
|
||||
error_rect = error_surface.get_rect(center=(config.screen_width // 2, rect_y + 20 + i * line_height + line_height // 2))
|
||||
screen.blit(error_surface, error_rect)
|
||||
|
||||
#Affichage des controles en bas de page
|
||||
def draw_controls(screen, menu_state):
|
||||
"""Affiche les contrôles sur une seule ligne en bas de l’écran pour tous les états du menu."""
|
||||
start_button = get_control_display('start', 'START')
|
||||
control_text = f"Menu {menu_state} - {start_button} : Options - History - Controls"
|
||||
control_text = f"{start_button} : Options - History - Controls"
|
||||
max_width = config.screen_width - 40
|
||||
wrapped_controls = wrap_text(control_text, config.small_font, max_width)
|
||||
line_height = config.small_font.get_height() + 5
|
||||
@@ -662,40 +740,20 @@ def draw_controls(screen, menu_state):
|
||||
text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + 10 + i * line_height + line_height // 2))
|
||||
screen.blit(text_surface, text_rect)
|
||||
|
||||
def draw_validation_transition(screen, platform_index):
|
||||
"""Affiche une animation de transition pour la sélection d’une plateforme."""
|
||||
platform_dict = config.platform_dicts[platform_index]
|
||||
image = load_system_image(platform_dict)
|
||||
if not image:
|
||||
return
|
||||
orig_width, orig_height = image.get_width(), image.get_height()
|
||||
base_size = int(config.screen_width * 0.0781) # ~150px pour 1920p
|
||||
start_time = pygame.time.get_ticks()
|
||||
duration = 500
|
||||
while pygame.time.get_ticks() - start_time < duration:
|
||||
draw_gradient(screen, (28, 37, 38), (47, 59, 61))
|
||||
elapsed = pygame.time.get_ticks() - start_time
|
||||
scale = 2.0 + (2.0 * elapsed / duration) if elapsed < duration / 2 else 3.0 - (2.0 * elapsed / duration)
|
||||
new_width = int(base_size * scale)
|
||||
new_height = int(base_size * scale)
|
||||
scaled_image = pygame.transform.smoothscale(image, (new_width, new_height))
|
||||
image_rect = scaled_image.get_rect(center=(config.screen_width // 2, config.screen_height // 2))
|
||||
screen.blit(scaled_image, image_rect)
|
||||
pygame.display.flip()
|
||||
pygame.time.wait(10)
|
||||
|
||||
#Menu pause
|
||||
def draw_pause_menu(screen, selected_option):
|
||||
"""Dessine le menu pause avec les options Aide, Configurer contrôles, Historique, Quitter."""
|
||||
"""Dessine le menu pause avec les options Aide, Configurer contrôles, Historique, Redownload game cache, Quitter."""
|
||||
screen.blit(OVERLAY, (0, 0))
|
||||
|
||||
options = [
|
||||
"Controls",
|
||||
"Remap controls",
|
||||
"History",
|
||||
"Redownload Games cache",
|
||||
"Quit"
|
||||
]
|
||||
|
||||
menu_width = int(config.screen_width * 0.2083) # ~400px pour 1920p
|
||||
menu_width = int(config.screen_width * 0.8) # ~400px pour 1920p
|
||||
line_height = config.font.get_height() + 10
|
||||
text_height = len(options) * line_height
|
||||
margin_top_bottom = 20
|
||||
@@ -712,13 +770,7 @@ def draw_pause_menu(screen, selected_option):
|
||||
text_rect = text_surface.get_rect(center=(config.screen_width // 2, menu_y + margin_top_bottom + i * line_height + line_height // 2))
|
||||
screen.blit(text_surface, text_rect)
|
||||
|
||||
def get_control_display(action, default):
|
||||
"""Récupère le nom d'affichage d'une action depuis controls_config."""
|
||||
if not config.controls_config:
|
||||
logger.warning(f"controls_config vide pour l'action {action}, utilisation de la valeur par défaut")
|
||||
return default
|
||||
return config.controls_config.get(action, {}).get('display', default)
|
||||
|
||||
#Menu aide controles
|
||||
def draw_controls_help(screen, previous_state):
|
||||
"""Affiche la liste des contrôles pour l'état précédent du menu."""
|
||||
common_controls = {
|
||||
@@ -731,6 +783,7 @@ def draw_controls_help(screen, previous_state):
|
||||
"page_up": lambda action: f"{get_control_display('page_up', 'Q/LB')} : {action}",
|
||||
"page_down": lambda action: f"{get_control_display('page_down', 'E/RB')} : {action}",
|
||||
"filter": lambda action: f"{get_control_display('filter', 'Select')} : {action}",
|
||||
"history": lambda action: f"{get_control_display('history', 'H')} : {action}",
|
||||
"delete": lambda: f"{get_control_display('delete', 'Retour Arrière')} : Supprimer",
|
||||
"space": lambda: f"{get_control_display('space', 'Espace')} : Espace"
|
||||
}
|
||||
@@ -744,11 +797,13 @@ def draw_controls_help(screen, previous_state):
|
||||
common_controls["confirm"]("Sélectionner"),
|
||||
common_controls["cancel"]("Quitter"),
|
||||
common_controls["start"](),
|
||||
common_controls["history"]("Historique"),
|
||||
*( [common_controls["progress"]("Progression")] if config.download_tasks else [])
|
||||
],
|
||||
"game": [
|
||||
common_controls["confirm"](f"{'Valider' if config.search_mode else 'Télécharger'}"),
|
||||
common_controls["cancel"](f"{'Annuler' if config.search_mode else 'Retour'}"),
|
||||
common_controls["history"]("Historique"),
|
||||
*( [
|
||||
common_controls["delete"](),
|
||||
common_controls["space"]()
|
||||
@@ -814,63 +869,13 @@ def draw_controls_help(screen, previous_state):
|
||||
text = config.font.render(line, True, (255, 255, 255))
|
||||
text_rect = text.get_rect(center=(config.screen_width // 2, popup_y + 40 + i * line_height))
|
||||
screen.blit(text, text_rect)
|
||||
|
||||
def draw_history(screen):
|
||||
"""Affiche la liste de l'historique des téléchargements."""
|
||||
if not config.history:
|
||||
text = config.font.render("Aucun téléchargement dans l'historique", True, (255, 255, 255))
|
||||
screen.blit(text, (config.screen_width // 2 - text.get_width() // 2, config.screen_height // 2))
|
||||
return
|
||||
|
||||
# Calculer le nombre d'éléments visibles
|
||||
item_height = config.small_font.get_height() + 10
|
||||
config.visible_history_items = (config.screen_height - 200) // item_height
|
||||
max_scroll = max(0, len(config.history) - config.visible_history_items)
|
||||
config.history_scroll_offset = max(0, min(config.history_scroll_offset, max_scroll))
|
||||
|
||||
# Cadre semi-transparent
|
||||
panel_width = config.screen_width - 100
|
||||
panel_height = config.visible_history_items * item_height + 20
|
||||
panel_x = (config.screen_width - panel_width) // 2
|
||||
panel_y = (config.screen_height - panel_height) // 2
|
||||
panel_surface = pygame.Surface((panel_width, panel_height), pygame.SRCALPHA)
|
||||
panel_surface.fill((0, 0, 0, 128))
|
||||
screen.blit(panel_surface, (panel_x, panel_y))
|
||||
pygame.draw.rect(screen, (255, 255, 255), (panel_x, panel_y, panel_width, panel_height), 2)
|
||||
|
||||
# Afficher les colonnes
|
||||
headers = ["Système", "Nom du jeu", "État"]
|
||||
col_widths = [panel_width // 4, panel_width // 2, panel_width // 4]
|
||||
header_y = panel_y + 10
|
||||
for i, header in enumerate(headers):
|
||||
text = config.small_font.render(header, True, (255, 255, 255))
|
||||
screen.blit(text, (panel_x + sum(col_widths[:i]) + 10, header_y))
|
||||
|
||||
# Afficher les entrées
|
||||
start_index = config.history_scroll_offset
|
||||
end_index = min(start_index + config.visible_history_items, len(config.history))
|
||||
for i, entry in enumerate(config.history[start_index:end_index]):
|
||||
y = panel_y + 40 + i * item_height
|
||||
color = (255, 255, 0) if i + start_index == config.current_history_item else (255, 255, 255)
|
||||
system = config.platform_names.get(entry["platform"], entry["platform"])
|
||||
system_text = truncate_text_end(system, config.small_font, col_widths[0] - 20)
|
||||
game_text = truncate_text_end(entry["game_name"], config.small_font, col_widths[1] - 20)
|
||||
status_text = entry["status"]
|
||||
texts = [system_text, game_text, status_text]
|
||||
for j, text in enumerate(texts):
|
||||
rendered = config.small_font.render(text, True, color)
|
||||
screen.blit(rendered, (panel_x + sum(col_widths[:j]) + 10, y))
|
||||
if i + start_index == config.current_history_item:
|
||||
pygame.draw.rect(screen, (255, 255, 0), (panel_x + 5, y - 5, panel_width - 10, item_height), 1)
|
||||
|
||||
# Barre de défilement
|
||||
if len(config.history) > config.visible_history_items:
|
||||
draw_scrollbar(screen, config.history_scroll_offset, len(config.history), config.visible_history_items, panel_x + panel_width - 10, panel_y, panel_height)
|
||||
|
||||
#Menu Quitter Appli
|
||||
def draw_confirm_dialog(screen):
|
||||
"""Affiche la boîte de dialogue de confirmation pour quitter."""
|
||||
global OVERLAY
|
||||
logger.debug("Rendu de draw_confirm_dialog")
|
||||
#logger.debug("Rendu de draw_confirm_dialog")
|
||||
# Vérifier si OVERLAY est valide, sinon le recréer
|
||||
if OVERLAY is None or OVERLAY.get_size() != (config.screen_width, config.screen_height):
|
||||
OVERLAY = pygame.Surface((config.screen_width, config.screen_height), pygame.SRCALPHA)
|
||||
@@ -902,34 +907,68 @@ def draw_confirm_dialog(screen):
|
||||
screen.blit(yes_text, yes_rect)
|
||||
screen.blit(no_text, no_rect)
|
||||
|
||||
def draw_clear_history_dialog(screen):
|
||||
"""Affiche la boîte de dialogue de confirmation pour vider l'historique."""
|
||||
#draw_redownload_game_cache_dialog
|
||||
def draw_redownload_game_cache_dialog(screen):
|
||||
"""Affiche la boîte de dialogue de confirmation pour retélécharger le cache des jeux."""
|
||||
global OVERLAY
|
||||
#logger.debug("Rendu de draw_redownload_game_cache_dialog")
|
||||
# Vérifier si OVERLAY est valide, sinon le recréer
|
||||
if OVERLAY is None or OVERLAY.get_size() != (config.screen_width, config.screen_height):
|
||||
OVERLAY = pygame.Surface((config.screen_width, config.screen_height), pygame.SRCALPHA)
|
||||
OVERLAY.fill((0, 0, 0, 128))
|
||||
logger.debug("OVERLAY recréé dans draw_redownload_game_cache_dialog")
|
||||
|
||||
screen.blit(OVERLAY, (0, 0))
|
||||
|
||||
message = "Vider l'historique ?"
|
||||
wrapped_message = wrap_text(message, config.font, config.screen_width - 80)
|
||||
line_height = config.font.get_height() + 5
|
||||
message = "Retélécharger le cache des jeux ?"
|
||||
wrapped_message = wrap_text(message, config.small_font, config.screen_width - 80)
|
||||
line_height = config.small_font.get_height() + 5
|
||||
text_height = len(wrapped_message) * line_height
|
||||
button_height = line_height + 20
|
||||
margin_top_bottom = 20
|
||||
rect_height = text_height + button_height + 2 * margin_top_bottom
|
||||
max_text_width = max([config.font.size(line)[0] for line in wrapped_message], default=300)
|
||||
max_text_width = max([config.small_font.size(line)[0] for line in wrapped_message], default=300)
|
||||
rect_width = max_text_width + 40
|
||||
rect_x = (config.screen_width - rect_width) // 2
|
||||
rect_y = (config.screen_height - rect_height) // 2
|
||||
|
||||
pygame.draw.rect(screen, (50, 50, 50, 200), (rect_x, rect_y, rect_width, rect_height), border_radius=10)
|
||||
pygame.draw.rect(screen, (255, 255, 255), (rect_x, rect_y, rect_width, rect_height), 2, border_radius=10)
|
||||
|
||||
|
||||
for i, line in enumerate(wrapped_message):
|
||||
text = config.font.render(line, True, (255, 255, 255))
|
||||
text = config.small_font.render(line, True, (255, 255, 255))
|
||||
text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||||
screen.blit(text, text_rect)
|
||||
|
||||
yes_text = config.font.render("Oui", True, (0, 150, 255) if config.confirm_clear_selection == 1 else (255, 255, 255))
|
||||
no_text = config.font.render("Non", True, (0, 150, 255) if config.confirm_clear_selection == 0 else (255, 255, 255))
|
||||
yes_text = config.small_font.render("Oui", True, (0, 150, 255) if config.redownload_confirm_selection == 1 else (255, 255, 255))
|
||||
no_text = config.small_font.render("Non", True, (0, 150, 255) if config.redownload_confirm_selection == 0 else (255, 255, 255))
|
||||
yes_rect = yes_text.get_rect(center=(config.screen_width // 2 - 100, rect_y + text_height + margin_top_bottom + line_height // 2))
|
||||
no_rect = no_text.get_rect(center=(config.screen_width // 2 + 100, rect_y + text_height + margin_top_bottom + line_height // 2))
|
||||
|
||||
screen.blit(yes_text, yes_rect)
|
||||
screen.blit(no_text, no_rect)
|
||||
screen.blit(no_text, no_rect)
|
||||
|
||||
def draw_popup(screen):
|
||||
"""Dessine un popup avec un message et un compte à rebours."""
|
||||
screen.blit(OVERLAY, (0, 0))
|
||||
|
||||
popup_width = int(config.screen_width * 0.8) # ~400px pour 1920p
|
||||
line_height = config.small_font.get_height() + 10
|
||||
text_lines = config.popup_message.split('\n')
|
||||
text_height = len(text_lines) * line_height
|
||||
margin_top_bottom = 20
|
||||
popup_height = text_height + 2 * margin_top_bottom + line_height # Espace pour le compte à rebours
|
||||
popup_x = (config.screen_width - popup_width) // 2
|
||||
popup_y = (config.screen_height - popup_height) // 2
|
||||
|
||||
pygame.draw.rect(screen, (50, 50, 50, 200), (popup_x, popup_y, popup_width, popup_height), border_radius=10)
|
||||
pygame.draw.rect(screen, (255, 255, 255), (popup_x, popup_y, popup_width, popup_height), 2, border_radius=10)
|
||||
|
||||
for i, line in enumerate(text_lines):
|
||||
text_surface = config.small_font.render(line, True, (255, 255, 255))
|
||||
text_rect = text_surface.get_rect(center=(config.screen_width // 2, popup_y + margin_top_bottom + i * line_height + line_height // 2))
|
||||
screen.blit(text_surface, text_rect)
|
||||
|
||||
# Afficher le compte à rebours
|
||||
remaining_time = max(0, config.popup_timer // 1000) # Convertir ms en secondes
|
||||
countdown_text = f"Ce message se fermera dans {remaining_time} seconde{'s' if remaining_time != 1 else ''}"
|
||||
countdown_surface = config.small_font.render(countdown_text, True, (255, 255, 255))
|
||||
countdown_rect = countdown_surface.get_rect(center=(config.screen_width // 2, popup_y + margin_top_bottom + len(text_lines) * line_height + line_height // 2))
|
||||
screen.blit(countdown_surface, countdown_rect)
|
||||
Reference in New Issue
Block a user