Files
RGSX/network.py
2025-07-13 21:46:46 +02:00

424 lines
21 KiB
Python

import requests
import subprocess
import os
import threading
import pygame # type: ignore
import sys
import asyncio
import config
from config import OTA_VERSION_ENDPOINT, OTA_UPDATE_SCRIPT
from utils import sanitize_filename, extract_zip, extract_rar
from history import add_to_history, load_history
import logging
logger = logging.getLogger(__name__)
cache = {}
CACHE_TTL = 3600 # 1 heure
def test_internet():
logger.debug("Test de connexion Internet")
try:
result = subprocess.run(['ping', '-c', '4', '8.8.8.8'], capture_output=True, text=True, timeout=5)
if result.returncode == 0:
logger.debug("Connexion Internet OK")
return True
else:
logger.debug("Échec ping 8.8.8.8")
return False
except Exception as e:
logger.debug(f"Erreur test Internet: {str(e)}")
return False
async def check_for_updates():
try:
logger.debug("Vérification de la version disponible sur le serveur")
config.current_loading_system = "Mise à jour en cours... Patientez l'ecran reste figé..Puis relancer l'application"
config.loading_progress = 5.0
config.needs_redraw = True
response = requests.get(OTA_VERSION_ENDPOINT, timeout=5)
response.raise_for_status()
if response.headers.get("content-type") != "application/json":
raise ValueError(f"Le fichier version.json n'est pas un JSON valide (type de contenu : {response.headers.get('content-type')})")
version_data = response.json()
latest_version = version_data.get("version")
logger.debug(f"Version distante : {latest_version}, version locale : {config.app_version}")
if latest_version != config.app_version:
config.current_loading_system = f"Mise à jour disponible : {latest_version}"
config.loading_progress = 10.0
config.needs_redraw = True
logger.debug(f"Téléchargement du script de mise à jour : {OTA_UPDATE_SCRIPT}")
update_script_path = "/userdata/roms/ports/rgsx-update.sh"
logger.debug(f"Téléchargement de {OTA_UPDATE_SCRIPT} vers {update_script_path}")
with requests.get(OTA_UPDATE_SCRIPT, stream=True, timeout=10) as r:
r.raise_for_status()
with open(update_script_path, "wb") as f:
for chunk in r.iter_content(chunk_size=8192):
if chunk:
f.write(chunk)
config.loading_progress = min(50.0, config.loading_progress + 5.0)
config.needs_redraw = True
await asyncio.sleep(0)
config.current_loading_system = "Préparation de la mise à jour..."
config.loading_progress = 60.0
config.needs_redraw = True
logger.debug(f"Rendre {update_script_path} exécutable")
subprocess.run(["chmod", "+x", update_script_path], check=True)
logger.debug(f"Script {update_script_path} rendu exécutable")
logger.debug(f"Vérification de l'existence et des permissions de {update_script_path}")
if not os.path.isfile(update_script_path):
logger.error(f"Le script {update_script_path} n'existe pas")
return False, f"Erreur : le script {update_script_path} n'existe pas"
if not os.access(update_script_path, os.X_OK):
logger.error(f"Le script {update_script_path} n'est pas exécutable")
return False, f"Erreur : le script {update_script_path} n'est pas exécutable"
wrapper_script_path = "/userdata/roms/ports/RGSX/update/run.update"
logger.debug(f"Vérification de l'existence et des permissions de {wrapper_script_path}")
if not os.path.isfile(wrapper_script_path):
logger.error(f"Le script wrapper {wrapper_script_path} n'existe pas")
return False, f"Erreur : le script wrapper {wrapper_script_path} n'existe pas"
if not os.access(wrapper_script_path, os.X_OK):
logger.error(f"Le script wrapper {wrapper_script_path} n'est pas exécutable")
subprocess.run(["chmod", "+x", wrapper_script_path], check=True)
logger.debug(f"Script wrapper {wrapper_script_path} rendu exécutable")
logger.debug("Désactivation des événements Pygame QUIT")
pygame.event.set_blocked(pygame.QUIT)
config.current_loading_system = "Application de la mise à jour..."
config.loading_progress = 80.0
config.needs_redraw = True
logger.debug(f"Exécution du script wrapper : {wrapper_script_path}")
result = os.system(f"{wrapper_script_path} &")
logger.debug(f"Résultat de os.system : {result}")
if result != 0:
logger.error(f"Échec du lancement du script wrapper : code de retour {result}")
return False, f"Échec du lancement du script wrapper : code de retour {result}"
config.current_loading_system = "Mise à jour déclenchée, redémarrage..."
config.loading_progress = 100.0
config.needs_redraw = True
logger.debug("Mise à jour déclenchée, arrêt de l'application")
config.update_triggered = True
pygame.quit()
sys.exit(0)
else:
logger.debug("Aucune mise à jour logicielle disponible")
return True, "Aucune mise à jour disponible"
except Exception as e:
logger.error(f"Erreur OTA : {str(e)}")
return False, f"Erreur lors de la vérification des mises à jour : {str(e)}"
async def download_rom(url, platform, game_name, is_zip_non_supported=False):
logger.debug(f"Début téléchargement: {game_name} depuis {url}, is_zip_non_supported={is_zip_non_supported}")
result = [None, None]
def download_thread():
logger.debug(f"Thread téléchargement démarré pour {url}")
try:
dest_dir = None
for platform_dict in config.platform_dicts:
if platform_dict["platform"] == platform:
dest_dir = platform_dict.get("folder")
break
if not dest_dir:
logger.warning(f"Aucun dossier 'folder' trouvé pour la plateforme {platform}")
dest_dir = os.path.join("/userdata/roms", platform)
logger.debug(f"Vérification répertoire destination: {dest_dir}")
os.makedirs(dest_dir, exist_ok=True)
if not os.access(dest_dir, os.W_OK):
raise PermissionError(f"Pas de permission d'écriture dans {dest_dir}")
sanitized_name = sanitize_filename(game_name)
dest_path = os.path.join(dest_dir, f"{sanitized_name}")
logger.debug(f"Chemin destination: {dest_path}")
lock = threading.Lock()
with lock:
config.download_progress[url] = {
"downloaded_size": 0,
"total_size": 0,
"status": "Téléchargement",
"progress_percent": 0,
"game_name": game_name
}
config.needs_redraw = True # Forcer le redraw
logger.debug(f"Progression initialisée pour {url}")
headers = {'User-Agent': 'Mozilla/5.0'}
logger.debug(f"Envoi requête GET à {url}")
response = requests.get(url, stream=True, headers=headers, timeout=30)
logger.debug(f"Réponse reçue, status: {response.status_code}")
response.raise_for_status()
total_size = int(response.headers.get('content-length', 0))
logger.debug(f"Taille totale: {total_size} octets")
with lock:
config.download_progress[url]["total_size"] = total_size
config.needs_redraw = True # Forcer le redraw
downloaded = 0
with open(dest_path, 'wb') as f:
logger.debug(f"Ouverture fichier: {dest_path}")
for chunk in response.iter_content(chunk_size=8192):
if chunk:
f.write(chunk)
downloaded += len(chunk)
with lock:
config.download_progress[url]["downloaded_size"] = downloaded
config.download_progress[url]["status"] = "Téléchargement"
config.download_progress[url]["progress_percent"] = (downloaded / total_size * 100) if total_size > 0 else 0
config.needs_redraw = True # Forcer le redraw
#logger.debug(f"Progression: {downloaded}/{total_size} octets, {config.download_progress[url]['progress_percent']:.1f}%")
if is_zip_non_supported:
with lock:
config.download_progress[url]["downloaded_size"] = 0
config.download_progress[url]["total_size"] = 0
config.download_progress[url]["status"] = "Extracting"
config.download_progress[url]["progress_percent"] = 0
config.needs_redraw = True # Forcer le redraw
extension = os.path.splitext(dest_path)[1].lower()
if extension == ".zip":
success, msg = extract_zip(dest_path, dest_dir, url)
elif extension == ".rar":
success, msg = extract_rar(dest_path, dest_dir, url)
else:
raise Exception(f"Type d'archive non supporté: {extension}")
if not success:
raise Exception(f"Échec de l'extraction de l'archive: {msg}")
result[0] = True
result[1] = f"Downloaded / extracted : {game_name}"
else:
os.chmod(dest_path, 0o644)
logger.debug(f"Téléchargement terminé: {dest_path}")
result[0] = True
result[1] = f"Download_OK : {game_name}"
except Exception as e:
logger.error(f"Erreur téléchargement {url}: {str(e)}")
if url in config.download_progress:
with lock:
del config.download_progress[url]
if os.path.exists(dest_path):
os.remove(dest_path)
result[0] = False
result[1] = f"Erreur téléchargement {game_name}"
finally:
logger.debug(f"Thread téléchargement terminé pour {url}")
with lock:
config.download_result_message = result[1]
config.download_result_error = not result[0]
config.download_result_start_time = pygame.time.get_ticks()
config.menu_state = "download_result"
config.needs_redraw = True # Forcer le redraw
# Enregistrement dans l'historique
add_to_history(platform, game_name, "OK" if result[0] else "Error")
config.history = load_history() # Recharger l'historique
logger.debug(f"Enregistrement dans l'historique: platform={platform}, game_name={game_name}, status={'Download_OK' if result[0] else 'Erreur'}")
thread = threading.Thread(target=download_thread)
logger.debug(f"Démarrage thread pour {url}")
thread.start()
while thread.is_alive():
pygame.event.pump()
await asyncio.sleep(0.1)
thread.join()
logger.debug(f"Thread rejoint pour {url}")
return result[0], result[1]
def is_1fichier_url(url):
"""Détecte si l'URL est un lien 1fichier."""
return "1fichier.com" in url
def download_from_1fichier(url, platform, game_name, is_zip_non_supported=False):
"""Télécharge un fichier depuis 1fichier en utilisant l'API officielle."""
logger.debug(f"Début téléchargement 1fichier: {game_name} depuis {url}, is_zip_non_supported={is_zip_non_supported}")
result = [None, None]
def download_thread():
logger.debug(f"Thread téléchargement 1fichier démarré pour {url}")
try:
# Nettoyer l'URL
link = url.split('&af=')[0]
# Déterminer le répertoire de destination
dest_dir = None
for platform_dict in config.platform_dicts:
if platform_dict["platform"] == platform:
dest_dir = platform_dict.get("folder")
break
if not dest_dir:
logger.warning(f"Aucun dossier 'folder' trouvé pour la plateforme {platform}")
dest_dir = os.path.join("/userdata/roms", platform)
logger.debug(f"Vérification répertoire destination: {dest_dir}")
os.makedirs(dest_dir, exist_ok=True)
if not os.access(dest_dir, os.W_OK):
raise PermissionError(f"Pas de permission d'écriture dans {dest_dir}")
# Préparer les en-têtes et le payload
headers = {
"Authorization": f"Bearer {config.API_KEY_1FICHIER}",
"Content-Type": "application/json"
}
payload = {
"url": link,
"pretty": 1
}
# Étape 1 : Obtenir les informations du fichier
logger.debug(f"Envoi requête POST à https://api.1fichier.com/v1/file/info.cgi pour {url}")
response = requests.post("https://api.1fichier.com/v1/file/info.cgi", headers=headers, json=payload, timeout=30)
logger.debug(f"Réponse reçue, status: {response.status_code}")
response.raise_for_status()
file_info = response.json()
if "error" in file_info and file_info["error"] == "Resource not found":
logger.error(f"Le fichier {game_name} n'existe pas sur 1fichier")
result[0] = False
result[1] = f"Le fichier {game_name} n'existe pas"
return
filename = file_info.get("filename", "").strip()
if not filename:
logger.error("Impossible de récupérer le nom du fichier")
result[0] = False
result[1] = "Impossible de récupérer le nom du fichier"
return
sanitized_filename = sanitize_filename(filename)
dest_path = os.path.join(dest_dir, sanitized_filename)
logger.debug(f"Chemin destination: {dest_path}")
# Étape 2 : Obtenir le jeton de téléchargement
logger.debug(f"Envoi requête POST à https://api.1fichier.com/v1/download/get_token.cgi pour {url}")
response = requests.post("https://api.1fichier.com/v1/download/get_token.cgi", headers=headers, json=payload, timeout=30)
logger.debug(f"Réponse reçue, status: {response.status_code}")
response.raise_for_status()
download_info = response.json()
final_url = download_info.get("url")
if not final_url:
logger.error("Impossible de récupérer l'URL de téléchargement")
result[0] = False
result[1] = "Impossible de récupérer l'URL de téléchargement"
return
# Étape 3 : Initialiser la progression
lock = threading.Lock()
with lock:
config.download_progress[url] = {
"downloaded_size": 0,
"total_size": 0,
"status": "Téléchargement",
"progress_percent": 0,
"game_name": game_name
}
config.needs_redraw = True
logger.debug(f"Progression initialisée pour {url}")
# Étape 4 : Télécharger le fichier
retries = 10
retry_delay = 10
for attempt in range(retries):
try:
logger.debug(f"Tentative {attempt + 1} : Envoi requête GET à {final_url}")
with requests.get(final_url, stream=True, headers={'User-Agent': 'Mozilla/5.0'}, timeout=30) as response:
logger.debug(f"Réponse reçue, status: {response.status_code}")
response.raise_for_status()
total_size = int(response.headers.get('content-length', 0))
logger.debug(f"Taille totale: {total_size} octets")
with lock:
config.download_progress[url]["total_size"] = total_size
config.needs_redraw = True
downloaded = 0
with open(dest_path, 'wb') as f:
logger.debug(f"Ouverture fichier: {dest_path}")
for chunk in response.iter_content(chunk_size=8192):
if chunk:
f.write(chunk)
downloaded += len(chunk)
with lock:
config.download_progress[url]["downloaded_size"] = downloaded
config.download_progress[url]["status"] = "Téléchargement"
config.download_progress[url]["progress_percent"] = (downloaded / total_size * 100) if total_size > 0 else 0
config.needs_redraw = True
#logger.debug(f"Progression: {downloaded}/{total_size} octets, {config.download_progress[url]['progress_percent']:.1f}%")
# Étape 5 : Extraire si nécessaire
if is_zip_non_supported:
with lock:
config.download_progress[url]["downloaded_size"] = 0
config.download_progress[url]["total_size"] = 0
config.download_progress[url]["status"] = "Extracting"
config.download_progress[url]["progress_percent"] = 0
config.needs_redraw = True
extension = os.path.splitext(dest_path)[1].lower()
if extension == ".zip":
success, msg = extract_zip(dest_path, dest_dir, url)
elif extension == ".rar":
success, msg = extract_rar(dest_path, dest_dir, url)
else:
raise Exception(f"Type d'archive non supporté: {extension}")
if not success:
raise Exception(f"Échec de l'extraction de l'archive: {msg}")
result[0] = True
result[1] = f"Downloaded / extracted : {game_name}"
else:
os.chmod(dest_path, 0o644)
logger.debug(f"Téléchargement terminé: {dest_path}")
result[0] = True
result[1] = f"Download_OK : {game_name}"
return
except requests.exceptions.RequestException as e:
logger.error(f"Tentative {attempt + 1} échouée : {e}")
if attempt < retries - 1:
import time
time.sleep(retry_delay)
else:
logger.error("Nombre maximum de tentatives atteint")
result[0] = False
result[1] = f"Échec du téléchargement après {retries} tentatives"
return
except requests.exceptions.RequestException as e:
logger.error(f"Erreur API 1fichier : {e}")
result[0] = False
result[1] = f"Erreur lors de la requête API, la clé est peut etre incorrecte: {str(e)}"
finally:
logger.debug(f"Thread téléchargement 1fichier terminé pour {url}")
with lock:
config.download_result_message = result[1]
config.download_result_error = not result[0]
config.download_result_start_time = pygame.time.get_ticks()
config.menu_state = "download_result"
config.needs_redraw = True
# Enregistrement dans l'historique
add_to_history(platform, game_name, "Download_OK" if result[0] else "Erreur")
config.history = load_history()
logger.debug(f"Enregistrement dans l'historique: platform={platform}, game_name={game_name}, status={'Download_OK' if result[0] else 'Erreur'}")
thread = threading.Thread(target=download_thread)
logger.debug(f"Démarrage thread pour {url}")
thread.start()
thread.join()
logger.debug(f"Thread rejoint pour {url}")
return result[0], result[1]