Ajout musique aléatoire, et correction bug D-PAD
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46
__main__.py
46
__main__.py
@@ -8,7 +8,8 @@ import logging
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import requests
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import sys
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import json
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from display import init_display, draw_loading_screen, draw_error_screen, draw_platform_grid, draw_progress_screen, draw_controls, draw_gradient, draw_virtual_keyboard, draw_popup_result_download, draw_extension_warning, draw_pause_menu, draw_controls_help, draw_game_list, draw_history_list, draw_clear_history_dialog, draw_confirm_dialog, draw_redownload_game_cache_dialog, draw_popup, THEME_COLORS
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import random
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from display import init_display, draw_loading_screen, draw_error_screen, draw_platform_grid, draw_progress_screen, draw_controls, draw_gradient, draw_virtual_keyboard, draw_popup_result_download, draw_extension_warning, draw_pause_menu, draw_controls_help, draw_game_list, draw_history_list, draw_clear_history_dialog, draw_confirm_dialog, draw_redownload_game_cache_dialog, draw_popup, THEME_COLORS, set_music_popup, draw_music_popup
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from network import test_internet, download_rom, check_extension_before_download, extract_zip
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from controls import handle_controls, validate_menu_state
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from controls_mapper import load_controls_config, map_controls, draw_controls_mapping, ACTIONS
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@@ -124,23 +125,36 @@ if pygame.joystick.get_count() > 0:
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joystick.init()
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logger.debug("Gamepad initialisé")
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# Initialisation du mixer Pygame
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pygame.mixer.pre_init(44100, -16, 2, 4096)
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# Initialisation de pygame.mixer
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pygame.mixer.init()
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# Dossier musique Batocera
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music_folder = "/userdata/roms/ports/RGSX/assets/music"
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music_files = [f for f in os.listdir(music_folder) if f.lower().endswith(('.ogg', '.mp3'))]
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if music_files:
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import random
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music_file = random.choice(music_files)
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music_path = os.path.join(music_folder, music_file)
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logger.debug(f"Lecture de la musique : {music_path}")
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pygame.mixer.music.load(music_path)
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pygame.mixer.music.set_volume(0.5)
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pygame.mixer.music.play(-1)
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else:
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logger.debug("Aucune musique trouvée dans /userdata/roms/ports/RGSX/assets/music")
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current_music = None # Suivre la musique en cours
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def play_random_music():
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"""Joue une musique aléatoire et configure l'événement de fin."""
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global current_music
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if music_files:
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# Éviter de rejouer la même musique consécutivement
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available_music = [f for f in music_files if f != current_music]
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if not available_music: # Si une seule musique, on la reprend
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available_music = music_files
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music_file = random.choice(available_music)
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music_path = os.path.join(music_folder, music_file)
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logger.debug(f"Lecture de la musique : {music_path}")
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pygame.mixer.music.load(music_path)
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pygame.mixer.music.set_volume(0.5)
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pygame.mixer.music.play(loops=0) # Jouer une seule fois
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pygame.mixer.music.set_endevent(pygame.USEREVENT + 1) # Événement de fin
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current_music = music_file # Mettre à jour la musique en cours
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set_music_popup(music_file) # Afficher le nom de la musique dans la popup
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else:
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logger.debug("Aucune musique trouvée dans /userdata/roms/ports/RGSX/assets/music")
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# Jouer la première musique au démarrage
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play_random_music()
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# Fonction pour charger sources.json
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def load_sources():
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@@ -302,7 +316,9 @@ async def main():
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config.needs_redraw = True
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logger.debug("Événement QUIT détecté, passage à confirm_exit")
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continue
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elif event.type == pygame.USEREVENT + 1: # Fin de la musique
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logger.debug("Fin de la musique actuelle, passage à la suivante")
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play_random_music()
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start_config = config.controls_config.get("start", {})
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if start_config and (
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(event.type == pygame.KEYDOWN and start_config.get("type") == "key" and event.key == start_config.get("value")) or
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@@ -496,6 +512,8 @@ async def main():
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config.needs_redraw = True
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logger.error(f"État de menu non valide détecté: {config.menu_state}, retour à platform")
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draw_controls(screen, config.menu_state)
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screen = pygame.display.get_surface()
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draw_music_popup(screen) # Ajouter l'appel à la popup
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pygame.display.flip()
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config.needs_redraw = False
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