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...

11 Commits

Author SHA1 Message Date
skymike03
6f17173a8c v2.3.2.7 (2025.11.19)
- BETA : add filtering options of games in RGSX main app / synced with options sets on web interface
Filter by Region, hide beta and demos, show only one rom per game and select prefered display order
2025-11-19 23:15:12 +01:00
skymike03
05a8df5933 v2.3.2.6 (2025.19.11)
- add missing translations on web interface
- correct display bug in web interface settings
- correct units showing in french only
- correct save bug spotted in Web settings
2025-11-19 21:26:17 +01:00
skymike03
55231bb823 v2.3.2.5 (2025.11.18)
- bugs in menu solved and display tweak on filter systems
2025-11-18 16:16:41 +01:00
skymike03
d9c1ca6794 Merge branch 'main' of https://github.com/RetroGameSets/RGSX 2025-11-16 17:14:22 +01:00
skymike03
6613b43264 v2.3.2.4
- update README_FR.md with new features and installation instructions.
- Refactor controls.py for improved input handling specially on page up/ down release repeat
2025-11-16 17:14:18 +01:00
RGS
d60dc31291 Add donation link to README
Added a donation link to support the project.
2025-11-16 16:39:56 +01:00
skymike03
ace6ec876f v2.3.2.3
- correct bug when using both keyboard and controller mixed that cause a repeat key holdind
2025-11-16 14:05:21 +01:00
RGS
9f759c1928 Enhance README with platform and interface images
Added images to enhance the README presentation.
2025-11-16 13:39:45 +01:00
skymike03
db287e33d7 v2.3.2.2 (2025.11.16)
- now keyboard works everytime even when a controller is plugged to be able to reconfigure mapping or navigate
2025-11-16 13:11:33 +01:00
skymike03
217392dcd1 v2.3.2.1
- add custom dns service in menu (activate to use custom DNS 1.1.1.1 at boot and avoid download problems)
- add pygame mixer error handling if crash
2025-11-13 22:40:19 +01:00
skymike03
fd9037139c v2.3.2.0 (2025.11.12)
- Enhance download cancellation handling in the display and network modules (when games are on wait list , queue is canceled on application stop
2025-11-12 19:05:25 +01:00
25 changed files with 2310 additions and 988 deletions

2
.gitignore vendored
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@@ -17,9 +17,9 @@ ports/RGSX.bat
audit_i18n.py
prune_i18n.py
Info.txt
pygame/
# Docker test data
data/
docker-compose.test.yml
config/

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@@ -4,6 +4,16 @@
A free, user-friendly ROM downloader for Batocera, Knulli, and RetroBat with multi-source support.
<p align="center">
<img width="69%" alt="platform menu" src="https://github.com/user-attachments/assets/4464b57b-06a8-45e9-a411-cc12b421545a" />
<img width="30%" alt="controls help" src="https://github.com/user-attachments/assets/38cac7e6-14f2-4e83-91da-0679669822ee" />
</p>
<p align="center">
<img width="49%" alt="web interface" src="https://github.com/user-attachments/assets/71f8bd39-5901-45a9-82b2-91426b3c31a7" />
<img width="49%" alt="api menu" src="https://github.com/user-attachments/assets/5bae018d-b7d9-4a95-9f1b-77db751ff24f" />
</p>
---
## 🚀 Installation
@@ -145,22 +155,13 @@ RGSX includes a web interface that launched automatically when using RGSX for re
### Enable/Disable Web Service at Boot, without the need to launch RGSX
**Method 1: From RGSX Menu**
**From RGSX Menu**
1. Open **Pause Menu** (Start/ALTGr)
2. Navigate to **Settings > Web Service**
3. Toggle **Enable at Boot**
4. Restart your device
**Method 2: Manual Configuration**
Edit `/saves/ports/rgsx/rgsx_settings.json`:
```json
{
"web_service": {
"enabled_at_boot": true
}
}
```
**Port Configuration**: The web service runs on port `5000` by default. Ensure this port is not blocked by firewall rules.
---
@@ -229,6 +230,7 @@ Free and open-source software. Use, modify, and distribute freely.
## Thanks to all contributors, and followers of this app
**If you want to support my project you can buy me a beer : https://bit.ly/donate-to-rgsx**
[![Stargazers over time](https://starchart.cc/RetroGameSets/RGSX.svg?variant=adaptive)](https://starchart.cc/RetroGameSets/RGSX)
**Developed with ❤️ for the retro gaming community.**
**Developed with ❤️ for the retro gaming community.**

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@@ -1,251 +0,0 @@
# RGSX CLI — Guide dutilisation
Ce guide couvre toutes les commandes disponibles du CLI et fournit des exemples prêts à copier (Windows PowerShell).
## Nouveau: mode interactif
Vous pouvez maintenant lancer une session interactive et enchaîner les commandes sans retaper `python rgsx_cli.py` à chaque fois :
```powershell
python rgsx_cli.py
```
Vous verrez :
```
RGSX CLI interactive mode. Type 'help' for commands, 'exit' to quit.
rgsx>
```
Dans cette session tapez directement les sous-commandes :
```
rgsx> platforms
rgsx> games --platform snes --search mario
rgsx> download --platform snes --game "Super Mario World (USA).zip"
rgsx> history --tail 10
rgsx> exit
```
Extras :
- `help` ou `?` affiche laide globale.
- `exit` ou `quit` quitte la session.
- `--verbose` une fois active les logs détaillés pour toute la session.
## Tableau formaté (platforms)
La commande `platforms` affiche maintenant un tableau ASCII à largeur fixe (sauf avec `--json`) :
```
+--------------------------------+-----------------+
| Nom de plateforme | Dossier |
+--------------------------------+-----------------+
| Nintendo Entertainment System | nes |
| Super Nintendo Entertainment.. | snes |
| Sega Mega Drive | megadrive |
+--------------------------------+-----------------+
```
Colonnes : 30 caractères pour le nom, 15 pour le dossier (troncature par `...`).
## Aliases & synonymes doptions (mis à jour)
Aliases des sous-commandes :
- `platforms``p`
- `games``g`
- `download``dl`
- `clear-history``clear`
Options équivalentes (toutes les formes listées sont acceptées) :
- Plateforme : `--platform`, `--p`, `-p`
- Jeu : `--game`, `--g`, `-g`
- Recherche : `--search`, `--s`, `-s`
- Forcer (download) : `--force`, `-f`
- Mode interactif (download) : `--interactive`, `-i`
Exemples avec alias :
```powershell
python rgsx_cli.py dl -p snes -g "Super Mario World (USA).zip"
python rgsx_cli.py g --p snes --s mario
python rgsx_cli.py p --json
python rgsx_cli.py clear
```
## Sélection ambiguë lors dun download (nouveau tableau)
Quand vous tentez un téléchargement avec un titre non exact et que le mode interactif est actif (TTY ou `--interactive`), les correspondances saffichent en tableau :
```
No exact result found for this game: mario super yoshi
Select a match to download:
+------+--------------------------------------------------------------+------------+
| # | Title | Size |
+------+--------------------------------------------------------------+------------+
| 1 | Super Mario - Yoshi Island (Japan).zip | 3.2M |
| 2 | Super Mario - Yoshi Island (Japan) (Rev 1).zip | 3.2M |
| 3 | Super Mario - Yoshi Island (Japan) (Rev 2).zip | 3.2M |
| 4 | Super Mario World 2 - Yoshi's Island (USA).zip | 3.3M |
| 5 | Super Mario - Yoshi Island (Japan) (Beta) (1995-07-10).zip | 3.1M |
+------+--------------------------------------------------------------+------------+
Enter number (or press Enter to cancel):
```
Si vous annulez ou que le mode interactif nest pas actif, un tableau similaire est affiché (sans le prompt) suivi dun conseil.
## Recherche améliorée (multitokens) pour `games`
Loption `--search` / `--s` / `-s` utilise maintenant la même logique de classement que les suggestions du download :
1. Correspondance sous-chaîne (position la plus tôt) — priorité 0
2. Séquence de tokens dans lordre (non contiguë) — priorité 1 (écart le plus faible)
3. Tous les tokens présents dans nimporte quel ordre — priorité 2 (ensemble de tokens plus petit privilégié)
Les doublons sont dédupliqués en gardant le meilleur score. Ainsi une requête :
```powershell
python rgsx_cli.py games --p snes --s "super mario yoshi"
```
affiche toutes les variantes pertinentes de "Super Mario World 2 - Yoshi's Island" même si lordre des mots diffère.
Exemple de sortie :
```
+--------------------------------------------------------------+------------+
| Game Title | Size |
+--------------------------------------------------------------+------------+
| Super Mario World 2 - Yoshi's Island (USA).zip | 3.3M |
| Super Mario World 2 - Yoshi's Island (Europe) (En,Fr,De).zip | 3.3M |
| Super Mario - Yoshi Island (Japan).zip | 3.2M |
| Super Mario - Yoshi Island (Japan) (Rev 1).zip | 3.2M |
| Super Mario - Yoshi Island (Japan) (Rev 2).zip | 3.2M |
+--------------------------------------------------------------+------------+
```
Si aucun résultat nest trouvé, seul len-tête est affiché puis un message.
## Prérequis
- Python installé et accessible (le projet utilise un mode headless; aucune fenêtre ne souvrira).
- Exécuter depuis le dossier contenant `rgsx_cli.py`.
## Syntaxe générale (mode classique)
Les options globales peuvent être placées avant ou après la sous-commande.
- Forme 1:
```powershell
python rgsx_cli.py [--verbose] [--force-update|-force-update] <commande> [options]
```
- Forme 2:
```powershell
python rgsx_cli.py <commande> [options] [--verbose] [--force-update|-force-update]
```
- `--verbose` active les logs détaillés (DEBUG) sur stderr.
- `--force-update` (ou `-force-update`) purge les données locales et force le re-téléchargement du pack de données (systems_list, games/*.json, images).
Quand les données sources sont manquantes, le CLI télécharge et extrait automatiquement le pack (avec progression).
## Commandes
### 1) platforms (`platforms` / `p`) — lister les plateformes
- Options:
- `--json`: sortie JSON (objets `{ name, folder }`).
Exemples:
```powershell
python rgsx_cli.py platforms
python rgsx_cli.py p --json
python rgsx_cli.py --verbose p
python rgsx_cli.py p --verbose
```
Sortie texte: une ligne par plateforme, au format `Nom<TAB>Dossier`.
### 2) games (`games` / `g`) — lister les jeux dune plateforme
- Options:
- `--platform | --p | -p <nom_ou_dossier>` (ex: `n64` ou "Nintendo 64").
- `--search | --s | -s <texte>`: filtre par sous-chaîne.
Exemples:
```powershell
python rgsx_cli.py games --platform n64
python rgsx_cli.py g --p "Nintendo 64" --s zelda
python rgsx_cli.py g -p n64 --verbose
```
Remarques:
- La plateforme est résolue par nom affiché (platform_name) ou dossier, insensible à la casse.
### 3) download (`download` / `dl`) — télécharger un jeu
- Options:
- `--platform | --p | -p <nom_ou_dossier>`
- `--game | --g | -g "<titre exact ou partiel>"`
- `--force | -f`: ignorer lavertissement dextension non supportée.
- `--interactive | -i`: choisir un titre parmi des correspondances quand aucun exact nest trouvé.
Exemples:
```powershell
# Titre exact
python rgsx_cli.py dl --p n64 --g "Legend of Zelda, The - Ocarina of Time (USA) (Beta).zip"
# Titre partiel (sélection numérotée si aucun exact)
python rgsx_cli.py dl -p n64 -g "Ocarina of Time (Beta)"
# Forcer malgré extension
python rgsx_cli.py dl -p snes -g "pack_roms.rar" -f
# Verbose après sous-commande
python rgsx_cli.py dl -p n64 -g "Legend of Zelda, The - Ocarina of Time (USA) (Beta).zip" --verbose
```
Pendant le téléchargement: progression %, taille (MB), vitesse (MB/s). Résultat final aussi dans lhistorique.
Notes:
- Les ROMs sont enregistrées dans le dossier plateforme correspondant (ex: `R:\roms\n64`).
- Si le fichier est une archive (zip/rar) et que la plateforme ne supporte pas lextension, un avertissement apparaît (utiliser `--force`).
### 4) history — afficher lhistorique
- Options:
- `--tail <N>`: n dernières entrées (défaut: 50)
- `--json`: sortie JSON
Exemples:
```powershell
python rgsx_cli.py history
python rgsx_cli.py history --tail 20
python rgsx_cli.py history --json
```
### 5) clear-history (`clear-history` / `clear`) — vider lhistorique
Exemple:
```powershell
python rgsx_cli.py clear
```
### Option globale: --force-update — purge + re-téléchargement des données
- Supprime `systems_list.json`, `games/`, `images/` puis retélécharge/extrait le pack.
Exemples:
```powershell
python rgsx_cli.py --force-update
python rgsx_cli.py p --force-update
```
## Comportements et conseils
- Résolution plateforme: par nom affiché ou dossier, insensible à la casse.
- `--verbose`: utile surtout pour téléchargements/extractions.
- Données manquantes: téléchargement + extraction automatiques.
- Codes de sortie (indicatif):
- `0`: succès
- `1`: échec téléchargement/erreur générique
- `2`: plateforme introuvable
- `3`: jeu introuvable
- `4`: extension non supportée (sans `--force`)
## Exemples rapides (copier-coller)
```powershell
# Démarrer le shell interactif
python rgsx_cli.py
# Lister plateformes (alias)
python rgsx_cli.py p
# Lister plateformes (JSON)
python rgsx_cli.py p --json
# Lister jeux N64 avec filtre (synonymes)
python rgsx_cli.py g --p n64 --s zelda
# Télécharger un jeu N64 (titre exact) avec alias
python rgsx_cli.py dl --p n64 --g "Legend of Zelda, The - Ocarina of Time (USA) (Beta).zip"
# Télécharger (titre partiel) + sélection
python rgsx_cli.py dl -p n64 -g "Ocarina of Time"
# Historique (20 dernières entrées)
python rgsx_cli.py history --tail 20
# Purger et recharger le pack
python rgsx_cli.py --force-update
```

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@@ -1,254 +0,0 @@
# RGSX CLI — Usage Guide
This guide covers all available CLI commands with copy-ready Windows PowerShell examples.
## Prerequisites
- Python installed and on PATH (the app runs in headless mode; no window will open).
- Run commands from the folder that contains `rgsx_cli.py`.
## Quick interactive mode (new)
You can now start an interactive shell once and issue multiple commands without retyping `python rgsx_cli.py` each time:
```powershell
python rgsx_cli.py
```
You will see a prompt like:
```
RGSX CLI interactive mode. Type 'help' for commands, 'exit' to quit.
rgsx>
```
Inside this shell type subcommands exactly as you would after `python rgsx_cli.py`:
```
rgsx> platforms
rgsx> games --platform snes --search mario
rgsx> download --platform snes --game "Super Mario World (USA).zip"
rgsx> history --tail 10
rgsx> exit
```
Extras:
- `help` or `?` prints the global help.
- `exit` or `quit` leaves the shell.
- `--verbose` once sets persistent verbose logging for the rest of the session.
## Formatted table output (platforms)
The `platforms` command now renders a fixed-width ASCII table (unless `--json` is used):
```
+--------------------------------+-----------------+
| Platform Name | Folder |
+--------------------------------+-----------------+
| Nintendo Entertainment System | nes |
| Super Nintendo Entertainment.. | snes |
| Sega Mega Drive | megadrive |
+--------------------------------+-----------------+
```
Columns: 30 chars for name, 15 for folder (values longer are truncated with `...`).
## Aliases & option synonyms (updated)
Subcommand aliases:
- `platforms``p`
- `games``g`
- `download``dl`
- `clear-history``clear`
Option aliases (all shown forms are accepted; they are equivalent):
- Platform: `--platform`, `--p`, `-p`
- Game: `--game`, `--g`, `-g`
- Search: `--search`, `--s`, `-s`
- Force (download): `--force`, `-f`
- Interactive (download): `--interactive`, `-i`
Examples with aliases:
```powershell
python rgsx_cli.py dl -p snes -g "Super Mario World (USA).zip"
python rgsx_cli.py g --p snes --s mario
python rgsx_cli.py p --json
python rgsx_cli.py clear
```
## Ambiguous download selection (new table)
When you attempt a download with a non-exact title and interactive mode is active (TTY or `--interactive`), matches are displayed in a table:
```
No exact result found for this game: mario super yoshi
Select a match to download:
+------+--------------------------------------------------------------+------------+
| # | Title | Size |
+------+--------------------------------------------------------------+------------+
| 1 | Super Mario - Yoshi Island (Japan).zip | 3.2M |
| 2 | Super Mario - Yoshi Island (Japan) (Rev 1).zip | 3.2M |
| 3 | Super Mario - Yoshi Island (Japan) (Rev 2).zip | 3.2M |
| 4 | Super Mario World 2 - Yoshi's Island (USA).zip | 3.3M |
| 5 | Super Mario - Yoshi Island (Japan) (Beta) (1995-07-10).zip | 3.1M |
+------+--------------------------------------------------------------+------------+
Enter number (or press Enter to cancel):
```
If you cancel or are not in interactive mode, a similar table is still shown (without the prompt) followed by a tip.
## Improved fuzzy search for games (multi-token)
The `--search` / `--s` / `-s` option now uses the same multi-strategy ranking as the download suggestion logic:
1. Substring match (position-based) — highest priority
2. Ordered non-contiguous token sequence (smallest gap wins)
3. All tokens present in any order (smaller token set size wins)
Duplicate titles are deduplicated by keeping the best scoring strategy. This means queries like:
```powershell
python rgsx_cli.py games --p snes --s "super mario yoshi"
```
will surface all relevant "Super Mario World 2 - Yoshi's Island" variants even if the word order differs.
Example output:
```
+--------------------------------------------------------------+------------+
| Game Title | Size |
+--------------------------------------------------------------+------------+
| Super Mario World 2 - Yoshi's Island (USA).zip | 3.3M |
| Super Mario World 2 - Yoshi's Island (Europe) (En,Fr,De).zip | 3.3M |
| Super Mario - Yoshi Island (Japan).zip | 3.2M |
| Super Mario - Yoshi Island (Japan) (Rev 1).zip | 3.2M |
| Super Mario - Yoshi Island (Japan) (Rev 2).zip | 3.2M |
+--------------------------------------------------------------+------------+
```
If no results are found the table displays only headers followed by a message.
## General syntax (non-interactive)
Global options can be placed before or after the subcommand.
- Form 1:
```powershell
python rgsx_cli.py [--verbose] [--force-update|-force-update] <command> [options]
```
- Form 2:
```powershell
python rgsx_cli.py <command> [options] [--verbose] [--force-update|-force-update]
```
- `--verbose` enables detailed logs (DEBUG) on stderr.
- `--force-update` (or `-force-update`) purges local data and re-downloads the data pack (systems_list, games/*.json, images).
When source data is missing, the CLI will automatically download and extract the data pack (with progress).
## Commands
### 1) platforms (`platforms` / `p`) — list platforms
- Options:
- `--json`: JSON output (objects `{ name, folder }`).
Examples:
```powershell
python rgsx_cli.py platforms
python rgsx_cli.py p --json
python rgsx_cli.py --verbose p
python rgsx_cli.py p --verbose
```
Text output: one line per platform, formatted as `Name<TAB>Folder`.
### 2) games (`games` / `g`) — list games for a platform
- Options:
- `--platform | --p | -p <name_or_folder>` (e.g., `n64` or "Nintendo 64").
- `--search | --s | -s <text>`: filter by substring in game title.
Examples:
```powershell
python rgsx_cli.py games --platform n64
python rgsx_cli.py g --p "Nintendo 64" --s zelda
python rgsx_cli.py g -p n64 --verbose
```
Notes:
- The platform is resolved by display name (platform_name) or folder, case-insensitively.
### 3) download (`download` / `dl`) — download a game
- Options:
- `--platform | --p | -p <name_or_folder>`
- `--game | --g | -g "<exact or partial title>"`
- `--force | -f`: ignore unsupported-extension warning for the platform.
- `--interactive | -i`: prompt to choose from matches when no exact title is found.
Examples:
```powershell
# Exact title
python rgsx_cli.py dl --p n64 --g "Legend of Zelda, The - Ocarina of Time (USA) (Beta).zip"
# Partial match (interactive numbered selection if no exact match)
python rgsx_cli.py dl -p n64 -g "Ocarina of Time (Beta)"
# Forced despite extension
python rgsx_cli.py dl -p snes -g "pack_roms.rar" -f
# Verbose after subcommand
python rgsx_cli.py dl -p n64 -g "Legend of Zelda, The - Ocarina of Time (USA) (Beta).zip" --verbose
```
During download, progress %, size (MB) and speed (MB/s) are shown. The final result is also written to history.
Notes:
- ROMs are saved into the corresponding platform directory (e.g., `R:\roms\n64`).
- If the file is an archive (zip/rar) and the platform doesnt support that extension, a warning is shown (you can use `--force`).
### 4) history — show history
- Options:
- `--tail <N>`: last N entries (default: 50)
- `--json`: JSON output
Examples:
```powershell
python rgsx_cli.py history
python rgsx_cli.py history --tail 20
python rgsx_cli.py history --json
```
### 5) clear-history (`clear-history` / `clear`) — clear history
Example:
```powershell
python rgsx_cli.py clear
```
### Global option: --force-update — purge + re-download data
- Removes `systems_list.json`, the `games/` and `images/` folders, then downloads/extracts the data pack again.
Examples:
```powershell
# Without subcommand: purge + re-download then exit
python rgsx_cli.py --force-update
# Placed after a subcommand (also accepted)
python rgsx_cli.py p --force-update
```
## Behavior and tips
- Platform resolution: by display name or folder, case-insensitive. For `games` and `download`, if no exact match is found a search-like suggestion list is shown.
- `--verbose` logs: most useful during downloads/extraction; printed at DEBUG level.
- Missing data download: automatic, with consistent progress (download then extraction).
- Exit codes (indicative):
- `0`: success
- `1`: download failure/generic error
- `2`: platform not found
- `3`: game not found
- `4`: unsupported extension (without `--force`)
## Quick examples (copy/paste)
```powershell
# Start interactive shell
python rgsx_cli.py
# List platforms (text)
python rgsx_cli.py p
# List platforms (JSON)
python rgsx_cli.py p --json
# List N64 games with filter (using alias synonyms)
python rgsx_cli.py g --p n64 --s zelda
# Download an N64 game (exact title) using aliases
python rgsx_cli.py dl --p n64 --g "Legend of Zelda, The - Ocarina of Time (USA) (Beta).zip"
# Download with approximate title (suggestions + interactive pick)
python rgsx_cli.py dl -p n64 -g "Ocarina of Time"
# View last 20 history entries
python rgsx_cli.py history --tail 20
# Purge and refresh data pack
python rgsx_cli.py --force-update
```

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@@ -1,268 +1,236 @@
# 🎮 Retro Game Sets Xtra (RGSX)
## SUPPORT / HELP : https://discord.gg/Vph9jwg3VV
**[Support / Aide Discord](https://discord.gg/Vph9jwg3VV)** • **[Installation](#-installation)** • **[Documentation anglaise](https://github.com/RetroGameSets/RGSX/blob/main/README.md)**
RGSX est une application développée en Python basée sur Pygame pour la partie graphique pour la communauté par RetroGameSets. Elle est entièrement gratuite.
Un téléchargeur de ROMs gratuit et facile à utiliser pour Batocera, Knulli et RetroBat avec support multi-sources.
L'application prend en charge plusieurs sources comme myrient, 1fichier (avec support de débridage via AllDebrid en option). Ces sources pourront être mises à jour fréquemment.
<p align="center">
<img width="69%" alt="menu plateformes" src="https://github.com/user-attachments/assets/4464b57b-06a8-45e9-a411-cc12b421545a" />
<img width="30%" alt="aide contrôles" src="https://github.com/user-attachments/assets/38cac7e6-14f2-4e83-91da-0679669822ee" />
</p>
<p align="center">
<img width="49%" alt="interface web" src="https://github.com/user-attachments/assets/71f8bd39-5901-45a9-82b2-91426b3c31a7" />
<img width="49%" alt="menu API" src="https://github.com/user-attachments/assets/5bae018d-b7d9-4a95-9f1b-77db751ff24f" />
</p>
## INSTALLATION : https://github.com/RetroGameSets/RGSX/blob/main/README_FR.md#-installation
## ✨ Fonctionnalités
- **Téléchargement de jeux** : Prise en charge des fichiers ZIP et gestion des extensions non supportées à partir du fichier `es_systems.cfg` d'EmulationStation (et des `es_systems_*.cfg` personnalisés sur Batocera). RGSX lit les extensions autorisées par système depuis ces configurations et extrait automatiquement les archives si le système ne les supporte pas.
- Les téléchargements ne nécessitent aucune authentification ni compte pour la plupart.
- Les systèmes notés `(1fichier)` dans le nom ne seront accessibles que si vous renseignez votre clé API (1Fichier,AllDebrid, Real-Debrid)
---
> ## IMPORTANT (1Fichier / AllDebrid / Real-Debdrid)
> Pour télécharger depuis des liens 1Fichier, vous pouvez utiliser soit votre clé API 1Fichier, soit votre clé API AllDebrid (fallback automatique si 1Fichier est absent).
>
> Où coller votre clé API (le fichier doit contenir uniquement la clé) :
> - `/saves/ports/rgsx/1FichierAPI.txt` (clé API 1Fichier)
> - `/saves/ports/rgsx/AllDebridAPI.txt` (clé API AllDebrid)
> - `/saves/ports/rgsx/RealDebridAPI.txt` (clé API Real-Debrid)
>
> Ne créez PAS ces fichiers manuellement. Lancez une première fois l'application RGSX : elle créera automatiquement les fichiers vides sils sont absents. Ensuite, ouvrez le fichier correspondant et collez votre clé.
---
**🧰 Utilisation en ligne de commande (CLI)**
RGSX propose aussi une interface en ligne de commande (sans interface graphique) pour lister les plateformes/jeux et télécharger des ROMs :
- Guide FR: voir `https://github.com/RetroGameSets/RGSX/blob/main/README_CLI.md`
- **Historique des téléchargements** : Consultez la liste de tous les téléchargements actuels et anciens.
- **Téléchargements multi-sélection** : Marquez plusieurs jeux dans la liste avec la touche associée à Vider Historique (par défaut X) pour préparer un lot. Appuyez ensuite sur Confirmer pour lancer les téléchargements en séquence.
- **Personnalisation des contrôles** : Remappez les touches du clavier ou de la manette à votre convenance, par defaut certaines manettes sont automatiquement configurées
- **Grille des plateformes** : Possibilité de modifier la disposition de la grille des plateformes (3x3, 3x4, 4x3, 4x4)
- **Afficher/Masquer plateformes non supportées** : masquage automatique des systèmes dont le dossier ROM est absent selon `es_systems.cfg`, avec un interrupteur dans le menu Affichage.
- **Changement de police et de taille** : Si vous trouvez les écritures trop petites/trop grosses, pas assez lisibles, vous pouvez le changer dans le menu.
- **Mode recherche / Filtre** : Filtrez les jeux par nom pour une navigation rapide avec clavier virtuel sur manette.
- **Support multilingue** : Interface disponible en plusieurs langues. Vous pourrez choisir la langue dans le menu.
- **Interface adaptative** : L'interface s'adapte à toutes résolutions de 800x600 à 4K (non testé au-delà de 1920x1080).
- **Mise à jour automatique** : l'application se relance automatiquement après une mise à jour.
- **Systèmes et Extensions des fichiers** : à la première utilisation, RGSX lit `es_systems.cfg` (RetroBat/Batocera) et génère `/saves/ports/rgsx/rom_extensions.json` avec les extensions autorisées par système. Ainsi que la liste des plateformes prises en charge par le système.
---
## 🖥️ Prérequis
### Système d'exploitation
- Batocera / Knulli ou Retrobat
### Matériel
- PC, Raspberry, console portable...
- Manette (optionnelle, mais recommandée pour une expérience optimale) ou Clavier.
- Connexion internet active
### Espace disque
- 100 Mo pour l'application.
---
## 🚀 Installation
### Méthode Automatique : BATOCERA / KNULLI
### Installation rapide (Batocera / Knulli)
- Sur un PC lancer un terminal XTERM depuis le menu F1>Applications
- Depuis un autre équipement sur le réseau avec application Putty ou autre logiciel prenant en charge le SSH (connectez vous à l'IP user=root pass=linux)
**Accès SSH ou Terminal requis :**
```bash
curl -L bit.ly/rgsx-install | sh
```
**Entrez la commande :**
**`curl -L bit.ly/rgsx-install | sh`**
Patientez et regardez le retour à l'écran ou sur la commande.
Après l'installation :
1. Mettez à jour les listes de jeux : `Menu > Paramètres des jeux > Mettre à jour la liste des jeux`
2. Trouvez RGSX dans **PORTS** ou **Jeux amateurs et portages**
Vous trouverez RGSX dans le système "PORTS" ou "Jeux Amateurs et portages" (et physiquement dans `/roms/ports/RGSX` et `/roms/windows/rgsx` pour Retrobat.
### Installation manuelle (Tous systèmes)
1. **Télécharger** : [RGSX_full_latest.zip](https://github.com/RetroGameSets/RGSX/releases/latest/download/RGSX_full_latest.zip)
2. **Extraire** :
- **Batocera/Knulli** : extraire le dossier `ports` dans `/roms/`
- **RetroBat** : extraire les dossiers `ports` et `windows` dans `/roms/`
3. **Rafraîchir** : `Menu > Paramètres des jeux > Mettre à jour la liste des jeux`
Mettez à jour la liste des jeux via : `Menu > Paramètres de jeux > Mettre à jour la liste des jeux` si l'application n'apparaît pas !
### Mise à jour manuelle (si la mise à jour automatique a échoué)
Téléchargez la dernière version : [RGSX_update_latest.zip](https://github.com/RetroGameSets/RGSX/releases/latest/download/RGSX_full_latest.zip)
**Chemins d'installation :**
- `/roms/ports/RGSX` (tous systèmes)
- `/roms/windows/RGSX` (RetroBat uniquement)
---
### Méthode manuelle (Retrobat / Batocera)
## 🎮 Utilisation
- Téléchargez le contenu du dépôt en zip : https://github.com/RetroGameSets/RGSX/archive/refs/heads/main.zip
- Extraire le fichier zip dans le dossier ROMS de votre installation (pour Batocera, seulement le dossier PORTS, pour Retrobat : PORTS et WINDOWS)
- Vous aurez donc les dossiers `/roms/ports/RGSX` et `/roms/windows/rgsx`
- Mettez à jour la liste des jeux via : `Menu > Paramètres de jeux > Mettre à jour la liste des jeux` si l'application n'apparaît pas !
### Premier lancement
- Téléchargement automatique des images systèmes et des listes de jeux
- Configuration automatique des contrôles si votre manette est reconnue
- **Contrôles cassés ?** Supprimez `/saves/ports/rgsx/controls.json` puis relancez
**Mode clavier** : lorsqu'aucune manette n'est détectée, les contrôles s'affichent sous forme de `[Touche]` au lieu d'icônes.
### Structure du menu pause
**Contrôles**
- Voir l'aide des contrôles
- Remapper les contrôles
**Affichage**
- Disposition (3×3, 3×4, 4×3, 4×4)
- Taille de police (UI générale)
- Taille de police du footer (texte des contrôles/version)
- Famille de police (polices pixel)
- Masquer l'avertissement d'extension inconnue
**Jeux**
- Historique des téléchargements
+- Mode des sources (RGSX / Personnalisé)
- Mettre à jour le cache des jeux
- Afficher les plateformes non supportées
- Masquer les systèmes premium
- Filtrer les plateformes
**Paramètres**
- Musique de fond (on/off)
- Options de symlink (Batocera)
- Service web (Batocera)
- Gestion des clés API
- Sélection de la langue
---
## 🏁 Premier démarrage
## ✨ Fonctionnalités
- Vous trouverez RGSX dans le système "WINDOWS" sur Retrobat et dans "PORTS" ou "Jeux Amateurs et portages"
- Au premier lancement, l'application importera automatiquement la configuration des contrôles depuis des fichiers pré-configurés dans /roms/ports/RGSX/assets/controls si votre manette est reconnue
- L'application téléchargera toutes les données nécessaires automatiquement ensuite (images des systèmes, liste des jeux, etc.)
- 🎯 **Détection intelligente des systèmes** Découverte automatique des systèmes supportés depuis `es_systems.cfg`
- 📦 **Gestion intelligente des archives** Extraction automatique quand un système ne supporte pas les fichiers ZIP
- 🔑 **Débloquage premium** API 1Fichier + fallback AllDebrid/Real-Debrid pour des téléchargements illimités
- 🎨 **Entièrement personnalisable** Disposition (3×3 à 4×4), polices, tailles de police (UI + footer), langues (EN/FR/DE/ES/IT/PT)
- 🎮 **Pensé manette d'abord** Auto-mapping pour les manettes populaires + remapping personnalisé
- 🔍 **Filtrage avancé** Recherche par nom, affichage/masquage des systèmes non supportés, filtre de plateformes
- 📊 **Gestion des téléchargements** File d'attente, historique, notifications de progression
- 🌐 **Sources personnalisées** Utilisez vos propres URLs de dépôt de jeux
-**Accessibilité** Échelles de police séparées pour l'UI et le footer, support du mode clavier seul
INFO : pour retrobat au premier lancement, l'application téléchargera Python dans le dossier /system/tools/python qui est nécessaire pour faire fonctionner l'application. Le fichier fait environ 50 Mo et va assez vite à télécharger mais il n'y a aucun retour visuel à l'écran, qui va rester figé sur le chargement de RGSX pendant quelques secondes. Vous trouvez le log d'installation dans `/roms/ports/RGSX-INSTALL.log` à fournir en cas de problème.
> ### 🔑 Configuration des clés API
> Pour des téléchargements 1Fichier illimités, ajoutez vos clés API dans `/saves/ports/rgsx/` :
> - `1FichierAPI.txt` Clé API 1Fichier (recommandé)
> - `AllDebridAPI.txt` Fallback AllDebrid (optionnel)
> - `RealDebridAPI.txt` Fallback Real-Debrid (optionnel)
>
> **Chaque fichier ne doit contenir QUE la clé, sans texte supplémentaire.**
---
### Télécharger des jeux
## 🕹️ Utilisation
1. Parcourez les plateformes → sélectionnez un jeu
2. **Téléchargement direct** : appuyez sur `Confirmer`
3. **Ajout à la file d'attente** : appuyez sur `X` (bouton Ouest)
4. Suivez la progression dans le menu **Historique** ou via les popups de notification
### Navigation dans les menus
### Sources de jeux personnalisées
- Utilisez les touches directionnelles (D-Pad, flèches du clavier) pour naviguer entre les plateformes, jeux et options.
- Appuyez sur la touche configurée comme start (par défaut, **P** ou bouton Start sur la manette) pour ouvrir le menu pause. Depuis ce menu, accédez à toute la configuration de l'application.
- Vous pouvez aussi, depuis le menu, régénérer le cache de la liste des systèmes/jeux/images pour être sûr d'avoir les dernières mises à jour.
Basculez vers les sources personnalisées via **Menu pause > Jeux > Mode des sources**.
---
#### Menu Affichage
- Disposition: basculez la grille des plateformes entre 3x3, 3x4, 4x3, 4x4.
- Taille de police: ajustez léchelle du texte (accessibilité).
- Afficher plateformes non supportées: afficher/masquer les systèmes dont le dossier ROM est absent.
- Filtrer les systèmes: afficher/masquer rapidement des plateformes par nom (persistant).
---
### Téléchargement
- Sélectionnez une plateforme, puis un jeu.
- Appuyez sur la touche configurée confirm (par défaut, **Entrée** ou bouton **A**) pour lancer le téléchargement.
- Option : appuyez sur la touche Vider Historique (par défaut **X**) sur plusieurs jeux pour activer/désactiver leur sélection (marqueur [X]). Puis validez pour lancer un lot de téléchargements.
- Suivez la progression dans le menu `HISTORIQUE`.
---
### Personnalisation des contrôles
- Dans le menu pause, sélectionnez **Reconfigurer controles**.
- Suivez les instructions à l'écran pour mapper chaque action en maintenant la touche ou le bouton pendant 3 secondes.
- Les noms des boutons s'affichent automatiquement selon votre manette (A, B, X, Y, LB, RB, LT, RT, etc.).
- La configuration est compatible avec toutes les manettes supportées par EmulationStation.
- En cas de problème de contrôles ou configuration corrompue, supprimez le fichier : `/saves/ports/rgsx/controls.json` s'il existe puis redémarrez l'application (il sera recréé automatiquement).
---
### Historique
- Accédez à l'historique des téléchargements via le menu pause ou en appuyant sur la touche historique (par défaut, **H**).
- Sélectionnez un jeu pour le retélécharger si nécessaire en cas d'erreur ou annulation.
- Videz tout l'historique via le bouton **EFFACER** dans le menu historique. Les jeux ne sont pas effacés seulement la liste.
- Annulez un téléchargement avec le bouton **RETOUR**
---
### Logs
Les logs sont enregistrés dans `/roms/ports/RGSX/logs/RGSX.log` sur batocera et sur Retrobat pour diagnostiquer les problèmes et seront à partager pour tout support.
---
## 🔄 Journal des modifications
Toutes les infos sur discord ou sur les commit github.
---
## 🌐 Sources de jeux personnalisées
Vous pouvez changer la source dans le menu pause (Source des jeux : RGSX / Personnalisée).
Le mode personnalisé attend une URL ZIP (HTTP/HTTPS) pointant vers une archive des sources avec la même structure que celle par défaut. À configurer dans :
`{chemin rgsx_settings}` → clé : `sources.custom_url`
Comportement :
- Si mode personnalisé sélectionné et URL vide/invalide → liste vide + popup (aucun fallback)
- Corrigez lURL puis utilisez "Mettre à jour la liste des jeux" et redémarrez si nécessaire
Exemple dans rgsx_settings.json :
Configurez dans `/saves/ports/rgsx/rgsx_settings.json` :
```json
"sources": {
"mode": "custom",
"custom_url": "https://exemple.com/mes-sources.zip"
{
"sources": {
"mode": "custom",
"custom_url": "https://example.com/my-sources.zip"
}
}
```
Revenez au mode RGSX à tout moment via le menu pause.
**Note** : si le mode personnalisé est activé mais que l'URL est invalide/vide = utilisation de `/saves/ports/rgsx/games.zip`. Vous devez mettre à jour le cache des jeux dans le menu RGSX après avoir corrigé l'URL.
---
## 📁 Structure du projet
## 🌐 Interface web (Batocera/Knulli uniquement)
RGSX inclut une interface web qui se lance automatiquement avec RGSX pour parcourir et télécharger des jeux à distance depuis n'importe quel appareil de votre réseau.
### Accéder à l'interface web
1. **Trouvez l'adresse IP de votre Batocera** :
- Dans le menu Batocera : `Paramètres réseau`
- Ou depuis un terminal : `ip addr show`
2. **Ouvrez dans un navigateur** : `http://[IP_BATO]:5000` ou `http://BATOCERA:5000`
- Exemple : `http://192.168.1.100:5000`
3. **Accessible depuis n'importe quel appareil** : téléphone, tablette, PC sur le même réseau
### Fonctionnalités de l'interface web
- 📱 **Compatible mobile** Design responsive qui fonctionne sur tous les écrans
- 🔍 **Parcourir tous les systèmes** Voir toutes les plateformes et les jeux
- ⬇️ **Téléchargements à distance** Ajouter des téléchargements directement sur votre Batocera
- 📊 **Statut en temps réel** Voir les téléchargements actifs et l'historique
- 🎮 **Même liste de jeux** Utilise les mêmes sources que l'application principale
### Activer/Désactiver le service web au démarrage, sans lancer RGSX
**Depuis le menu RGSX**
1. Ouvrez le **menu pause** (Start/ALTGr)
2. Allez dans **Paramètres > Service web**
3. Basculez sur **Activer au démarrage**
4. Redémarrez votre appareil
**Configuration du port** : le service web utilise le port `5000` par défaut. Assurez-vous qu'il n'est pas bloqué par un pare-feu.
---
## 📁 Structure des fichiers
```
/roms/windows/RGSX
├── RGSX Retrobat.bat # Raccourci pour lancer l'application RGSX pour retrobat uniquement, non nécessaire pour batocera/knulli
/roms/ports/RGSX/
├── __main__.py # Point d'entrée
├── controls.py # Gestion des entrées
├── display.py # Moteur de rendu
├── network.py # Gestionnaire de téléchargements
├── rgsx_settings.py # Gestionnaire de paramètres
├── assets/controls/ # Profils de manettes
├── languages/ # Traductions (EN/FR/DE/ES/IT/PT)
└── logs/RGSX.log # Logs d'exécution
/roms/ports/
── RGSX-INSTALL.log # LOG d'installation uniquement
└── RGSX/
│ └──── __main__.py # Point d'entrée principal de l'application.
│ ├──── controls.py # Gestion des événements de navigation dans les menus.
│ ├──── controls_mapper.py # Configuration des contrôles
│ ├──── display.py # Rendu des interfaces graphiques avec Pygame.
│ ├──── config.py # Configuration globale (chemins, paramètres, etc.).
│ ├──── rgsx_settings.py # Gestion unifiée des paramètres de l'application.
│ ├──── network.py # Gestion des téléchargements de jeux.
│ ├──── history.py # Gestion de l'historique des téléchargements.
│ ├──── language.py # Gestion du support multilingue.
│ ├──── accessibility.py # Gestion des paramètres d'accessibilité.
│ ├──── utils.py # Fonctions utilitaires (wrap du texte, troncage etc.).
│ ├──── update_gamelist.py # Mise à jour de la liste des jeux (Batocera/Knulli).
│ └──── update_gamelist_windows.py # MAJ gamelist retrobat au lancement.
└────logs/
│ └──── RGSX.log # Fichier de logs.
└── assets/ # Ressources de l'application (polices, exécutables, musique).
└──── controls/ # Fichiers de configuration des contrôles pré-définis
└──── languages/ # Fichiers de traduction
/roms/windows/RGSX/
── RGSX Retrobat.bat # Lanceur RetroBat
/saves/ports/RGSX/
├── systems_list.json # Liste des systèmes / dossiers / images.
├── games/ # Liens des jeux / plateformes
├── images/ # Images des plateformes.
├── rgsx_settings.json # Fichier de configuration des paramètres.
├── controls.json # Fichier de mappage des contrôles manuel
├── history.json # Base de données de l'historique de téléchargements
├── rom_extensions.json # Généré depuis es_systems.cfg : extensions autorisées
── 1FichierAPI.txt # Clé API 1fichier
└── AllDebridAPI.txt # Clé API AllDebrid
/saves/ports/rgsx/
├── rgsx_settings.json # Préférences utilisateur
├── controls.json # Mappage des contrôles
├── history.json # Historique des téléchargements
├── rom_extensions.json # Cache des extensions supportées
├── systems_list.json # Systèmes détectés
├── games/ # Bases de données de jeux (par plateforme)
├── images/ # Images des plateformes
├── 1FichierAPI.txt # Clé API 1Fichier
├── AllDebridAPI.txt # Clé API AllDebrid
── RealDebridAPI.txt # Clé API Real-Debrid
```
---
## 🛠️ Dépannage
| Problème | Solution |
|----------|----------|
| Contrôles qui ne répondent plus | Supprimer `/saves/ports/rgsx/controls.json` + redémarrer |
| Jeux non affichés | Menu pause > Jeux > Mettre à jour le cache des jeux |
| Téléchargement bloqué | Vérifier les clés API dans `/saves/ports/rgsx/` |
| Crash de l'application | Vérifier `/roms/ports/RGSX/logs/RGSX.log` |
| Changement de layout non pris en compte | Redémarrer RGSX après modification du layout |
**Besoin d'aide ?** Partagez les logs depuis `/roms/ports/RGSX/logs/` sur [Discord](https://discord.gg/Vph9jwg3VV).
---
## 🤝 Contribution
### Signaler un bug
1. Consultez les logs dans `/roms/ports/RGSX/logs/RGSX.log`.
2. Envoyez un message sur le discord avec le log complet et une description du problème.
- Lien Discord : https://discord.gg/Vph9jwg3VV
### Proposer une fonctionnalité
- Discutez de votre idée sur le discord pour obtenir des retours.
- Soumettez une issue avec une description claire de la fonctionnalité proposée.
- Expliquez comment elle s'intègre dans l'application.
### Contribuer au code
1. Forkez le dépôt et créez une branche pour votre fonctionnalité ou correction :
```bash
git checkout -b feature/nom-de-votre-fonctionnalité
```
2. Testez vos modifications sur Batocera.
3. Soumettez une pull request avec une description détaillée.
---
## ⚠️ Problèmes connus
- (Aucun listé actuellement)
- **Rapports de bugs** : ouvrez une issue GitHub avec les logs ou postez sur Discord
- **Demandes de fonctionnalités** : discutez d'abord sur Discord, puis ouvrez une issue
- **Contributions de code** :
```bash
git checkout -b feature/your-feature
# Testez sur Batocera/RetroBat
# Soumettez une Pull Request
```
---
## 📝 Licence
Ce projet est libre. Vous êtes libre de l'utiliser, le modifier et le distribuer selon les termes de cette licence.
Logiciel libre et open-source. Utilisation, modification et distribution autorisées librement.
## Merci à tous les contributeurs et aux personnes qui suivent l'application
[![Stargazers over time](https://starchart.cc/RetroGameSets/RGSX.svg?variant=adaptive)](https://starchart.cc/RetroGameSets/RGSX)
**Développé avec ❤️ pour la communauté du retrogaming.**
Développé avec ❤️ pour les amateurs de jeux rétro.

View File

@@ -22,7 +22,7 @@ from display import (
init_display, draw_loading_screen, draw_error_screen, draw_platform_grid,
draw_progress_screen, draw_controls, draw_virtual_keyboard,
draw_extension_warning, draw_pause_menu, draw_controls_help, draw_game_list,
draw_display_menu,
draw_display_menu, draw_filter_menu_choice, draw_filter_advanced, draw_filter_priority_config,
draw_history_list, draw_clear_history_dialog, draw_cancel_download_dialog,
draw_confirm_dialog, draw_reload_games_data_dialog, draw_popup, draw_gradient,
draw_toast, show_toast, THEME_COLORS
@@ -238,11 +238,12 @@ except Exception as e:
# Initialisation du mixer Pygame (déférée/évitable si musique désactivée)
if getattr(config, 'music_enabled', True):
pygame.mixer.pre_init(44100, -16, 2, 4096)
try:
pygame.mixer.pre_init(44100, -16, 2, 4096)
pygame.mixer.init()
except Exception as e:
logger.warning(f"Échec init mixer: {e}")
except (NotImplementedError, AttributeError, Exception) as e:
logger.warning(f"Mixer non disponible ou échec init: {e}")
config.music_enabled = False # Désactiver la musique si mixer non disponible
# Dossier musique Batocera
music_folder = os.path.join(config.APP_FOLDER, "assets", "music")
@@ -419,6 +420,21 @@ async def main():
global current_music, music_files, music_folder, joystick
logger.debug("Début main")
# Charger les filtres de jeux sauvegardés
try:
from game_filters import GameFilters
from rgsx_settings import load_game_filters
config.game_filter_obj = GameFilters()
filter_dict = load_game_filters()
if filter_dict:
config.game_filter_obj.load_from_dict(filter_dict)
if config.game_filter_obj.is_active():
config.filter_active = True
logger.info("Filtres de jeux chargés et actifs")
except Exception as e:
logger.error(f"Erreur lors du chargement des filtres: {e}")
config.game_filter_obj = None
# Démarrer le serveur web en arrière-plan
start_web_server()
@@ -671,6 +687,10 @@ async def main():
"history_error_details",
"history_confirm_delete",
"history_extract_archive",
# Menus filtrage avancé
"filter_menu_choice",
"filter_advanced",
"filter_priority_config",
}
if config.menu_state in SIMPLE_HANDLE_STATES:
action = handle_controls(event, sources, joystick, screen)
@@ -1069,6 +1089,12 @@ async def main():
elif config.menu_state == "filter_platforms":
from display import draw_filter_platforms_menu
draw_filter_platforms_menu(screen)
elif config.menu_state == "filter_menu_choice":
draw_filter_menu_choice(screen)
elif config.menu_state == "filter_advanced":
draw_filter_advanced(screen)
elif config.menu_state == "filter_priority_config":
draw_filter_priority_config(screen)
elif config.menu_state == "controls_help":
draw_controls_help(screen, config.previous_menu_state)
elif config.menu_state == "history":
@@ -1368,7 +1394,11 @@ async def main():
clock.tick(60)
await asyncio.sleep(0.01)
pygame.mixer.music.stop()
try:
if pygame.mixer.get_init() is not None:
pygame.mixer.music.stop()
except (AttributeError, NotImplementedError):
pass
# Cancel any ongoing downloads to prevent lingering background threads
try:
cancel_all_downloads()

View File

@@ -0,0 +1,133 @@
#!/bin/bash
# BATOCERA SERVICE
# name: Custom DNS Service for RGSX
# description: Force custom DNS servers (Cloudflare 1.1.1.1)
# author: RetroGameSets
# depends:
# version: 1.0
RESOLV_CONF="/tmp/resolv.conf"
PIDFILE="/var/run/custom_dns.pid"
LOGFILE="/userdata/roms/ports/RGSX/logs/custom_dns_service.log"
SERVICE_NAME="custom_dns"
# Fonction utilitaire : vérifie si le service est activé dans batocera-settings
is_enabled() {
local enabled_services
enabled_services="$(/usr/bin/batocera-settings-get system.services 2>/dev/null)"
for s in $enabled_services; do
if [ "$s" = "$SERVICE_NAME" ]; then
echo "enabled"
return
fi
done
echo "disabled"
}
# Fonction pour appliquer les DNS personnalisés
apply_custom_dns() {
echo "[${SERVICE_NAME}] Applying custom DNS servers..."
mkdir -p "$(dirname "$LOGFILE")"
{
echo "$(date '+%Y-%m-%d %H:%M:%S') - Applying custom DNS"
# Retirer la protection si elle existe
chattr -i "$RESOLV_CONF" 2>/dev/null || true
# Écrire la nouvelle configuration DNS
echo "# Generated by RGSX Custom DNS Service" > "$RESOLV_CONF"
echo "nameserver 1.1.1.1" >> "$RESOLV_CONF"
echo "nameserver 1.0.0.1" >> "$RESOLV_CONF"
# Protéger le fichier contre les modifications
chattr +i "$RESOLV_CONF" 2>/dev/null || true
echo "$(date '+%Y-%m-%d %H:%M:%S') - Custom DNS applied successfully"
} >> "$LOGFILE" 2>&1
echo "[${SERVICE_NAME}] Custom DNS applied (1.1.1.1, 1.0.0.1)"
}
# Fonction pour restaurer les DNS par défaut
restore_default_dns() {
echo "[${SERVICE_NAME}] Restoring default DNS..."
mkdir -p "$(dirname "$LOGFILE")"
{
echo "$(date '+%Y-%m-%d %H:%M:%S') - Restoring default DNS"
# Retirer la protection
chattr -i "$RESOLV_CONF" 2>/dev/null || true
echo "$(date '+%Y-%m-%d %H:%M:%S') - DNS protection removed"
} >> "$LOGFILE" 2>&1
echo "[${SERVICE_NAME}] Default DNS restored"
}
case "$1" in
start)
if [ -f "$PIDFILE" ]; then
echo "[${SERVICE_NAME}] Already running (PID $(cat "$PIDFILE"))"
exit 0
fi
apply_custom_dns
echo $$ > "$PIDFILE"
echo "[${SERVICE_NAME}] Started (PID $(cat "$PIDFILE"))"
;;
stop)
if [ -f "$PIDFILE" ]; then
echo "[${SERVICE_NAME}] Stopping..."
restore_default_dns
rm -f "$PIDFILE"
echo "[${SERVICE_NAME}] Stopped"
else
echo "[${SERVICE_NAME}] Not running"
fi
;;
restart)
echo "[${SERVICE_NAME}] Restarting..."
"$0" stop
sleep 1
"$0" start
;;
status)
ENABLE_STATE=$(is_enabled)
if [ -f "$PIDFILE" ]; then
if chattr -i "$RESOLV_CONF" 2>/dev/null; then
chattr +i "$RESOLV_CONF" 2>/dev/null
echo "[${SERVICE_NAME}] Running (DNS protected) - ${ENABLE_STATE} on boot"
exit 0
else
echo "[${SERVICE_NAME}] Running (DNS not protected) - ${ENABLE_STATE} on boot"
exit 0
fi
else
echo "[${SERVICE_NAME}] Not running - ${ENABLE_STATE} on boot"
exit 1
fi
;;
enable)
current=$(/usr/bin/batocera-settings-get system.services 2>/dev/null)
if echo "$current" | grep -qw "$SERVICE_NAME"; then
echo "[${SERVICE_NAME}] Already enabled on boot"
else
new_value="$current $SERVICE_NAME"
/usr/bin/batocera-settings-set system.services "$new_value"
echo "[${SERVICE_NAME}] Enabled on boot"
fi
;;
disable)
current=$(/usr/bin/batocera-settings-get system.services 2>/dev/null)
if echo "$current" | grep -qw "$SERVICE_NAME"; then
new_value=$(echo "$current" | sed "s/\b$SERVICE_NAME\b//g" | xargs)
/usr/bin/batocera-settings-set system.services "$new_value"
echo "[${SERVICE_NAME}] Disabled on boot"
else
echo "[${SERVICE_NAME}] Already disabled"
fi
;;
*)
echo "Usage: $0 {start|stop|restart|status|enable|disable}"
exit 1
;;
esac
exit 0

View File

@@ -13,7 +13,7 @@ except Exception:
pygame = None # type: ignore
# Version actuelle de l'application
app_version = "2.3.1.9.1"
app_version = "2.3.2.7"
def get_application_root():
@@ -380,6 +380,11 @@ search_mode = False # Indicateur si le mode recherche est actif
search_query = "" # Chaîne de recherche saisie par l'utilisateur
filter_active = False # Indicateur si un filtre est appliqué
# Variables pour le filtrage avancé
selected_filter_choice = 0 # Index dans le menu de choix de filtrage (recherche / avancé)
selected_filter_option = 0 # Index dans le menu de filtrage avancé
game_filter_obj = None # Objet GameFilters pour le filtrage avancé
# Gestion des états du menu
needs_redraw = False # Indicateur si l'écran doit être redessiné
selected_option = 0 # Index de l'option sélectionnée dans le menu

View File

@@ -20,7 +20,7 @@ from utils import (
ensure_download_provider_keys, missing_all_provider_keys, build_provider_paths_string
)
from history import load_history, clear_history, add_to_history, save_history
from language import _, get_available_languages, set_language
from language import _, get_available_languages, set_language
from rgsx_settings import (
get_allow_unknown_extensions, set_display_grid, get_font_family, set_font_family,
get_show_unsupported_platforms, set_show_unsupported_platforms,
@@ -58,7 +58,12 @@ VALID_STATES = [
"scraper", # écran du scraper avec métadonnées
"history_error_details", # détails de l'erreur
"history_confirm_delete", # confirmation suppression jeu
"history_extract_archive" # extraction d'archive
"history_extract_archive", # extraction d'archive
# Nouveaux menus filtrage avancé
"filter_menu_choice", # menu de choix entre recherche et filtrage avancé
"filter_search", # recherche par nom (existant, mais renommé)
"filter_advanced", # filtrage avancé par région, etc.
"filter_priority_config", # configuration priorité régions pour one-rom-per-game
]
def validate_menu_state(state):
@@ -196,7 +201,21 @@ def is_input_matched(event, action_name):
elif input_type == "axis" and event.type == pygame.JOYAXISMOTION:
axis = mapping.get("axis")
direction = mapping.get("direction")
return event.axis == axis and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == direction
threshold = 0.5
# Pour les triggers Xbox (axes 4 et 5), la position de repos est -1.0
# Il faut inverser la détection : direction -1 = trigger appuyé (vers +1.0)
if axis in [4, 5]:
# Triggers Xbox: repos à -1.0, appuyé vers +1.0
# On inverse la direction configurée
if direction == -1:
# Direction -1 configurée = détecter quand trigger appuyé (valeur positive)
return event.axis == axis and event.value > threshold
else:
# Direction +1 configurée = détecter aussi quand trigger appuyé
return event.axis == axis and event.value > threshold
else:
# Autres axes: logique normale
return event.axis == axis and abs(event.value) > threshold and (1 if event.value > 0 else -1) == direction
elif input_type == "hat" and event.type == pygame.JOYHATMOTION:
hat_value = mapping.get("value")
if isinstance(hat_value, list):
@@ -204,6 +223,28 @@ def is_input_matched(event, action_name):
return event.value == hat_value
elif input_type == "mouse" and event.type == pygame.MOUSEBUTTONDOWN:
return event.button == mapping.get("button")
# Fallback clavier pour dépannage (fonctionne toujours même avec manette configurée)
if event.type == pygame.KEYDOWN:
keyboard_fallback = {
"up": pygame.K_UP,
"down": pygame.K_DOWN,
"left": pygame.K_LEFT,
"right": pygame.K_RIGHT,
"confirm": pygame.K_RETURN,
"cancel": pygame.K_ESCAPE,
"start": pygame.K_RALT,
"filter": pygame.K_f,
"history": pygame.K_h,
"clear_history": pygame.K_DELETE,
"delete": pygame.K_d,
"space": pygame.K_SPACE,
"page_up": pygame.K_PAGEUP,
"page_down": pygame.K_PAGEDOWN,
}
if action_name in keyboard_fallback:
return event.key == keyboard_fallback[action_name]
return False
def _launch_next_queued_download():
@@ -440,8 +481,15 @@ def handle_controls(event, sources, joystick, screen):
if config.platforms:
config.current_platform = config.selected_platform
config.games = load_games(config.platforms[config.current_platform])
config.filtered_games = config.games
config.filter_active = False
# Apply saved filters automatically if any
if config.game_filter_obj and config.game_filter_obj.is_active():
config.filtered_games = config.game_filter_obj.apply_filters(config.games)
config.filter_active = True
else:
config.filtered_games = config.games
config.filter_active = False
config.current_game = 0
config.scroll_offset = 0
draw_validation_transition(screen, config.current_platform)
@@ -593,41 +641,39 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
elif is_input_matched(event, "page_up"):
config.current_game = max(0, config.current_game - config.visible_games)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
update_key_state("page_up", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
config.needs_redraw = True
elif is_input_matched(event, "left"):
config.current_game = max(0, config.current_game - config.visible_games)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
update_key_state("left", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
config.needs_redraw = True
elif is_input_matched(event, "page_down"):
config.current_game = min(len(games) - 1, config.current_game + config.visible_games)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
update_key_state("page_down", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
config.needs_redraw = True
elif is_input_matched(event, "right"):
config.current_game = min(len(games) - 1, config.current_game + config.visible_games)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
update_key_state("right", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
config.needs_redraw = True
elif is_input_matched(event, "filter"):
config.search_mode = True
config.search_query = ""
config.filtered_games = config.games
config.current_game = 0
config.scroll_offset = 0
config.selected_key = (0, 0)
# Afficher le menu de choix entre recherche et filtrage avancé
config.menu_state = "filter_menu_choice"
config.selected_filter_choice = 0
config.previous_menu_state = "game"
config.needs_redraw = True
logger.debug("Entrée en mode recherche")
logger.debug("Ouverture du menu de filtrage")
elif is_input_matched(event, "history"):
config.menu_state = "history"
config.needs_redraw = True
@@ -1415,7 +1461,7 @@ def handle_controls(event, sources, joystick, screen):
# Sous-menu Display
elif config.menu_state == "pause_display_menu":
sel = getattr(config, 'pause_display_selection', 0)
total = 6 # layout, font size, footer font size, font family, unknown, back
total = 6 # layout, font size, footer font size, font family, allow unknown extensions, back
if is_input_matched(event, "up"):
config.pause_display_selection = (sel - 1) % total
config.needs_redraw = True
@@ -1423,7 +1469,6 @@ def handle_controls(event, sources, joystick, screen):
config.pause_display_selection = (sel + 1) % total
config.needs_redraw = True
elif is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm"):
sel = getattr(config, 'pause_display_selection', 0)
# 0 layout cycle
if sel == 0 and (is_input_matched(event, "left") or is_input_matched(event, "right")):
layouts = [(3,3),(3,4),(4,3),(4,4)]
@@ -1439,12 +1484,12 @@ def handle_controls(event, sources, joystick, screen):
logger.error(f"Erreur set_display_grid: {e}")
config.GRID_COLS = new_cols
config.GRID_ROWS = new_rows
# Afficher popup au lieu de redémarrer
# Afficher un popup indiquant que le changement sera effectif après redémarrage
try:
restart_msg = _("popup_layout_changed_restart").format(new_cols, new_rows) if _ else f"Layout changed to {new_cols}x{new_rows}. Please restart the app to apply changes."
show_toast(restart_msg, duration=3000)
config.popup_message = _("popup_layout_changed_restart_required") if _ else "Layout changed. Restart required to apply."
config.popup_timer = 3000
except Exception as e:
logger.error(f"Erreur toast après layout: {e}")
logger.error(f"Erreur popup layout: {e}")
config.needs_redraw = True
# 1 font size
elif sel == 1 and (is_input_matched(event, "left") or is_input_matched(event, "right")):
@@ -1466,23 +1511,16 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
# 2 footer font size
elif sel == 2 and (is_input_matched(event, "left") or is_input_matched(event, "right")):
opts = getattr(config, 'footer_font_scale_options', [0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0])
from accessibility import update_footer_font_scale
footer_opts = getattr(config, 'footer_font_scale_options', [0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0])
idx = getattr(config, 'current_footer_font_scale_index', 3)
idx = max(0, idx-1) if is_input_matched(event, "left") else min(len(opts)-1, idx+1)
idx = max(0, idx-1) if is_input_matched(event, "left") else min(len(footer_opts)-1, idx+1)
if idx != getattr(config, 'current_footer_font_scale_index', 3):
config.current_footer_font_scale_index = idx
scale = opts[idx]
config.accessibility_settings["footer_font_scale"] = scale
try:
save_accessibility_settings(config.accessibility_settings)
update_footer_font_scale()
except Exception as e:
logger.error(f"Erreur sauvegarde footer font scale: {e}")
try:
init_footer_font_func = getattr(config, 'init_footer_font', None)
if callable(init_footer_font_func):
init_footer_font_func()
except Exception as e:
logger.error(f"Erreur init footer font: {e}")
logger.error(f"Erreur update footer font scale: {e}")
config.needs_redraw = True
# 3 font family cycle
elif sel == 3 and (is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm")):
@@ -1529,7 +1567,7 @@ def handle_controls(event, sources, joystick, screen):
except Exception as e:
logger.error(f"Erreur toggle allow_unknown_extensions: {e}")
# 5 back
elif sel == 5 and (is_input_matched(event, "confirm")):
elif sel == 5 and is_input_matched(event, "confirm"):
config.menu_state = "pause_menu"
config.last_state_change_time = pygame.time.get_ticks()
config.needs_redraw = True
@@ -1549,7 +1587,6 @@ def handle_controls(event, sources, joystick, screen):
config.pause_games_selection = (sel + 1) % total
config.needs_redraw = True
elif is_input_matched(event, "confirm") or is_input_matched(event, "left") or is_input_matched(event, "right"):
sel = getattr(config, 'pause_games_selection', 0)
if sel == 0 and is_input_matched(event, "confirm"): # history
config.history = load_history()
config.current_history_item = 0
@@ -1577,8 +1614,7 @@ def handle_controls(event, sources, joystick, screen):
config.menu_state = "reload_games_data"
config.redownload_confirm_selection = 0
config.needs_redraw = True
# 3 unsupported toggle
elif sel == 3 and (is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm")):
elif sel == 3 and (is_input_matched(event, "confirm") or is_input_matched(event, "left") or is_input_matched(event, "right")): # unsupported toggle
try:
current = get_show_unsupported_platforms()
new_val = set_show_unsupported_platforms(not current)
@@ -1588,8 +1624,7 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
except Exception as e:
logger.error(f"Erreur toggle unsupported: {e}")
# 4 hide premium systems
elif sel == 4 and (is_input_matched(event, "confirm") or is_input_matched(event, "left") or is_input_matched(event, "right")):
elif sel == 4 and (is_input_matched(event, "confirm") or is_input_matched(event, "left") or is_input_matched(event, "right")): # hide premium
try:
cur = get_hide_premium_systems()
new_val = set_hide_premium_systems(not cur)
@@ -1598,8 +1633,7 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
except Exception as e:
logger.error(f"Erreur toggle hide_premium_systems: {e}")
# 5 filter platforms
elif sel == 5 and (is_input_matched(event, "confirm") or is_input_matched(event, "right")):
elif sel == 5 and is_input_matched(event, "confirm"): # filter platforms
config.filter_return_to = "pause_games_menu"
config.menu_state = "filter_platforms"
config.selected_filter_index = 0
@@ -1631,7 +1665,6 @@ def handle_controls(event, sources, joystick, screen):
config.pause_settings_selection = (sel + 1) % total
config.needs_redraw = True
elif is_input_matched(event, "confirm") or is_input_matched(event, "left") or is_input_matched(event, "right"):
sel = getattr(config, 'pause_settings_selection', 0)
# Option 0: Music toggle
if sel == 0 and (is_input_matched(event, "confirm") or is_input_matched(event, "left") or is_input_matched(event, "right")):
config.music_enabled = not config.music_enabled
@@ -1709,7 +1742,6 @@ def handle_controls(event, sources, joystick, screen):
config.display_menu_selection = (sel + 1) % 5
config.needs_redraw = True
elif is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm"):
sel = getattr(config, 'display_menu_selection', 0)
# 0: layout change
if sel == 0 and (is_input_matched(event, "left") or is_input_matched(event, "right")):
layouts = [(3,3),(3,4),(4,3),(4,4)]
@@ -1897,48 +1929,289 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
logger.debug("Annulation de la sélection de langue, retour au menu pause")
# Menu de choix filtrage
elif config.menu_state == "filter_menu_choice":
if is_input_matched(event, "up"):
config.selected_filter_choice = (config.selected_filter_choice - 1) % 2
config.needs_redraw = True
elif is_input_matched(event, "down"):
config.selected_filter_choice = (config.selected_filter_choice + 1) % 2
config.needs_redraw = True
elif is_input_matched(event, "confirm"):
if config.selected_filter_choice == 0:
# Recherche par nom (mode existant)
config.search_mode = True
config.search_query = ""
config.filtered_games = config.games
config.current_game = 0
config.scroll_offset = 0
config.selected_key = (0, 0)
config.menu_state = "game"
config.needs_redraw = True
logger.debug("Entrée en mode recherche par nom")
else:
# Filtrage avancé
from game_filters import GameFilters
from rgsx_settings import load_game_filters
# Initialiser le filtre
if not hasattr(config, 'game_filter_obj'):
config.game_filter_obj = GameFilters()
filter_dict = load_game_filters()
if filter_dict:
config.game_filter_obj.load_from_dict(filter_dict)
config.menu_state = "filter_advanced"
config.selected_filter_option = 0
config.needs_redraw = True
logger.debug("Entrée en filtrage avancé")
elif is_input_matched(event, "cancel"):
config.menu_state = "game"
config.needs_redraw = True
logger.debug("Retour à la liste des jeux")
# Filtrage avancé
elif config.menu_state == "filter_advanced":
from game_filters import GameFilters
from rgsx_settings import save_game_filters
# Initialiser le filtre si nécessaire
if not hasattr(config, 'game_filter_obj'):
config.game_filter_obj = GameFilters()
from rgsx_settings import load_game_filters
filter_dict = load_game_filters()
if filter_dict:
config.game_filter_obj.load_from_dict(filter_dict)
# Construire la liste des options (comme dans draw_filter_advanced)
options = []
options.append(('header', 'region_title'))
for region in GameFilters.REGIONS:
options.append(('region', region))
options.append(('separator', ''))
options.append(('header', 'other_options'))
options.append(('toggle', 'hide_non_release'))
options.append(('toggle', 'one_rom_per_game'))
options.append(('button_inline', 'priority_config'))
# Boutons séparés (3 boutons au total)
buttons = [
('button', 'apply'),
('button', 'reset'),
('button', 'back')
]
# Total d'éléments sélectionnables
total_items = len(options) + len(buttons)
if is_input_matched(event, "up"):
# Chercher l'option sélectionnable précédente
config.selected_filter_option = (config.selected_filter_option - 1) % total_items
while config.selected_filter_option < len(options) and options[config.selected_filter_option][0] in ['header', 'separator']:
config.selected_filter_option = (config.selected_filter_option - 1) % total_items
config.needs_redraw = True
update_key_state("up", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif is_input_matched(event, "down"):
# Chercher l'option sélectionnable suivante
config.selected_filter_option = (config.selected_filter_option + 1) % total_items
while config.selected_filter_option < len(options) and options[config.selected_filter_option][0] in ['header', 'separator']:
config.selected_filter_option = (config.selected_filter_option + 1) % total_items
config.needs_redraw = True
update_key_state("down", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
# Navigation gauche/droite uniquement pour les boutons en bas
if config.selected_filter_option >= len(options):
button_index = config.selected_filter_option - len(options)
if is_input_matched(event, "left"):
button_index = (button_index - 1) % len(buttons)
else:
button_index = (button_index + 1) % len(buttons)
config.selected_filter_option = len(options) + button_index
config.needs_redraw = True
elif is_input_matched(event, "confirm"):
# Déterminer si c'est une option ou un bouton
if config.selected_filter_option < len(options):
option_type, *option_data = options[config.selected_filter_option]
else:
# C'est un bouton
button_index = config.selected_filter_option - len(options)
option_type, *option_data = buttons[button_index]
if option_type == 'region':
# Basculer filtre région: include ↔ exclude (include par défaut)
region = option_data[0]
current_state = config.game_filter_obj.region_filters.get(region, 'include')
if current_state == 'include':
config.game_filter_obj.region_filters[region] = 'exclude'
else:
config.game_filter_obj.region_filters[region] = 'include'
config.needs_redraw = True
logger.debug(f"Filtre région {region} modifié: {config.game_filter_obj.region_filters[region]}")
elif option_type == 'toggle':
toggle_name = option_data[0]
if toggle_name == 'hide_non_release':
config.game_filter_obj.hide_non_release = not config.game_filter_obj.hide_non_release
elif toggle_name == 'one_rom_per_game':
config.game_filter_obj.one_rom_per_game = not config.game_filter_obj.one_rom_per_game
config.needs_redraw = True
logger.debug(f"Toggle {toggle_name} modifié")
elif option_type == 'button_inline':
button_name = option_data[0]
if button_name == 'priority_config':
# Ouvrir le menu de configuration de priorité
config.menu_state = "filter_priority_config"
config.selected_priority_index = 0
config.needs_redraw = True
logger.debug("Ouverture configuration priorité régions")
elif option_type == 'button':
button_name = option_data[0]
if button_name == 'apply':
# Appliquer les filtres
save_game_filters(config.game_filter_obj.to_dict())
# Appliquer aux jeux actuels
if config.game_filter_obj.is_active():
config.filtered_games = config.game_filter_obj.apply_filters(config.games)
config.filter_active = True
else:
config.filtered_games = config.games
config.filter_active = False
config.current_game = 0
config.scroll_offset = 0
config.menu_state = "game"
config.needs_redraw = True
logger.debug("Filtres appliqués")
elif button_name == 'reset':
# Réinitialiser les filtres
config.game_filter_obj.reset()
save_game_filters(config.game_filter_obj.to_dict())
config.filtered_games = config.games
config.filter_active = False
config.needs_redraw = True
logger.debug("Filtres réinitialisés")
elif button_name == 'back':
# Retour sans appliquer
config.menu_state = "game"
config.needs_redraw = True
logger.debug("Retour sans appliquer les filtres")
elif is_input_matched(event, "cancel"):
config.menu_state = "game"
config.needs_redraw = True
logger.debug("Annulation du filtrage avancé")
# Configuration priorité régions
elif config.menu_state == "filter_priority_config":
from game_filters import GameFilters
from rgsx_settings import save_game_filters
if not hasattr(config, 'game_filter_obj'):
config.game_filter_obj = GameFilters()
priority_list = config.game_filter_obj.region_priority
total_items = len(priority_list) + 1 # +1 pour le bouton Back
if not hasattr(config, 'selected_priority_index'):
config.selected_priority_index = 0
if is_input_matched(event, "up"):
config.selected_priority_index = (config.selected_priority_index - 1) % total_items
config.needs_redraw = True
elif is_input_matched(event, "down"):
config.selected_priority_index = (config.selected_priority_index + 1) % total_items
config.needs_redraw = True
elif is_input_matched(event, "confirm"):
if config.selected_priority_index >= len(priority_list):
# Bouton Back : retour au menu filtrage avancé
save_game_filters(config.game_filter_obj.to_dict())
config.menu_state = "filter_advanced"
config.needs_redraw = True
logger.debug("Retour au filtrage avancé")
elif is_input_matched(event, "left") and config.selected_priority_index < len(priority_list):
# Monter la région dans la priorité
idx = config.selected_priority_index
if idx > 0:
priority_list[idx], priority_list[idx-1] = priority_list[idx-1], priority_list[idx]
config.selected_priority_index = idx - 1
config.needs_redraw = True
logger.debug(f"Priorité modifiée: {priority_list}")
elif is_input_matched(event, "right") and config.selected_priority_index < len(priority_list):
# Descendre la région dans la priorité
idx = config.selected_priority_index
if idx < len(priority_list) - 1:
priority_list[idx], priority_list[idx+1] = priority_list[idx+1], priority_list[idx]
config.selected_priority_index = idx + 1
config.needs_redraw = True
logger.debug(f"Priorité modifiée: {priority_list}")
elif is_input_matched(event, "cancel"):
# Retour sans sauvegarder
config.menu_state = "filter_advanced"
config.needs_redraw = True
logger.debug("Annulation configuration priorité")
# Menu filtre plateformes
elif config.menu_state == "filter_platforms":
total_items = len(config.filter_platforms_selection)
action_buttons = 4
extended_max = total_items + action_buttons - 1
# Indices: 0-3 = boutons, 4+ = liste des systèmes
extended_max = action_buttons + total_items - 1
if is_input_matched(event, "up"):
if config.selected_filter_index > 0:
config.selected_filter_index -= 1
config.needs_redraw = True
else:
# Wrap vers les boutons (premier bouton) depuis le haut
if total_items > 0:
config.selected_filter_index = total_items
config.needs_redraw = True
# Wrap vers le bas (dernière ligne de la liste)
config.selected_filter_index = extended_max
config.needs_redraw = True
# Activer la répétition automatique
update_key_state("up", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif is_input_matched(event, "down"):
if config.selected_filter_index < extended_max:
config.selected_filter_index += 1
config.needs_redraw = True
else:
# Wrap retour en haut de la liste
# Wrap retour en haut (premier bouton)
config.selected_filter_index = 0
config.needs_redraw = True
# Activer la répétition automatique
update_key_state("down", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif is_input_matched(event, "left"):
if config.selected_filter_index >= total_items:
if config.selected_filter_index > total_items:
# Navigation gauche/droite uniquement pour les boutons (indices 0-3)
if config.selected_filter_index < action_buttons:
if config.selected_filter_index > 0:
config.selected_filter_index -= 1
config.needs_redraw = True
# sinon ignorer
# sinon ignorer (dans la liste)
elif is_input_matched(event, "right"):
if config.selected_filter_index >= total_items:
if config.selected_filter_index < extended_max:
# Navigation gauche/droite uniquement pour les boutons (indices 0-3)
if config.selected_filter_index < action_buttons:
if config.selected_filter_index < action_buttons - 1:
config.selected_filter_index += 1
config.needs_redraw = True
# sinon ignorer
# sinon ignorer (dans la liste)
elif is_input_matched(event, "confirm"):
if config.selected_filter_index < total_items:
name, hidden = config.filter_platforms_selection[config.selected_filter_index]
config.filter_platforms_selection[config.selected_filter_index] = (name, not hidden)
config.filter_platforms_dirty = True
config.needs_redraw = True
else:
btn_idx = config.selected_filter_index - total_items
# Indices 0-3 = boutons, 4+ = liste
if config.selected_filter_index < action_buttons:
# Action sur un bouton
btn_idx = config.selected_filter_index
settings = load_rgsx_settings()
if btn_idx == 0: # all visible
config.filter_platforms_selection = [(n, False) for n, _ in config.filter_platforms_selection]
@@ -1984,6 +2257,14 @@ def handle_controls(event, sources, joystick, screen):
config.selected_option = 5
config.filter_return_to = None
config.needs_redraw = True
else:
# Action sur un élément de la liste (indices >= action_buttons)
list_index = config.selected_filter_index - action_buttons
if list_index < total_items:
name, hidden = config.filter_platforms_selection[list_index]
config.filter_platforms_selection[list_index] = (name, not hidden)
config.filter_platforms_dirty = True
config.needs_redraw = True
elif is_input_matched(event, "cancel"):
target = getattr(config, 'filter_return_to', 'pause_menu')
config.menu_state = target
@@ -2000,13 +2281,32 @@ def handle_controls(event, sources, joystick, screen):
# Gestion des relâchements de touches
if event.type == pygame.KEYUP:
# Vérifier quelle touche a été relâchée
for action_name in ["up", "down", "left", "right", "confirm", "cancel"]:
if config.controls_config.get(action_name, {}).get("type") == "key" and \
# Définir le mapping clavier (même que dans is_input_matched)
keyboard_fallback = {
"up": pygame.K_UP,
"down": pygame.K_DOWN,
"left": pygame.K_LEFT,
"right": pygame.K_RIGHT,
"confirm": pygame.K_RETURN,
"cancel": pygame.K_ESCAPE,
"page_up": pygame.K_PAGEUP,
"page_down": pygame.K_PAGEDOWN,
}
for action_name in ["up", "down", "left", "right", "page_up", "page_down", "confirm", "cancel"]:
# Vérifier d'abord le keyboard_fallback
if action_name in keyboard_fallback and keyboard_fallback[action_name] == event.key:
update_key_state(action_name, False)
# Sinon vérifier la config normale
elif config.controls_config.get(action_name, {}).get("type") == "key" and \
config.controls_config.get(action_name, {}).get("key") == event.key:
update_key_state(action_name, False)
# Gestion spéciale pour confirm dans le menu game
if action_name == "confirm" and config.menu_state == "game":
# Gestion spéciale pour confirm dans le menu game (ne dépend pas du key_state)
if action_name == "confirm" and config.menu_state == "game" and \
((action_name in keyboard_fallback and keyboard_fallback[action_name] == event.key) or \
(config.controls_config.get(action_name, {}).get("type") == "key" and \
config.controls_config.get(action_name, {}).get("key") == event.key)):
press_duration = current_time - config.confirm_press_start_time
# Si appui court (< 2 secondes) et pas déjà traité par l'appui long
if press_duration < config.confirm_long_press_threshold and not config.confirm_long_press_triggered:
@@ -2094,12 +2394,14 @@ def handle_controls(event, sources, joystick, screen):
elif event.type == pygame.JOYBUTTONUP:
# Vérifier quel bouton a été relâché
for action_name in ["up", "down", "left", "right", "confirm", "cancel"]:
for action_name in ["up", "down", "left", "right", "page_up", "page_down", "confirm", "cancel"]:
if config.controls_config.get(action_name, {}).get("type") == "button" and \
config.controls_config.get(action_name, {}).get("button") == event.button:
update_key_state(action_name, False)
# Vérifier que cette action était bien activée par un bouton gamepad
if action_name in key_states and key_states[action_name].get("event_type") == pygame.JOYBUTTONDOWN:
update_key_state(action_name, False)
# Gestion spéciale pour confirm dans le menu game
# Gestion spéciale pour confirm dans le menu game (ne dépend pas du key_state)
if action_name == "confirm" and config.menu_state == "game":
press_duration = current_time - config.confirm_press_start_time
# Si appui court (< 2 secondes) et pas déjà traité par l'appui long
@@ -2186,18 +2488,31 @@ def handle_controls(event, sources, joystick, screen):
config.confirm_press_start_time = 0
config.confirm_long_press_triggered = False
elif event.type == pygame.JOYAXISMOTION and abs(event.value) < 0.5:
# Vérifier quel axe a été relâché
for action_name in ["up", "down", "left", "right"]:
if config.controls_config.get(action_name, {}).get("type") == "axis" and \
config.controls_config.get(action_name, {}).get("axis") == event.axis:
update_key_state(action_name, False)
elif event.type == pygame.JOYAXISMOTION:
# Détection de relâchement d'axe
# Pour les triggers Xbox (axes 4 et 5), relâché = retour à -1.0
# Pour les autres axes, relâché = proche de 0
is_released = False
if event.axis in [4, 5]: # Triggers Xbox
is_released = event.value < 0.5 # Relâché si < 0.5 (pas appuyé)
else: # Autres axes
is_released = abs(event.value) < 0.5
if is_released:
for action_name in ["up", "down", "left", "right", "page_up", "page_down"]:
if config.controls_config.get(action_name, {}).get("type") == "axis" and \
config.controls_config.get(action_name, {}).get("axis") == event.axis:
# Vérifier que cette action était bien activée par cet axe
if action_name in key_states and key_states[action_name].get("event_type") == pygame.JOYAXISMOTION:
update_key_state(action_name, False)
elif event.type == pygame.JOYHATMOTION and event.value == (0, 0):
# Vérifier quel hat a été relâché
for action_name in ["up", "down", "left", "right"]:
for action_name in ["up", "down", "left", "right", "page_up", "page_down"]:
if config.controls_config.get(action_name, {}).get("type") == "hat":
update_key_state(action_name, False)
# Vérifier que cette action était bien activée par un hat
if action_name in key_states and key_states[action_name].get("event_type") == pygame.JOYHATMOTION:
update_key_state(action_name, False)
return action
@@ -2209,11 +2524,9 @@ def update_key_state(action, pressed, event_type=None, event_value=None):
if pressed:
# La touche vient d'être pressée
if action not in key_states:
# Ajouter un délai initial pour éviter les doubles actions sur appui court
initial_debounce = REPEAT_ACTION_DEBOUNCE
key_states[action] = {
"pressed": True,
"first_press_time": current_time + initial_debounce, # Ajouter un délai initial
"first_press_time": current_time,
"last_repeat_time": current_time,
"event_type": event_type,
"event_value": event_value

View File

@@ -8,7 +8,7 @@ from utils import truncate_text_middle, wrap_text, load_system_image, truncate_t
import logging
import math
from history import load_history, is_game_downloaded
from language import _
from language import _, get_size_units, get_speed_unit
logger = logging.getLogger(__name__)
@@ -193,7 +193,9 @@ THEME_COLORS = {
"background_bottom": (60, 80, 100), # noir vers bleu foncé
# Fond des cadres
"button_idle": (50, 50, 70, 150), # Bleu sombre métal
# Fond des boutons sélectionnés dans les popups ou menu
# Fond des boutons sélectionnés
"button_selected": (70, 70, 100, 200), # Bleu plus clair
# Fond des boutons hover dans les popups ou menu
"button_hover": (255, 0, 255, 220), # Rose
# Générique
"text": (255, 255, 255), # blanc
@@ -201,12 +203,18 @@ THEME_COLORS = {
"text_selected": (0, 255, 0), # utilise le même vert que fond_lignes
# Erreur
"error_text": (255, 0, 0), # rouge
# Succès
"success_text": (0, 255, 0), # vert
# Avertissement
"warning_text": (255, 100, 0), # orange
# Titres
"title_text": (200, 200, 200), # gris clair
# Bordures
"border": (150, 150, 150), # Bordures grises subtiles
"border_selected": (0, 255, 0), # Bordure verte pour sélection
# Couleurs pour filtres
"green": (0, 255, 0), # vert
"red": (255, 0, 0), # rouge
}
# Général, résolution, overlay
@@ -845,13 +853,19 @@ def draw_game_list(screen):
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
screen.blit(title_surface, title_rect)
elif config.filter_active:
filter_text = _("game_filter").format(config.search_query)
title_surface = config.font.render(filter_text, True, THEME_COLORS["fond_lignes"])
# Display filter active indicator with count
if hasattr(config, 'game_filter_obj') and config.game_filter_obj and config.game_filter_obj.is_active():
total_games = len(config.games)
filtered_count = len(games)
filter_text = _("filter_games_shown").format(filtered_count, total_games)
else:
filter_text = _("game_filter").format(config.search_query)
title_surface = config.font.render(filter_text, True, THEME_COLORS["green"])
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
title_rect_inflated = title_rect.inflate(60, 30)
title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_rect_inflated, border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border_selected"], title_rect_inflated, 3, border_radius=12)
screen.blit(title_surface, title_rect)
else:
title_text = _("game_count").format(platform_name, game_count)
@@ -954,15 +968,16 @@ def draw_game_scrollbar(screen, scroll_offset, total_items, visible_items, x, y,
pygame.draw.rect(screen, THEME_COLORS["fond_lignes"], (x, scrollbar_y, 15, scrollbar_height), border_radius=4)
def format_size(size):
"""Convertit une taille en octets en format lisible."""
"""Convertit une taille en octets en format lisible avec unités adaptées à la langue."""
if not isinstance(size, (int, float)) or size == 0:
return "N/A"
for unit in ['o', 'Ko', 'Mo', 'Go', 'To']:
units = get_size_units()
for unit in units[:-1]: # Tous sauf le dernier (Po/PB)
if size < 1024.0:
return f"{size:.1f} {unit}"
size /= 1024.0
return f"{size:.1f} Po"
return f"{size:.1f} {units[-1]}" # Dernier niveau (Po/PB)
def draw_history_list(screen):
@@ -989,7 +1004,7 @@ def draw_history_list(screen):
if entry.get("status") in ["Téléchargement", "Downloading"]:
speed = entry.get("speed", 0.0)
if speed and speed > 0:
speed_str = f" - {speed:.2f} Mo/s"
speed_str = f" - {speed:.2f} {get_speed_unit()}"
break
screen.blit(OVERLAY, (0, 0))
@@ -1034,7 +1049,7 @@ def draw_history_list(screen):
if history and history[current_history_item_inverted].get("status") in ["Téléchargement", "Downloading"]:
speed = history[current_history_item_inverted].get("speed", 0.0)
if speed > 0:
speed_str = f"{speed:.2f} Mo/s"
speed_str = f"{speed:.2f} {get_speed_unit()}"
title_text = _("history_title").format(history_count) + f" {speed_str}"
else:
title_text = _("history_title").format(history_count)
@@ -1169,13 +1184,16 @@ def draw_history_list(screen):
status_text = str(status or "")
# Determine color dedicated to status (independent from selection for better readability)
if status == "Erreur":
if status == "Erreur" or status == "Error":
status_color = THEME_COLORS.get("error_text", (255, 0, 0))
elif status == "Canceled":
status_color = THEME_COLORS.get("warning_text", (255, 100, 0))
elif status == "Download_OK":
elif status == "Download_OK" or status == "Completed":
# Use green OK color
status_color = THEME_COLORS.get("fond_lignes", (0, 255, 0))
status_color = THEME_COLORS.get("success_text", (0, 255, 0))
elif status in ("Downloading", "Téléchargement", "downloading", "Extracting", "Converting", "Queued", "Connecting"):
# En cours - couleur bleue/cyan pour différencier des autres
status_color = THEME_COLORS.get("text_selected", (100, 180, 255))
else:
status_color = THEME_COLORS.get("text", (255, 255, 255))
@@ -2009,12 +2027,14 @@ def draw_pause_display_menu(screen, selected_index):
fam_label = family_map.get(current_family, current_family)
font_family_txt = f"{_('submenu_display_font_family') if _ else 'Font'}: < {fam_label} >"
# Allow unknown extensions
allow_unknown = get_allow_unknown_extensions()
status_unknown = _('status_on') if allow_unknown else _('status_off')
raw_unknown_label = _('submenu_display_allow_unknown_ext') if _ else 'Hide unknown ext warn: {status}'
if '{status}' in raw_unknown_label:
raw_unknown_label = raw_unknown_label.split('{status}')[0].rstrip(' :')
unknown_txt = f"{raw_unknown_label}: < {status_unknown} >"
back_txt = _("menu_back") if _ else "Back"
options = [layout_txt, font_txt, footer_font_txt, font_family_txt, unknown_txt, back_txt]
_draw_submenu_generic(screen, _("menu_display"), options, selected_index)
@@ -2114,7 +2134,7 @@ def draw_pause_games_menu(screen, selected_index):
def draw_pause_settings_menu(screen, selected_index):
from rgsx_settings import get_symlink_option
from utils import check_web_service_status
from utils import check_web_service_status, check_custom_dns_status
# Music
if config.music_enabled:
music_name = config.current_music_name or ""
@@ -2135,10 +2155,16 @@ def draw_pause_settings_menu(screen, selected_index):
# Web Service at boot (only on Linux/Batocera)
web_service_txt = ""
custom_dns_txt = ""
if config.OPERATING_SYSTEM == "Linux":
web_service_enabled = check_web_service_status()
web_service_status = _("settings_web_service_enabled") if web_service_enabled else _("settings_web_service_disabled")
web_service_txt = f"{_('settings_web_service')} : < {web_service_status} >"
# Custom DNS at boot
custom_dns_enabled = check_custom_dns_status()
custom_dns_status = _("settings_custom_dns_enabled") if custom_dns_enabled else _("settings_custom_dns_disabled")
custom_dns_txt = f"{_('settings_custom_dns')} : < {custom_dns_status} >"
api_keys_txt = _("menu_api_keys_status") if _ else "API Keys"
back_txt = _("menu_back") if _ else "Back"
@@ -2147,6 +2173,8 @@ def draw_pause_settings_menu(screen, selected_index):
options = [music_option, symlink_option]
if web_service_txt: # Ajouter seulement si Linux/Batocera
options.append(web_service_txt)
if custom_dns_txt: # Ajouter seulement si Linux/Batocera
options.append(custom_dns_txt)
options.extend([api_keys_txt, back_txt])
_draw_submenu_generic(screen, _("menu_settings_category") if _ else "Settings", options, selected_index)
@@ -2156,6 +2184,8 @@ def draw_pause_settings_menu(screen, selected_index):
]
if web_service_txt:
instruction_keys.append("instruction_settings_web_service")
if custom_dns_txt:
instruction_keys.append("instruction_settings_custom_dns")
instruction_keys.extend([
"instruction_settings_api_keys",
"instruction_generic_back",
@@ -2304,11 +2334,32 @@ def draw_filter_platforms_menu(screen):
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
screen.blit(title_surface, title_rect)
# Zone liste
# Boutons d'action en haut (avant la liste)
btn_width = 220
btn_height = int(config.screen_height * 0.0463)
spacing = 30
buttons_y = title_rect_inflated.bottom + 20
center_x = config.screen_width // 2
actions = [
("filter_all", 0),
("filter_none", 1),
("filter_apply", 2),
("filter_back", 3)
]
total_items = len(config.filter_platforms_selection)
action_buttons = len(actions)
for idx, (key, btn_idx) in enumerate(actions):
btn_x = center_x - (len(actions) * (btn_width + spacing) - spacing) // 2 + idx * (btn_width + spacing)
is_selected = (config.selected_filter_index == btn_idx)
label = _(key)
draw_stylized_button(screen, label, btn_x, buttons_y, btn_width, btn_height, selected=is_selected)
# Zone liste (après les boutons)
list_width = int(config.screen_width * 0.7)
list_height = int(config.screen_height * 0.6)
list_height = int(config.screen_height * 0.5)
list_x = (config.screen_width - list_width) // 2
list_y = title_rect_inflated.bottom + 20
list_y = buttons_y + btn_height + 20
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (list_x, list_y, list_width, list_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (list_x, list_y, list_width, list_height), 2, border_radius=12)
@@ -2325,12 +2376,13 @@ def draw_filter_platforms_menu(screen):
elif config.selected_filter_index >= config.filter_platforms_scroll_offset + visible_items:
config.filter_platforms_scroll_offset = config.selected_filter_index - visible_items + 1
# Dessiner items
# Dessiner items (les indices de la liste commencent à action_buttons)
for i in range(config.filter_platforms_scroll_offset, min(config.filter_platforms_scroll_offset + visible_items, total_items)):
name, is_hidden = config.filter_platforms_selection[i]
idx_on_screen = i - config.filter_platforms_scroll_offset
y_center = list_y + 10 + idx_on_screen * line_height + line_height // 2
selected = (i == config.selected_filter_index)
# Les éléments de la liste ont des indices à partir de action_buttons
selected = (config.selected_filter_index == action_buttons + i)
checkbox = "[ ]" if is_hidden else "[X]" # inversé: coché signifie visible
# Correction: on veut [X] si visible => is_hidden False
checkbox = "[X]" if not is_hidden else "[ ]"
@@ -2350,37 +2402,12 @@ def draw_filter_platforms_menu(screen):
scroll_y = int((config.filter_platforms_scroll_offset / max(1, total_items - visible_items)) * (list_height - 20 - scroll_height))
pygame.draw.rect(screen, THEME_COLORS["fond_lignes"], (list_x + list_width - 25, list_y + 10 + scroll_y, 10, scroll_height), border_radius=4)
# Boutons d'action
btn_width = 220
btn_height = int(config.screen_height * 0.0463)
spacing = 30
buttons_y = list_y + list_height + 20
center_x = config.screen_width // 2
actions = [
("filter_all", -2),
("filter_none", -3),
("filter_apply", -4),
("filter_back", -5)
]
# Indice spécial sélection boutons quand selected_filter_index >= total_items
extra_index_base = total_items
# Ajuster selected_filter_index max pour inclure boutons
extended_max = total_items + len(actions) - 1
if config.selected_filter_index > extended_max:
config.selected_filter_index = extended_max
for idx, (key, offset) in enumerate(actions):
btn_x = center_x - (len(actions) * (btn_width + spacing) - spacing) // 2 + idx * (btn_width + spacing)
is_selected = (config.selected_filter_index == total_items + idx)
label = _(key)
draw_stylized_button(screen, label, btn_x, buttons_y, btn_width, btn_height, selected=is_selected)
# Infos bas
hidden_count = sum(1 for _, h in config.filter_platforms_selection if h)
visible_count = total_items - hidden_count
info_text = _("filter_platforms_info").format(visible_count, hidden_count, total_items)
info_surface = config.small_font.render(info_text, True, THEME_COLORS["text"])
info_rect = info_surface.get_rect(center=(config.screen_width // 2, buttons_y + btn_height + 30))
info_rect = info_surface.get_rect(center=(config.screen_width // 2, list_y + list_height + 20))
screen.blit(info_surface, info_rect)
if config.filter_platforms_dirty:
@@ -2579,16 +2606,18 @@ def draw_confirm_dialog(screen):
active_downloads = 0
try:
active_downloads = len(getattr(config, 'download_tasks', {}) or {})
queued_downloads = len(getattr(config, 'download_queue', []) or [])
total_downloads = active_downloads + queued_downloads
except Exception:
active_downloads = 0
if active_downloads > 0:
total_downloads = 0
if total_downloads > 0:
# Try translated key if it exists; otherwise fallback to generic message
try:
warn_tpl = _("confirm_exit_with_downloads") # optional key
# If untranslated key returns the same string, still format
message = warn_tpl.format(active_downloads)
message = warn_tpl.format(total_downloads)
except Exception:
message = f"Attention: {active_downloads} téléchargement(s) en cours. Quitter quand même ?"
message = f"Attention: {total_downloads} téléchargement(s) en cours. Quitter quand même ?"
else:
message = _("confirm_exit")
wrapped_message = wrap_text(message, config.font, config.screen_width - 80)
@@ -3329,3 +3358,301 @@ def draw_scraper_screen(screen):
url_surface = config.small_font.render(url_text, True, THEME_COLORS["title_text"])
url_rect = url_surface.get_rect(center=(config.screen_width // 2, rect_y + rect_height - 20))
screen.blit(url_surface, url_rect)
def draw_filter_menu_choice(screen):
"""Affiche le menu de choix entre recherche par nom et filtrage avancé"""
screen.blit(OVERLAY, (0, 0))
# Titre
title = _("filter_menu_title")
title_surface = config.title_font.render(title, True, THEME_COLORS["text"])
title_rect = title_surface.get_rect(center=(config.screen_width // 2, 60))
screen.blit(title_surface, title_rect)
# Options
options = [
_("filter_search_by_name"),
_("filter_advanced")
]
# Calculer positions
menu_y = 150
button_height = 60
button_spacing = 20
button_width = 600
for i, option in enumerate(options):
y = menu_y + i * (button_height + button_spacing)
x = (config.screen_width - button_width) // 2
# Couleur selon sélection
if i == config.selected_filter_choice:
color = THEME_COLORS["button_selected"]
border_color = THEME_COLORS["border_selected"]
else:
color = THEME_COLORS["button_idle"]
border_color = THEME_COLORS["border"]
# Dessiner bouton
pygame.draw.rect(screen, color, (x, y, button_width, button_height), border_radius=12)
pygame.draw.rect(screen, border_color, (x, y, button_width, button_height), 3, border_radius=12)
# Texte
text_surface = config.font.render(option, True, THEME_COLORS["text"])
text_rect = text_surface.get_rect(center=(config.screen_width // 2, y + button_height // 2))
screen.blit(text_surface, text_rect)
def draw_filter_advanced(screen):
"""Affiche l'écran de filtrage avancé"""
from game_filters import GameFilters
screen.blit(OVERLAY, (0, 0))
# Titre
title = _("filter_advanced_title")
title_surface = config.title_font.render(title, True, THEME_COLORS["text"])
title_rect = title_surface.get_rect(center=(config.screen_width // 2, 40))
screen.blit(title_surface, title_rect)
# Initialiser le filtre si nécessaire
if not hasattr(config, 'game_filter_obj'):
config.game_filter_obj = GameFilters()
# Charger depuis settings
from rgsx_settings import load_game_filters
filter_dict = load_game_filters()
if filter_dict:
config.game_filter_obj.load_from_dict(filter_dict)
# Zones d'affichage
start_y = 100
line_height = 50
current_y = start_y
# Liste des options
options = []
# Section Régions
region_title = _("filter_region_title")
options.append(('header', region_title))
for region in GameFilters.REGIONS:
region_key = f"filter_region_{region.lower()}"
region_label = _(region_key)
filter_state = config.game_filter_obj.region_filters.get(region, 'include') # Par défaut: include
if filter_state == 'exclude':
status = f"[X] {_('filter_region_exclude')}"
color = THEME_COLORS["red"]
else: # 'include'
status = f"[V] {_('filter_region_include')}"
color = THEME_COLORS["green"]
options.append(('region', region, f"{region_label}: {status}", color))
# Section Autres options
options.append(('separator', ''))
options.append(('header', _("filter_other_options")))
hide_text = _("filter_hide_non_release")
hide_status = "[X]" if config.game_filter_obj.hide_non_release else "[ ]"
options.append(('toggle', 'hide_non_release', f"{hide_text}: {hide_status}"))
one_rom_text = _("filter_one_rom_per_game")
one_rom_status = "[X]" if config.game_filter_obj.one_rom_per_game else "[ ]"
# Afficher les 3 premières régions de priorité
priority_preview = "".join(config.game_filter_obj.region_priority[:3]) + "..."
options.append(('toggle', 'one_rom_per_game', f"{one_rom_text}: {one_rom_status}"))
options.append(('button_inline', 'priority_config', f"{_('filter_priority_order')}: {priority_preview}"))
# Boutons d'action (seront affichés séparément en bas)
buttons = [
('apply', _("filter_apply_filters")),
('reset', _("filter_reset_filters")),
('back', _("filter_back"))
]
# Afficher les options (sans les boutons)
if not hasattr(config, 'selected_filter_option'):
config.selected_filter_option = 0
# S'assurer que l'index est valide (options + 3 boutons)
total_items = len(options) + len(buttons)
if config.selected_filter_option >= total_items:
config.selected_filter_option = total_items - 1
for i, option in enumerate(options):
option_type = option[0]
if option_type == 'header':
# En-tête de section
text_surface = config.font.render(option[1], True, THEME_COLORS["title_text"])
screen.blit(text_surface, (100, current_y))
current_y += line_height
elif option_type == 'separator':
current_y += 10
elif option_type in ['region', 'toggle', 'button_inline']:
# Option sélectionnable
x = 120
width = config.screen_width - 240
height = 45
# Couleur selon sélection
if i == config.selected_filter_option:
bg_color = THEME_COLORS["button_selected"]
border_color = THEME_COLORS["border_selected"]
else:
bg_color = THEME_COLORS["button_idle"]
border_color = THEME_COLORS["border"]
# Dessiner fond
pygame.draw.rect(screen, bg_color, (x, current_y, width, height), border_radius=8)
pygame.draw.rect(screen, border_color, (x, current_y, width, height), 2, border_radius=8)
# Texte
if option_type == 'region':
text = option[2]
text_color = option[3]
else:
text = option[2]
text_color = THEME_COLORS["text"]
text_surface = config.font.render(text, True, text_color)
text_rect = text_surface.get_rect(left=x + 20, centery=current_y + height // 2)
screen.blit(text_surface, text_rect)
current_y += height + 10
# Afficher les 3 boutons côte à côte en bas
# Calculer la position pour éviter la barre de contrôles (hauteur estimée ~60-80px)
control_bar_estimated_height = 80
button_width = 200
button_height = 50
button_spacing = 20
total_buttons_width = button_width * 3 + button_spacing * 2
button_start_x = (config.screen_width - total_buttons_width) // 2
button_y = config.screen_height - control_bar_estimated_height - button_height - 20
for i, (button_id, button_text) in enumerate(buttons):
button_index = len(options) + i
button_x = button_start_x + i * (button_width + button_spacing)
# Couleur selon sélection
if button_index == config.selected_filter_option:
bg_color = THEME_COLORS["button_selected"]
border_color = THEME_COLORS["border_selected"]
else:
bg_color = THEME_COLORS["button_idle"]
border_color = THEME_COLORS["border"]
# Dessiner bouton
pygame.draw.rect(screen, bg_color, (button_x, button_y, button_width, button_height), border_radius=8)
pygame.draw.rect(screen, border_color, (button_x, button_y, button_width, button_height), 2, border_radius=8)
# Texte centré
text_surface = config.font.render(button_text, True, THEME_COLORS["text"])
text_rect = text_surface.get_rect(center=(button_x + button_width // 2, button_y + button_height // 2))
screen.blit(text_surface, text_rect)
# Info filtre actif (au-dessus des boutons)
if config.game_filter_obj.is_active():
info_text = _("filter_active")
info_surface = config.small_font.render(info_text, True, THEME_COLORS["green"])
info_rect = info_surface.get_rect(center=(config.screen_width // 2, button_y - 30))
screen.blit(info_surface, info_rect)
def draw_filter_priority_config(screen):
"""Affiche l'écran de configuration de la priorité des régions pour One ROM per game"""
from game_filters import GameFilters
screen.blit(OVERLAY, (0, 0))
# Titre
title = _("filter_priority_title")
title_surface = config.title_font.render(title, True, THEME_COLORS["text"])
title_rect = title_surface.get_rect(center=(config.screen_width // 2, 40))
screen.blit(title_surface, title_rect)
# Description
desc = _("filter_priority_desc")
desc_surface = config.small_font.render(desc, True, THEME_COLORS["title_text"])
desc_rect = desc_surface.get_rect(center=(config.screen_width // 2, 85))
screen.blit(desc_surface, desc_rect)
# Initialiser le filtre si nécessaire
if not hasattr(config, 'game_filter_obj'):
from game_filters import GameFilters
from rgsx_settings import load_game_filters
config.game_filter_obj = GameFilters()
filter_dict = load_game_filters()
if filter_dict:
config.game_filter_obj.load_from_dict(filter_dict)
# Liste des régions avec leur priorité
start_y = 130
line_height = 60
if not hasattr(config, 'selected_priority_index'):
config.selected_priority_index = 0
priority_list = config.game_filter_obj.region_priority.copy()
# Afficher chaque région avec sa position
for i, region in enumerate(priority_list):
y = start_y + i * line_height
x = 120
width = config.screen_width - 240
height = 50
# Couleur selon sélection
if i == config.selected_priority_index:
bg_color = THEME_COLORS["button_selected"]
border_color = THEME_COLORS["border_selected"]
else:
bg_color = THEME_COLORS["button_idle"]
border_color = THEME_COLORS["border"]
# Dessiner fond
pygame.draw.rect(screen, bg_color, (x, y, width, height), border_radius=8)
pygame.draw.rect(screen, border_color, (x, y, width, height), 2, border_radius=8)
# Numéro de priorité
priority_text = f"#{i+1}"
priority_surface = config.font.render(priority_text, True, THEME_COLORS["text"])
screen.blit(priority_surface, (x + 15, y + (height - priority_surface.get_height()) // 2))
# Nom de la région (traduit si possible)
region_key = f"filter_region_{region.lower()}"
region_label = _(region_key)
region_surface = config.font.render(region_label, True, THEME_COLORS["text"])
screen.blit(region_surface, (x + 80, y + (height - region_surface.get_height()) // 2))
# Flèches pour réorganiser (si sélectionné)
if i == config.selected_priority_index:
arrows_text = "← →"
arrows_surface = config.font.render(arrows_text, True, THEME_COLORS["green"])
screen.blit(arrows_surface, (x + width - 50, y + (height - arrows_surface.get_height()) // 2))
# Boutons en bas
control_bar_estimated_height = 80
button_width = 300
button_height = 50
button_x = (config.screen_width - button_width) // 2
button_y = config.screen_height - control_bar_estimated_height - button_height - 20
# Bouton Back
is_button_selected = config.selected_priority_index >= len(priority_list)
bg_color = THEME_COLORS["button_selected"] if is_button_selected else THEME_COLORS["button_idle"]
border_color = THEME_COLORS["border_selected"] if is_button_selected else THEME_COLORS["border"]
pygame.draw.rect(screen, bg_color, (button_x, button_y, button_width, button_height), border_radius=8)
pygame.draw.rect(screen, border_color, (button_x, button_y, button_width, button_height), 2, border_radius=8)
back_text = _("filter_back")
text_surface = config.font.render(back_text, True, THEME_COLORS["text"])
text_rect = text_surface.get_rect(center=(button_x + button_width // 2, button_y + button_height // 2))
screen.blit(text_surface, text_rect)

237
ports/RGSX/game_filters.py Normal file
View File

@@ -0,0 +1,237 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Module de filtrage des jeux pour RGSX
Partagé entre l'interface graphique et l'interface web
"""
import re
import logging
from typing import List, Tuple, Dict, Any
logger = logging.getLogger(__name__)
class GameFilters:
"""Classe pour gérer les filtres de jeux"""
# Régions disponibles
REGIONS = ['USA', 'Canada', 'Europe', 'France', 'Germany', 'Japan', 'Korea', 'World', 'Other']
def __init__(self):
# Initialiser toutes les régions en mode 'include' par défaut
self.region_filters = {region: 'include' for region in self.REGIONS}
self.hide_non_release = False
self.one_rom_per_game = False
self.regex_mode = False
self.region_priority = ['USA', 'Canada', 'World', 'Europe', 'Japan', 'Other']
def load_from_dict(self, filter_dict: Dict[str, Any]):
"""Charge les filtres depuis un dictionnaire (depuis settings)"""
loaded_region_filters = filter_dict.get('region_filters', {})
# Initialiser toutes les régions en 'include' par défaut, puis appliquer celles chargées
self.region_filters = {region: 'include' for region in self.REGIONS}
self.region_filters.update(loaded_region_filters)
self.hide_non_release = filter_dict.get('hide_non_release', False)
self.one_rom_per_game = filter_dict.get('one_rom_per_game', False)
self.regex_mode = filter_dict.get('regex_mode', False)
self.region_priority = filter_dict.get('region_priority',
['USA', 'Canada', 'World', 'Europe', 'Japan', 'Other'])
def to_dict(self) -> Dict[str, Any]:
"""Convertit les filtres en dictionnaire (pour sauvegarder dans settings)"""
return {
'region_filters': self.region_filters,
'hide_non_release': self.hide_non_release,
'one_rom_per_game': self.one_rom_per_game,
'regex_mode': self.regex_mode,
'region_priority': self.region_priority
}
def is_active(self) -> bool:
"""Vérifie si des filtres sont actifs (au moins une région en exclude ou options activées)"""
has_exclude = any(state == 'exclude' for state in self.region_filters.values())
return (has_exclude or
self.hide_non_release or
self.one_rom_per_game)
def reset(self):
"""Réinitialise tous les filtres (toutes les régions en include)"""
self.region_filters = {region: 'include' for region in self.REGIONS}
self.hide_non_release = False
self.one_rom_per_game = False
self.regex_mode = False
@staticmethod
def get_game_regions(game_name: str) -> List[str]:
"""Extrait les régions d'un nom de jeu"""
name = game_name.upper()
regions = []
# Patterns de région communs
if 'USA' in name or 'US)' in name:
regions.append('USA')
if 'CANADA' in name or 'CA)' in name:
regions.append('Canada')
if 'EUROPE' in name or 'EU)' in name:
regions.append('Europe')
if 'FRANCE' in name or 'FR)' in name:
regions.append('France')
if 'GERMANY' in name or 'DE)' in name or 'GER)' in name:
regions.append('Germany')
if 'JAPAN' in name or 'JP)' in name or 'JPN)' in name:
regions.append('Japan')
if 'KOREA' in name or 'KR)' in name or 'KOR)' in name:
regions.append('Korea')
if 'WORLD' in name:
regions.append('World')
# Autres régions
if re.search(r'\b(AUSTRALIA|ASIA|KOREA|BRAZIL|CHINA|RUSSIA|SCANDINAVIA|'
r'SPAIN|FRANCE|GERMANY|ITALY|CANADA)\b', name):
if 'CANADA' in name:
regions.append('Canada')
else:
regions.append('Other')
# Si aucune région trouvée
if not regions:
regions.append('Other')
return regions
@staticmethod
def is_non_release_game(game_name: str) -> bool:
"""Vérifie si un jeu est une version non-release (demo, beta, proto)"""
name = game_name.upper()
non_release_patterns = [
r'\([^\)]*BETA[^\)]*\)',
r'\([^\)]*DEMO[^\)]*\)',
r'\([^\)]*PROTO[^\)]*\)',
r'\([^\)]*SAMPLE[^\)]*\)',
r'\([^\)]*KIOSK[^\)]*\)',
r'\([^\)]*PREVIEW[^\)]*\)',
r'\([^\)]*TEST[^\)]*\)',
r'\([^\)]*DEBUG[^\)]*\)',
r'\([^\)]*ALPHA[^\)]*\)',
r'\([^\)]*PRE-RELEASE[^\)]*\)',
r'\([^\)]*PRERELEASE[^\)]*\)',
r'\([^\)]*UNFINISHED[^\)]*\)',
r'\([^\)]*WIP[^\)]*\)',
r'\[[^\]]*BETA[^\]]*\]',
r'\[[^\]]*DEMO[^\]]*\]',
r'\[[^\]]*TEST[^\]]*\]'
]
return any(re.search(pattern, name) for pattern in non_release_patterns)
@staticmethod
def get_base_game_name(game_name: str) -> str:
"""Obtient le nom de base du jeu (sans régions, versions, etc.)"""
base = game_name
# Supprimer extensions
base = re.sub(r'\.(zip|7z|rar|gz|iso)$', '', base, flags=re.IGNORECASE)
# Extraire info disque si présent
disc_info = ''
disc_match = (re.search(r'\(Dis[ck]\s*(\d+)\)', base, re.IGNORECASE) or
re.search(r'\[Dis[ck]\s*(\d+)\]', base, re.IGNORECASE) or
re.search(r'Dis[ck]\s*(\d+)', base, re.IGNORECASE) or
re.search(r'\(CD\s*(\d+)\)', base, re.IGNORECASE) or
re.search(r'CD\s*(\d+)', base, re.IGNORECASE))
if disc_match:
disc_info = f' (Disc {disc_match.group(1)})'
# Supprimer contenu entre parenthèses et crochets
base = re.sub(r'\([^)]*\)', '', base)
base = re.sub(r'\[[^\]]*\]', '', base)
# Normaliser espaces
base = re.sub(r'\s+', ' ', base).strip()
# Rajouter info disque
base = base + disc_info
return base
def get_region_priority(self, game_name: str) -> int:
"""Obtient la priorité de région pour un jeu (pour one-rom-per-game)"""
name = game_name.upper()
for i, region in enumerate(self.region_priority):
region_upper = region.upper()
if region_upper in name:
return i
return len(self.region_priority) # Autres régions (priorité la plus basse)
def apply_filters(self, games: List[Tuple]) -> List[Tuple]:
"""
Applique les filtres à une liste de jeux
games: Liste de tuples (game_name, game_url, size)
Retourne: Liste filtrée de tuples
"""
if not self.is_active():
return games
filtered_games = []
# Filtrage par région
for game in games:
game_name = game[0]
# Vérifier les filtres de région
if self.region_filters:
game_regions = self.get_game_regions(game_name)
# Vérifier si le jeu a au moins une région incluse
has_included_region = False
for region in game_regions:
filter_state = self.region_filters.get(region, 'include')
if filter_state == 'include':
has_included_region = True
break # Si on trouve une région incluse, c'est bon
# Le jeu est affiché seulement s'il a au moins une région incluse
if not has_included_region:
continue
# Filtrer les non-release
if self.hide_non_release and self.is_non_release_game(game_name):
continue
filtered_games.append(game)
# Appliquer "one rom per game"
if self.one_rom_per_game:
filtered_games = self._apply_one_rom_per_game(filtered_games)
return filtered_games
def _apply_one_rom_per_game(self, games: List[Tuple]) -> List[Tuple]:
"""Garde seulement une ROM par jeu selon la priorité de région"""
games_by_base = {}
for game in games:
game_name = game[0]
base_name = self.get_base_game_name(game_name)
if base_name not in games_by_base:
games_by_base[base_name] = []
games_by_base[base_name].append(game)
# Pour chaque jeu de base, garder celui avec la meilleure priorité
result = []
for base_name, game_list in games_by_base.items():
if len(game_list) == 1:
result.append(game_list[0])
else:
# Trier par priorité de région
sorted_games = sorted(game_list,
key=lambda g: self.get_region_priority(g[0]))
result.append(sorted_games[0])
return result

View File

@@ -67,6 +67,28 @@ def load_language(lang_code=None):
return load_language(DEFAULT_LANGUAGE)
return False
def get_size_units():
"""Retourne les unités de taille adaptées à la langue courante.
Français utilise l'octet (o, Ko, Mo, Go, To, Po)
Autres langues utilisent byte (B, KB, MB, GB, TB, PB)
"""
if current_language == "fr":
return ['o', 'Ko', 'Mo', 'Go', 'To', 'Po']
else:
return ['B', 'KB', 'MB', 'GB', 'TB', 'PB']
def get_speed_unit():
"""Retourne l'unité de vitesse adaptée à la langue courante.
Français utilise Mo/s
Autres langues utilisent MB/s
"""
if current_language == "fr":
return "Mo/s"
else:
return "MB/s"
def get_text(key, default=None):
"""Récupère la traduction correspondant à la clé en garantissant une chaîne.

View File

@@ -203,6 +203,7 @@
"instruction_settings_symlink": "Verwendung von Symlinks für Installationen umschalten",
"instruction_settings_api_keys": "Gefundene Premium-API-Schlüssel ansehen",
"instruction_settings_web_service": "Web-Dienst Autostart beim Booten aktivieren/deaktivieren",
"instruction_settings_custom_dns": "Custom DNS (Cloudflare 1.1.1.1) beim Booten aktivieren/deaktivieren",
"settings_web_service": "Web-Dienst beim Booten",
"settings_web_service_enabled": "Aktiviert",
"settings_web_service_disabled": "Deaktiviert",
@@ -211,6 +212,13 @@
"settings_web_service_success_enabled": "Web-Dienst beim Booten aktiviert",
"settings_web_service_success_disabled": "Web-Dienst beim Booten deaktiviert",
"settings_web_service_error": "Fehler: {0}",
"settings_custom_dns": "Custom DNS beim Booten",
"settings_custom_dns_enabled": "Aktiviert",
"settings_custom_dns_disabled": "Deaktiviert",
"settings_custom_dns_enabling": "Custom DNS wird aktiviert...",
"settings_custom_dns_disabling": "Custom DNS wird deaktiviert...",
"settings_custom_dns_success_enabled": "Custom DNS beim Booten aktiviert (1.1.1.1)",
"settings_custom_dns_success_disabled": "Custom DNS beim Booten deaktiviert",
"controls_desc_confirm": "Bestätigen (z.B. A/Kreuz)",
"controls_desc_cancel": "Abbrechen/Zurück (z.B. B/Kreis)",
"controls_desc_up": "UP ↑",
@@ -359,10 +367,44 @@
"web_filter_regex_mode": "Regex-Suche aktivieren",
"web_filter_one_rom_per_game": "Eine ROM pro Spiel",
"web_filter_configure_priority": "Regions-Prioritätsreihenfolge konfigurieren",
"filter_all": "Alles auswählen",
"filter_none": "Alles abwählen",
"filter_all": "Alle auswählen",
"filter_none": "Alle abwählen",
"filter_apply": "Filter anwenden",
"accessibility_footer_font_size": "Fußzeilenschriftgröße: {0}",
"popup_layout_changed_restart": "Layout geändert auf {0}x{1}. Bitte starten Sie die App neu.",
"web_started": "Gestartet",
"web_downloading": "Download",
"web_in_progress": "In Bearbeitung",
"web_added_to_queue": "zur Warteschlange hinzugefügt",
"web_download_success": "erfolgreich heruntergeladen!",
"web_download_error_for": "Fehler beim Herunterladen von",
"web_already_present": "war bereits vorhanden",
"filter_menu_title": "Filtermenü",
"filter_search_by_name": "Nach Namen suchen",
"filter_advanced": "Erweiterte Filterung",
"filter_advanced_title": "Erweiterte Spielfilterung",
"filter_region_title": "Nach Region filtern",
"filter_region_include": "Einschließen",
"filter_region_exclude": "Ausschließen",
"filter_region_usa": "USA",
"filter_region_canada": "Kanada",
"filter_region_europe": "Europa",
"filter_region_france": "Frankreich",
"filter_region_germany": "Deutschland",
"filter_region_japan": "Japan",
"filter_region_korea": "Korea",
"filter_region_world": "Welt",
"filter_region_other": "Andere",
"filter_other_options": "Weitere Optionen",
"filter_hide_non_release": "Demos/Betas/Protos ausblenden",
"filter_one_rom_per_game": "Eine ROM pro Spiel",
"filter_priority_order": "Prioritätsreihenfolge",
"filter_priority_title": "Regionsprioritätskonfiguration",
"filter_priority_desc": "Prioritätsreihenfolge für \"Eine ROM pro Spiel\" festlegen",
"filter_regex_mode": "Regex-Modus",
"filter_apply_filters": "Anwenden",
"filter_reset_filters": "Zurücksetzen",
"filter_back": "Zurück",
"accessibility_footer_font_size": "Fußzeilen-Schriftgröße: {0}",
"popup_layout_changed_restart": "Layout geändert auf {0}x{1}. Bitte starten Sie die App neu."
"filter_active": "Filter aktiv",
"filter_games_shown": "{0} Spiel(e) angezeigt"
}

View File

@@ -205,6 +205,7 @@
"instruction_settings_symlink": "Toggle using filesystem symlinks for installs",
"instruction_settings_api_keys": "See detected premium provider API keys",
"instruction_settings_web_service": "Enable/disable web service auto-start at boot",
"instruction_settings_custom_dns": "Enable/disable custom DNS (Cloudflare 1.1.1.1) at boot",
"settings_web_service": "Web Service at Boot",
"settings_web_service_enabled": "Enabled",
"settings_web_service_disabled": "Disabled",
@@ -213,6 +214,13 @@
"settings_web_service_success_enabled": "Web service enabled at boot",
"settings_web_service_success_disabled": "Web service disabled at boot",
"settings_web_service_error": "Error: {0}",
"settings_custom_dns": "Custom DNS at Boot",
"settings_custom_dns_enabled": "Enabled",
"settings_custom_dns_disabled": "Disabled",
"settings_custom_dns_enabling": "Enabling custom DNS...",
"settings_custom_dns_disabling": "Disabling custom DNS...",
"settings_custom_dns_success_enabled": "Custom DNS enabled at boot (1.1.1.1)",
"settings_custom_dns_success_disabled": "Custom DNS disabled at boot",
"controls_desc_confirm": "Confirm (e.g. A/Cross)",
"controls_desc_cancel": "Cancel/Back (e.g. B/Circle)",
"controls_desc_up": "UP ↑",
@@ -359,10 +367,44 @@
"web_filter_regex_mode": "Enable Regex Search",
"web_filter_one_rom_per_game": "One ROM Per Game",
"web_filter_configure_priority": "Configure region priority order",
"filter_all": "Check All",
"filter_none": "Uncheck All",
"filter_apply": "Apply Filter",
"filter_back": "Back",
"filter_all": "Check all",
"filter_none": "Uncheck all",
"filter_apply": "Apply filter",
"accessibility_footer_font_size": "Footer font size: {0}",
"popup_layout_changed_restart": "Layout changed to {0}x{1}. Please restart the app to apply."
"popup_layout_changed_restart": "Layout changed to {0}x{1}. Please restart the app to apply.",
"web_started": "Started",
"web_downloading": "Download",
"web_in_progress": "In progress",
"web_added_to_queue": "added to queue",
"web_download_success": "downloaded successfully!",
"web_download_error_for": "Error downloading",
"web_already_present": "was already present",
"filter_menu_title": "Filter Menu",
"filter_search_by_name": "Search by name",
"filter_advanced": "Advanced filtering",
"filter_advanced_title": "Advanced Game Filtering",
"filter_region_title": "Filter by region",
"filter_region_include": "Include",
"filter_region_exclude": "Exclude",
"filter_region_usa": "USA",
"filter_region_canada": "Canada",
"filter_region_europe": "Europe",
"filter_region_france": "France",
"filter_region_germany": "Germany",
"filter_region_japan": "Japan",
"filter_region_korea": "Korea",
"filter_region_world": "World",
"filter_region_other": "Other",
"filter_other_options": "Other options",
"filter_hide_non_release": "Hide Demos/Betas/Protos",
"filter_one_rom_per_game": "One ROM per game",
"filter_priority_order": "Priority order",
"filter_priority_title": "Region Priority Configuration",
"filter_priority_desc": "Set preference order for \"One ROM per game\"",
"filter_regex_mode": "Regex Mode",
"filter_apply_filters": "Apply",
"filter_reset_filters": "Reset",
"filter_back": "Back",
"filter_active": "Filter active",
"filter_games_shown": "{0} game(s) shown"
}

View File

@@ -205,6 +205,7 @@
"instruction_settings_symlink": "Alternar uso de symlinks en instalaciones",
"instruction_settings_api_keys": "Ver claves API premium detectadas",
"instruction_settings_web_service": "Activar/desactivar inicio automático del servicio web",
"instruction_settings_custom_dns": "Activar/desactivar DNS personalizado (Cloudflare 1.1.1.1) al inicio",
"settings_web_service": "Servicio Web al Inicio",
"settings_web_service_enabled": "Activado",
"settings_web_service_disabled": "Desactivado",
@@ -213,6 +214,13 @@
"settings_web_service_success_enabled": "Servicio web activado al inicio",
"settings_web_service_success_disabled": "Servicio web desactivado al inicio",
"settings_web_service_error": "Error: {0}",
"settings_custom_dns": "DNS Personalizado al Inicio",
"settings_custom_dns_enabled": "Activado",
"settings_custom_dns_disabled": "Desactivado",
"settings_custom_dns_enabling": "Activando DNS personalizado...",
"settings_custom_dns_disabling": "Desactivando DNS personalizado...",
"settings_custom_dns_success_enabled": "DNS personalizado activado al inicio (1.1.1.1)",
"settings_custom_dns_success_disabled": "DNS personalizado desactivado al inicio",
"controls_desc_confirm": "Confirmar (ej. A/Cruz)",
"controls_desc_cancel": "Cancelar/Volver (ej. B/Círculo)",
"controls_desc_up": "UP ↑",
@@ -362,7 +370,41 @@
"filter_all": "Marcar todo",
"filter_none": "Desmarcar todo",
"filter_apply": "Aplicar filtro",
"filter_back": "Volver",
"accessibility_footer_font_size": "Tamaño fuente pie de página: {0}",
"popup_layout_changed_restart": "Diseño cambiado a {0}x{1}. Reinicie la app para aplicar."
"popup_layout_changed_restart": "Diseño cambiado a {0}x{1}. Reinicie la app para aplicar.",
"web_started": "Iniciado",
"web_downloading": "Descarga",
"web_in_progress": "En curso",
"web_added_to_queue": "añadido a la cola",
"web_download_success": "¡descargado con éxito!",
"web_download_error_for": "Error al descargar",
"web_already_present": "ya estaba presente",
"filter_menu_title": "Menú de filtros",
"filter_search_by_name": "Buscar por nombre",
"filter_advanced": "Filtrado avanzado",
"filter_advanced_title": "Filtrado avanzado de juegos",
"filter_region_title": "Filtrar por región",
"filter_region_include": "Incluir",
"filter_region_exclude": "Excluir",
"filter_region_usa": "EE.UU.",
"filter_region_canada": "Canadá",
"filter_region_europe": "Europa",
"filter_region_france": "Francia",
"filter_region_germany": "Alemania",
"filter_region_japan": "Japón",
"filter_region_korea": "Corea",
"filter_region_world": "Mundial",
"filter_region_other": "Otros",
"filter_other_options": "Otras opciones",
"filter_hide_non_release": "Ocultar Demos/Betas/Protos",
"filter_one_rom_per_game": "Una ROM por juego",
"filter_priority_order": "Orden de prioridad",
"filter_priority_title": "Configuración de prioridad de regiones",
"filter_priority_desc": "Definir orden de preferencia para \"Una ROM por juego\"",
"filter_regex_mode": "Modo Regex",
"filter_apply_filters": "Aplicar",
"filter_reset_filters": "Restablecer",
"filter_back": "Volver",
"filter_active": "Filtro activo",
"filter_games_shown": "{0} juego(s) mostrado(s)"
}

View File

@@ -205,6 +205,7 @@
"instruction_settings_symlink": "Basculer l'utilisation de symlinks pour l'installation",
"instruction_settings_api_keys": "Voir les clés API détectées des services premium",
"instruction_settings_web_service": "Activer/désactiver le démarrage automatique du service web",
"instruction_settings_custom_dns": "Activer/désactiver les DNS personnalisés (Cloudflare 1.1.1.1) au démarrage",
"settings_web_service": "Service Web au démarrage",
"settings_web_service_enabled": "Activé",
"settings_web_service_disabled": "Désactivé",
@@ -213,6 +214,13 @@
"settings_web_service_success_enabled": "Service web activé au démarrage",
"settings_web_service_success_disabled": "Service web désactivé au démarrage",
"settings_web_service_error": "Erreur : {0}",
"settings_custom_dns": "DNS Personnalisé au démarrage",
"settings_custom_dns_enabled": "Activé",
"settings_custom_dns_disabled": "Désactivé",
"settings_custom_dns_enabling": "Activation du DNS personnalisé...",
"settings_custom_dns_disabling": "Désactivation du DNS personnalisé...",
"settings_custom_dns_success_enabled": "DNS personnalisé activé au démarrage (1.1.1.1)",
"settings_custom_dns_success_disabled": "DNS personnalisé désactivé au démarrage",
"controls_desc_confirm": "Valider (ex: A/Croix)",
"controls_desc_cancel": "Annuler/Retour (ex: B/Rond)",
"controls_desc_up": "UP ↑",
@@ -362,7 +370,41 @@
"filter_all": "Tout cocher",
"filter_none": "Tout décocher",
"filter_apply": "Appliquer filtre",
"filter_back": "Retour",
"accessibility_footer_font_size": "Taille police pied de page : {0}",
"popup_layout_changed_restart": "Disposition changée en {0}x{1}. Veuillez redémarrer l'app pour appliquer."
"popup_layout_changed_restart": "Disposition changée en {0}x{1}. Veuillez redémarrer l'app pour appliquer.",
"web_started": "Démarré",
"web_downloading": "Téléchargement",
"web_in_progress": "En cours",
"web_added_to_queue": "ajouté à la queue",
"web_download_success": "téléchargé avec succès!",
"web_download_error_for": "Erreur lors du téléchargement de",
"web_already_present": "était déjà présent",
"filter_menu_title": "Menu Filtrage",
"filter_search_by_name": "Recherche par nom",
"filter_advanced": "Filtrage avancé",
"filter_advanced_title": "Filtrage avancé des jeux",
"filter_region_title": "Filtrer par région",
"filter_region_include": "Inclure",
"filter_region_exclude": "Exclure",
"filter_region_usa": "USA",
"filter_region_canada": "Canada",
"filter_region_europe": "Europe",
"filter_region_france": "France",
"filter_region_germany": "Allemagne",
"filter_region_japan": "Japon",
"filter_region_korea": "Corée",
"filter_region_world": "Monde",
"filter_region_other": "Autres",
"filter_other_options": "Autres options",
"filter_hide_non_release": "Masquer Démos/Betas/Protos",
"filter_one_rom_per_game": "Une ROM par jeu",
"filter_priority_order": "Ordre de priorité",
"filter_priority_title": "Configuration de la priorité des régions",
"filter_priority_desc": "Définir l'ordre de préférence pour \"Une ROM par jeu\"",
"filter_regex_mode": "Mode Regex",
"filter_apply_filters": "Appliquer",
"filter_reset_filters": "Réinitialiser",
"filter_back": "Retour",
"filter_active": "Filtre actif",
"filter_games_shown": "{0} jeu(x) affiché(s)"
}

View File

@@ -202,6 +202,7 @@
"instruction_settings_symlink": "Abilitare/disabilitare uso symlink per installazioni",
"instruction_settings_api_keys": "Mostrare chiavi API premium rilevate",
"instruction_settings_web_service": "Attivare/disattivare avvio automatico servizio web all'avvio",
"instruction_settings_custom_dns": "Attivare/disattivare DNS personalizzato (Cloudflare 1.1.1.1) all'avvio",
"settings_web_service": "Servizio Web all'Avvio",
"settings_web_service_enabled": "Abilitato",
"settings_web_service_disabled": "Disabilitato",
@@ -210,6 +211,13 @@
"settings_web_service_success_enabled": "Servizio web abilitato all'avvio",
"settings_web_service_success_disabled": "Servizio web disabilitato all'avvio",
"settings_web_service_error": "Errore: {0}",
"settings_custom_dns": "DNS Personalizzato all'Avvio",
"settings_custom_dns_enabled": "Abilitato",
"settings_custom_dns_disabled": "Disabilitato",
"settings_custom_dns_enabling": "Abilitazione DNS personalizzato...",
"settings_custom_dns_disabling": "Disabilitazione DNS personalizzato...",
"settings_custom_dns_success_enabled": "DNS personalizzato abilitato all'avvio (1.1.1.1)",
"settings_custom_dns_success_disabled": "DNS personalizzato disabilitato all'avvio",
"controls_desc_confirm": "Confermare (es. A/Croce)",
"controls_desc_cancel": "Annullare/Indietro (es. B/Cerchio)",
"controls_desc_up": "UP ↑",
@@ -362,7 +370,41 @@
"filter_all": "Seleziona tutto",
"filter_none": "Deseleziona tutto",
"filter_apply": "Applica filtro",
"filter_back": "Indietro",
"accessibility_footer_font_size": "Dimensione carattere piè di pagina: {0}",
"popup_layout_changed_restart": "Layout cambiato in {0}x{1}. Riavviare l'app per applicare."
"popup_layout_changed_restart": "Layout cambiato a {0}x{1}. Riavvia l'app per applicare.",
"web_started": "Avviato",
"web_downloading": "Download",
"web_in_progress": "In corso",
"web_added_to_queue": "aggiunto alla coda",
"web_download_success": "scaricato con successo!",
"web_download_error_for": "Errore durante il download di",
"web_already_present": "era già presente",
"filter_menu_title": "Menu filtri",
"filter_search_by_name": "Cerca per nome",
"filter_advanced": "Filtro avanzato",
"filter_advanced_title": "Filtro avanzato giochi",
"filter_region_title": "Filtra per regione",
"filter_region_include": "Includi",
"filter_region_exclude": "Escludi",
"filter_region_usa": "USA",
"filter_region_canada": "Canada",
"filter_region_europe": "Europa",
"filter_region_france": "Francia",
"filter_region_germany": "Germania",
"filter_region_japan": "Giappone",
"filter_region_korea": "Corea",
"filter_region_world": "Mondo",
"filter_region_other": "Altro",
"filter_other_options": "Altre opzioni",
"filter_hide_non_release": "Nascondi Demo/Beta/Proto",
"filter_one_rom_per_game": "Una ROM per gioco",
"filter_priority_order": "Ordine di priorità",
"filter_priority_title": "Configurazione priorità regioni",
"filter_priority_desc": "Imposta ordine di preferenza per \"Una ROM per gioco\"",
"filter_regex_mode": "Modalità Regex",
"filter_apply_filters": "Applica",
"filter_reset_filters": "Reimposta",
"filter_back": "Indietro",
"filter_active": "Filtro attivo",
"filter_games_shown": "{0} gioco/i mostrato/i"
}

View File

@@ -204,6 +204,7 @@
"instruction_settings_symlink": "Ativar/desativar uso de symlinks para instalações",
"instruction_settings_api_keys": "Ver chaves API premium detectadas",
"instruction_settings_web_service": "Ativar/desativar início automático do serviço web na inicialização",
"instruction_settings_custom_dns": "Ativar/desativar DNS personalizado (Cloudflare 1.1.1.1) na inicialização",
"settings_web_service": "Serviço Web na Inicialização",
"settings_web_service_enabled": "Ativado",
"settings_web_service_disabled": "Desativado",
@@ -212,6 +213,13 @@
"settings_web_service_success_enabled": "Serviço web ativado na inicialização",
"settings_web_service_success_disabled": "Serviço web desativado na inicialização",
"settings_web_service_error": "Erro: {0}",
"settings_custom_dns": "DNS Personalizado na Inicialização",
"settings_custom_dns_enabled": "Ativado",
"settings_custom_dns_disabled": "Desativado",
"settings_custom_dns_enabling": "Ativando DNS personalizado...",
"settings_custom_dns_disabling": "Desativando DNS personalizado...",
"settings_custom_dns_success_enabled": "DNS personalizado ativado na inicialização (1.1.1.1)",
"settings_custom_dns_success_disabled": "DNS personalizado desativado na inicialização",
"controls_desc_confirm": "Confirmar (ex. A/Cruz)",
"controls_desc_cancel": "Cancelar/Voltar (ex. B/Círculo)",
"controls_desc_up": "UP ↑",
@@ -362,7 +370,41 @@
"filter_all": "Marcar tudo",
"filter_none": "Desmarcar tudo",
"filter_apply": "Aplicar filtro",
"accessibility_footer_font_size": "Tamanho da fonte do rodapé: {0}",
"popup_layout_changed_restart": "Layout alterado para {0}x{1}. Reinicie o app para aplicar.",
"web_started": "Iniciado",
"web_downloading": "Download",
"web_in_progress": "Em andamento",
"web_added_to_queue": "adicionado à fila",
"web_download_success": "baixado com sucesso!",
"web_download_error_for": "Erro ao baixar",
"web_already_present": "já estava presente",
"filter_menu_title": "Menu de filtros",
"filter_search_by_name": "Pesquisar por nome",
"filter_advanced": "Filtragem avançada",
"filter_advanced_title": "Filtragem avançada de jogos",
"filter_region_title": "Filtrar por região",
"filter_region_include": "Incluir",
"filter_region_exclude": "Excluir",
"filter_region_usa": "EUA",
"filter_region_canada": "Canadá",
"filter_region_europe": "Europa",
"filter_region_france": "França",
"filter_region_germany": "Alemanha",
"filter_region_japan": "Japão",
"filter_region_korea": "Coreia",
"filter_region_world": "Mundial",
"filter_region_other": "Outros",
"filter_other_options": "Outras opções",
"filter_hide_non_release": "Ocultar Demos/Betas/Protos",
"filter_one_rom_per_game": "Uma ROM por jogo",
"filter_priority_order": "Ordem de prioridade",
"filter_priority_title": "Configuração de prioridade de regiões",
"filter_priority_desc": "Definir ordem de preferência para \"Uma ROM por jogo\"",
"filter_regex_mode": "Modo Regex",
"filter_apply_filters": "Aplicar",
"filter_reset_filters": "Redefinir",
"filter_back": "Voltar",
"accessibility_footer_font_size": "Tamanho fonte rodapé: {0}",
"popup_layout_changed_restart": "Layout alterado para {0}x{1}. Reinicie o app para aplicar."
"filter_active": "Filtro ativo",
"filter_games_shown": "{0} jogo(s) exibido(s)"
}

View File

@@ -625,7 +625,8 @@ def request_cancel(task_id: str) -> bool:
return False
def cancel_all_downloads():
"""Cancel all active downloads and attempt to stop threads quickly."""
"""Cancel all active downloads and queued downloads, and attempt to stop threads quickly."""
# Annuler tous les téléchargements actifs via cancel_events
for tid, ev in list(cancel_events.items()):
try:
ev.set()
@@ -638,6 +639,22 @@ def cancel_all_downloads():
th.join(timeout=0.2)
except Exception:
pass
# Vider la file d'attente des téléchargements
config.download_queue.clear()
config.download_active = False
# Mettre à jour l'historique pour annuler les téléchargements en statut "Queued"
try:
history = load_history()
for entry in history:
if entry.get("status") == "Queued":
entry["status"] = "Canceled"
entry["message"] = _("download_canceled")
logger.info(f"Téléchargement en attente annulé : {entry.get('game_name', '?')}")
save_history(history)
except Exception as e:
logger.error(f"Erreur lors de l'annulation des téléchargements en attente : {e}")
@@ -1055,14 +1072,14 @@ async def download_rom(url, platform, game_name, is_zip_non_supported=False, tas
last_update_time = time.time()
last_downloaded = 0
update_interval = 0.1 # Mettre à jour toutes les 0,1 secondes
download_cancelled = False
download_canceled = False
with open(dest_path, 'wb') as f:
for chunk in response.iter_content(chunk_size=chunk_size):
if cancel_ev is not None and cancel_ev.is_set():
logger.debug(f"Annulation détectée, arrêt du téléchargement pour task_id={task_id}")
result[0] = False
result[1] = _("download_canceled") if _ else "Download canceled"
download_cancelled = True
download_canceled = True
try:
f.close()
except Exception:
@@ -1097,7 +1114,7 @@ async def download_rom(url, platform, game_name, is_zip_non_supported=False, tas
logger.debug(f"Mise à jour finale de progression: {downloaded}/{total_size} octets")
# Si annulé, ne pas continuer avec extraction
if download_cancelled:
if download_canceled:
return
os.chmod(dest_path, 0o644)
@@ -2077,7 +2094,7 @@ async def download_from_1fichier(url, platform, game_name, is_zip_non_supported=
last_update_time = time.time()
last_downloaded = 0
update_interval = 0.1 # Mettre à jour toutes les 0,1 secondes
download_cancelled = False
download_canceled = False
logger.debug(f"Ouverture fichier: {dest_path}")
with open(dest_path, 'wb') as f:
for chunk in response.iter_content(chunk_size=chunk_size):
@@ -2085,7 +2102,7 @@ async def download_from_1fichier(url, platform, game_name, is_zip_non_supported=
logger.debug(f"Annulation détectée, arrêt du téléchargement 1fichier pour task_id={task_id}")
result[0] = False
result[1] = _("download_canceled") if _ else "Download canceled"
download_cancelled = True
download_canceled = True
try:
f.close()
except Exception:
@@ -2121,7 +2138,7 @@ async def download_from_1fichier(url, platform, game_name, is_zip_non_supported=
progress_queues[task_id].put((task_id, downloaded, total_size, speed))
# Si annulé, ne pas continuer avec extraction
if download_cancelled:
if download_canceled:
return
# Déterminer si extraction est nécessaire

View File

@@ -339,3 +339,26 @@ def get_language(settings=None):
if settings is None:
settings = load_rgsx_settings()
return settings.get("language", "en")
def load_game_filters():
"""Charge les filtres de jeux depuis rgsx_settings.json."""
try:
settings = load_rgsx_settings()
return settings.get("game_filters", {})
except Exception as e:
logger.error(f"Error loading game filters: {str(e)}")
return {}
def save_game_filters(filters_dict):
"""Sauvegarde les filtres de jeux dans rgsx_settings.json."""
try:
settings = load_rgsx_settings()
settings["game_filters"] = filters_dict
save_rgsx_settings(settings)
logger.debug(f"Game filters saved: {filters_dict}")
return True
except Exception as e:
logger.error(f"Error saving game filters: {str(e)}")
return False

View File

@@ -20,7 +20,7 @@ import mimetypes
from datetime import datetime, timezone
from email.utils import formatdate, parsedate_to_datetime
import config
from history import load_history
from history import load_history, save_history
from utils import load_sources, load_games, extract_data
from network import download_rom, download_from_1fichier
from pathlib import Path
@@ -460,8 +460,13 @@ class RGSXHandler(BaseHTTPRequestHandler):
def _send_html(self, html, status=200, etag=None, last_modified=None):
"""Envoie une réponse HTML"""
self._set_headers('text/html; charset=utf-8', status, etag=etag, last_modified=last_modified)
self.wfile.write(html.encode('utf-8'))
try:
self._set_headers('text/html; charset=utf-8', status, etag=etag, last_modified=last_modified)
self.wfile.write(html.encode('utf-8'))
except (ConnectionAbortedError, BrokenPipeError) as e:
# La connexion a été fermée par le client, ce n'est pas une erreur critique
logger.debug(f"Connexion fermée par le client pendant l'envoi HTML: {e}")
pass
def _send_not_found(self):
"""Répond avec un 404 générique."""
@@ -703,10 +708,13 @@ class RGSXHandler(BaseHTTPRequestHandler):
# Route: API - Traductions
elif path == '/api/translations':
# Ajouter le code de langue dans les traductions pour que JS puisse l'utiliser
translations_with_lang = TRANSLATIONS.copy()
translations_with_lang['_language'] = get_language()
self._send_json({
'success': True,
'language': get_language(),
'translations': TRANSLATIONS
'translations': translations_with_lang
})
# Route: API - Liste des jeux d'une plateforme
@@ -1363,6 +1371,16 @@ class RGSXHandler(BaseHTTPRequestHandler):
try:
cleared_count = len(config.download_queue)
config.download_queue.clear()
# Mettre à jour l'historique pour annuler les téléchargements en statut "Queued"
history = load_history()
for entry in history:
if entry.get("status") == "Queued":
entry["status"] = "Canceled"
entry["message"] = get_translation('download_canceled')
logger.info(f"Téléchargement en attente annulé : {entry.get('game_name', '?')}")
save_history(history)
logger.info(f"📋 Queue vidée ({cleared_count} éléments supprimés)")
self._send_json({
'success': True,
@@ -1394,6 +1412,16 @@ class RGSXHandler(BaseHTTPRequestHandler):
removed_item = config.download_queue.pop(idx)
logger.info(f"📋 {removed_item['game_name']} supprimé de la queue")
found = True
# Mettre à jour l'historique pour cet élément
history = load_history()
for entry in history:
if entry.get('task_id') == task_id and entry.get('status') == 'Queued':
entry['status'] = 'Canceled'
entry['message'] = get_translation('download_canceled')
logger.info(f"Téléchargement en attente annulé dans l'historique : {entry.get('game_name', '?')}")
break
save_history(history)
break
if found:
@@ -1441,6 +1469,47 @@ class RGSXHandler(BaseHTTPRequestHandler):
'error': str(e)
}, status=500)
# Route: Sauvegarder seulement les filtres (sauvegarde rapide)
elif path == '/api/save_filters':
try:
from rgsx_settings import load_rgsx_settings, save_rgsx_settings
# Charger les settings actuels
current_settings = load_rgsx_settings()
# Mettre à jour seulement les filtres
if 'game_filters' not in current_settings:
current_settings['game_filters'] = {}
current_settings['game_filters']['region_filters'] = data.get('region_filters', {})
current_settings['game_filters']['hide_non_release'] = data.get('hide_non_release', False)
current_settings['game_filters']['one_rom_per_game'] = data.get('one_rom_per_game', False)
current_settings['game_filters']['regex_mode'] = data.get('regex_mode', False)
current_settings['game_filters']['region_priority'] = data.get('region_priority', ['USA', 'Canada', 'World', 'Europe', 'Japan', 'Other'])
# Sauvegarder
save_rgsx_settings(current_settings)
# Mettre à jour config.game_filter_obj
if hasattr(config, 'game_filter_obj'):
config.game_filter_obj.region_filters = data.get('region_filters', {})
config.game_filter_obj.hide_non_release = data.get('hide_non_release', False)
config.game_filter_obj.one_rom_per_game = data.get('one_rom_per_game', False)
config.game_filter_obj.regex_mode = data.get('regex_mode', False)
config.game_filter_obj.region_priority = data.get('region_priority', ['USA', 'Canada', 'World', 'Europe', 'Japan', 'Other'])
self._send_json({
'success': True,
'message': 'Filtres sauvegardés'
})
except Exception as e:
logger.error(f"Erreur lors de la sauvegarde des filtres: {e}")
self._send_json({
'success': False,
'error': str(e)
}, status=500)
# Route: Vider l'historique
elif path == '/api/clear-history':
try:

View File

@@ -401,6 +401,55 @@ header p { opacity: 0.9; font-size: 1.1em; }
}
}
/* Amélioration de la lisibilité des settings */
#settings-content label {
display: block;
color: #000;
font-weight: bold;
margin-bottom: 5px;
font-size: 1em;
}
#settings-content select,
#settings-content input[type="text"] {
width: 100%;
padding: 10px;
border: 2px solid #ccc;
border-radius: 5px;
font-size: 16px;
background-color: #f8f8f8;
color: #000;
transition: border-color 0.3s;
}
#settings-content select:focus,
#settings-content input[type="text"]:focus {
outline: none;
border-color: #667eea;
}
#settings-content input[type="checkbox"] {
width: 20px;
height: 20px;
cursor: pointer;
margin-right: 10px;
}
#settings-content label.checkbox-label {
display: flex;
align-items: center;
cursor: pointer;
}
#settings-content label.checkbox-label span {
font-weight: bold;
color: #000;
}
#settings-content button {
margin-top: 20px;
}
@media (max-width: 480px) {
header h1 {
font-size: 1.5em;

View File

@@ -135,6 +135,34 @@
return text;
}
// Fonction pour obtenir les unités de taille selon la langue
function getSizeUnits() {
// Détecter la langue depuis les traductions chargées ou le navigateur
const lang = translations['_language'] || navigator.language.substring(0, 2);
// Français utilise o, Ko, Mo, Go, To
// Autres langues utilisent B, KB, MB, GB, TB
return lang === 'fr' ? ['o', 'Ko', 'Mo', 'Go', 'To', 'Po'] : ['B', 'KB', 'MB', 'GB', 'TB', 'PB'];
}
// Fonction pour obtenir l'unité de vitesse selon la langue
function getSpeedUnit() {
const lang = translations['_language'] || navigator.language.substring(0, 2);
return lang === 'fr' ? 'Mo/s' : 'MB/s';
}
// Fonction pour formater une taille en octets
function formatSize(bytes) {
if (!bytes || bytes === 0) return 'N/A';
const units = getSizeUnits();
let size = bytes;
let unitIndex = 0;
while (size >= 1024 && unitIndex < units.length - 1) {
size /= 1024;
unitIndex++;
}
return `${size.toFixed(1)} ${units[unitIndex]}`;
}
// Appliquer les traductions à tous les éléments marqués
function applyTranslations() {
// Mettre à jour le titre de la page
@@ -281,6 +309,9 @@
// Restaurer l'état depuis l'URL au chargement
window.addEventListener('DOMContentLoaded', function() {
// Load saved filters first
loadSavedFilters();
const path = window.location.pathname;
if (path.startsWith('/platform/')) {
@@ -450,9 +481,130 @@
// Filter state: Map of region -> 'include' or 'exclude'
let regionFilters = new Map();
// Checkbox filter states (stored globally to restore after page changes)
let savedHideNonRelease = false;
let savedOneRomPerGame = false;
let savedRegexMode = false;
// Region priority order for "One ROM Per Game" (customizable)
let regionPriorityOrder = JSON.parse(localStorage.getItem('regionPriorityOrder')) ||
['USA', 'Canada', 'World', 'Europe', 'Japan', 'Other'];
['USA', 'Canada', 'Europe', 'France', 'Germany', 'Japan', 'Korea', 'World', 'Other'];
// Save filters to backend
async function saveFiltersToBackend() {
try {
const regionFiltersObj = {};
regionFilters.forEach((mode, region) => {
regionFiltersObj[region] = mode;
});
// Update saved states from checkboxes if they exist
if (document.getElementById('hide-non-release')) {
savedHideNonRelease = document.getElementById('hide-non-release').checked;
}
if (document.getElementById('one-rom-per-game')) {
savedOneRomPerGame = document.getElementById('one-rom-per-game').checked;
}
if (document.getElementById('regex-mode')) {
savedRegexMode = document.getElementById('regex-mode').checked;
}
const response = await fetch('/api/save_filters', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
region_filters: regionFiltersObj,
hide_non_release: savedHideNonRelease,
one_rom_per_game: savedOneRomPerGame,
regex_mode: savedRegexMode,
region_priority: regionPriorityOrder
})
});
const data = await response.json();
if (!data.success) {
console.warn('Failed to save filters:', data.error);
}
} catch (error) {
console.warn('Failed to save filters:', error);
}
}
// Load saved filters from settings
async function loadSavedFilters() {
try {
const response = await fetch('/api/settings');
const data = await response.json();
if (data.success && data.settings.game_filters) {
const filters = data.settings.game_filters;
// Load region filters
if (filters.region_filters) {
regionFilters.clear();
Object.entries(filters.region_filters).forEach(([region, mode]) => {
regionFilters.set(region, mode);
});
}
// Load region priority
if (filters.region_priority) {
regionPriorityOrder = filters.region_priority;
localStorage.setItem('regionPriorityOrder', JSON.stringify(regionPriorityOrder));
}
// Save checkbox states to global variables
savedHideNonRelease = filters.hide_non_release || false;
savedOneRomPerGame = filters.one_rom_per_game || false;
savedRegexMode = filters.regex_mode || false;
// Load checkboxes when they exist (in games view)
if (document.getElementById('hide-non-release')) {
document.getElementById('hide-non-release').checked = savedHideNonRelease;
}
if (document.getElementById('one-rom-per-game')) {
document.getElementById('one-rom-per-game').checked = savedOneRomPerGame;
}
if (document.getElementById('regex-mode')) {
document.getElementById('regex-mode').checked = savedRegexMode;
}
}
} catch (error) {
console.warn('Failed to load saved filters:', error);
}
}
// Restore filter button states in the UI
function restoreFilterStates() {
// Restore region button states
regionFilters.forEach((mode, region) => {
const btn = document.querySelector(`.region-btn[data-region="${region}"]`);
if (btn) {
if (mode === 'include') {
btn.classList.add('active');
btn.classList.remove('excluded');
} else if (mode === 'exclude') {
btn.classList.remove('active');
btn.classList.add('excluded');
}
}
});
// Restore checkbox states
if (document.getElementById('hide-non-release')) {
document.getElementById('hide-non-release').checked = savedHideNonRelease;
}
if (document.getElementById('one-rom-per-game')) {
document.getElementById('one-rom-per-game').checked = savedOneRomPerGame;
}
if (document.getElementById('regex-mode')) {
document.getElementById('regex-mode').checked = savedRegexMode;
}
// Apply filters to display the games correctly
applyAllFilters();
}
// Helper: Extract region(s) from game name - returns array of regions
function getGameRegions(gameName) {
@@ -462,12 +614,16 @@
// Common region patterns - check all, not just first match
// Handle both "(USA)" and "(USA, Europe)" formats
if (name.includes('USA') || name.includes('US)')) regions.push('USA');
if (name.includes('CANADA')) regions.push('Canada');
if (name.includes('EUROPE') || name.includes('EU)')) regions.push('Europe');
if (name.includes('FRANCE') || name.includes('FR)')) regions.push('France');
if (name.includes('GERMANY') || name.includes('DE)')) regions.push('Germany');
if (name.includes('JAPAN') || name.includes('JP)') || name.includes('JPN)')) regions.push('Japan');
if (name.includes('KOREA') || name.includes('KR)')) regions.push('Korea');
if (name.includes('WORLD')) regions.push('World');
// Check for other regions
if (name.match(/\b(AUSTRALIA|ASIA|KOREA|BRAZIL|CHINA|RUSSIA|SCANDINAVIA|SPAIN|FRANCE|GERMANY|ITALY)\b/)) {
// Check for other regions (excluding the ones above)
if (name.match(/\b(AUSTRALIA|ASIA|BRAZIL|CHINA|RUSSIA|SCANDINAVIA|SPAIN|ITALY)\b/)) {
if (!regions.includes('Other')) regions.push('Other');
}
@@ -550,7 +706,10 @@
if (region === 'CANADA' && name.includes('CANADA')) return i;
if (region === 'WORLD' && name.includes('WORLD')) return i;
if (region === 'EUROPE' && (name.includes('EUROPE') || name.includes('EU)'))) return i;
if (region === 'FRANCE' && (name.includes('FRANCE') || name.includes('FR)'))) return i;
if (region === 'GERMANY' && (name.includes('GERMANY') || name.includes('DE)'))) return i;
if (region === 'JAPAN' && (name.includes('JAPAN') || name.includes('JP)') || name.includes('JPN)'))) return i;
if (region === 'KOREA' && (name.includes('KOREA') || name.includes('KR)'))) return i;
}
return regionPriorityOrder.length; // Other regions (lowest priority)
@@ -578,6 +737,7 @@
[regionPriorityOrder[idx-1], regionPriorityOrder[idx]];
saveRegionPriorityOrder();
renderRegionPriorityConfig();
saveFiltersToBackend();
}
}
@@ -589,14 +749,16 @@
[regionPriorityOrder[idx+1], regionPriorityOrder[idx]];
saveRegionPriorityOrder();
renderRegionPriorityConfig();
saveFiltersToBackend();
}
}
// Reset region priority to default
function resetRegionPriority() {
regionPriorityOrder = ['USA', 'Canada', 'World', 'Europe', 'Japan', 'Other'];
regionPriorityOrder = ['USA', 'Canada', 'Europe', 'France', 'Germany', 'Japan', 'Korea', 'World', 'Other'];
saveRegionPriorityOrder();
renderRegionPriorityConfig();
saveFiltersToBackend();
}
// Render region priority configuration UI
@@ -613,11 +775,11 @@
<span style="font-weight: bold; color: #666; min-width: 25px;">${idx + 1}.</span>
<span style="flex: 1; font-weight: 500;">${region}</span>
<button onclick="moveRegionUp('${region}')"
style="padding: 4px 8px; border: 1px solid #ccc; background: white; cursor: pointer; border-radius: 3px;"
${idx === 0 ? 'disabled' : ''}></button>
style="padding: 4px 8px; border: 1px solid #ccc; background: white; cursor: pointer; border-radius: 3px; font-size: 14px;"
${idx === 0 ? 'disabled' : ''}>🔼</button>
<button onclick="moveRegionDown('${region}')"
style="padding: 4px 8px; border: 1px solid #ccc; background: white; cursor: pointer; border-radius: 3px;"
${idx === regionPriorityOrder.length - 1 ? 'disabled' : ''}></button>
style="padding: 4px 8px; border: 1px solid #ccc; background: white; cursor: pointer; border-radius: 3px; font-size: 14px;"
${idx === regionPriorityOrder.length - 1 ? 'disabled' : ''}>🔽</button>
</div>
`;
});
@@ -678,14 +840,15 @@
}
applyAllFilters();
saveFiltersToBackend();
}
// Apply all filters
function applyAllFilters() {
const searchInput = document.getElementById('game-search');
const searchTerm = searchInput ? searchInput.value : '';
const hideNonRelease = document.getElementById('hide-non-release')?.checked || false;
const regexMode = document.getElementById('regex-mode')?.checked || false;
const hideNonRelease = document.getElementById('hide-non-release')?.checked || savedHideNonRelease;
const regexMode = document.getElementById('regex-mode')?.checked || savedRegexMode;
const items = document.querySelectorAll('.game-item');
let visibleCount = 0;
@@ -776,7 +939,7 @@
});
// Apply one-rom-per-game filter (after other filters)
const oneRomPerGame = document.getElementById('one-rom-per-game')?.checked || false;
const oneRomPerGame = document.getElementById('one-rom-per-game')?.checked || savedOneRomPerGame;
if (oneRomPerGame) {
// Group currently visible games by base name
const gameGroups = new Map();
@@ -1004,22 +1167,26 @@
<div class="filter-row">
<span class="filter-label">${t('web_filter_region')}:</span>
<button class="region-btn" data-region="USA" onclick="toggleRegionFilter('USA')"><img src="https://images.emojiterra.com/google/noto-emoji/unicode-16.0/color/svg/1f1fa-1f1f8.svg" style="width:16px;height:16px" /> USA</button>
<button class="region-btn" data-region="Europe" onclick="toggleRegionFilter('Europe')"><img src="https://images.emojiterra.com/google/noto-emoji/unicode-16.0/color/svg/1f1ea-1f1fa.svg" style="width:16px;height:16px" /> Europe</button>
<button class="region-btn" data-region="Canada" onclick="toggleRegionFilter('Canada')"><img src="https://images.emojiterra.com/google/noto-emoji/unicode-16.0/color/svg/1f1e8-1f1e6.svg" style="width:16px;height:16px" /> Canada</button>
<button class="region-btn" data-region="Europe" onclick="toggleRegionFilter('Europe')"><img src="https://images.emojiterra.com/google/noto-emoji/unicode-16.0/color/svg/1f1ea-1f1fa.svg" style="width:16px;height:16px" /> Europe</button>
<button class="region-btn" data-region="France" onclick="toggleRegionFilter('France')"><img src="https://images.emojiterra.com/google/noto-emoji/unicode-16.0/color/svg/1f1eb-1f1f7.svg" style="width:16px;height:16px" /> France</button>
<button class="region-btn" data-region="Germany" onclick="toggleRegionFilter('Germany')"><img src="https://images.emojiterra.com/google/noto-emoji/unicode-16.0/color/svg/1f1e9-1f1ea.svg" style="width:16px;height:16px" /> Germany</button>
<button class="region-btn" data-region="Japan" onclick="toggleRegionFilter('Japan')"><img src="https://images.emojiterra.com/google/noto-emoji/unicode-16.0/color/svg/1f1ef-1f1f5.svg" style="width:16px;height:16px" /> Japan</button>
<button class="region-btn" data-region="Korea" onclick="toggleRegionFilter('Korea')"><img src="https://images.emojiterra.com/google/noto-emoji/unicode-16.0/color/svg/1f1f0-1f1f7.svg" style="width:16px;height:16px" /> Korea</button>
<button class="region-btn" data-region="World" onclick="toggleRegionFilter('World')">🌍 World</button>
<button class="region-btn" data-region="Other" onclick="toggleRegionFilter('Other')">🌐 Other</button>
</div>
<div class="filter-row">
<label class="filter-checkbox">
<input type="checkbox" id="hide-non-release" onchange="applyAllFilters()">
<input type="checkbox" id="hide-non-release" onchange="applyAllFilters(); saveFiltersToBackend();">
<span>${t('web_filter_hide_non_release')}</span>
</label>
<label class="filter-checkbox">
<input type="checkbox" id="regex-mode" onchange="applyAllFilters()">
<input type="checkbox" id="regex-mode" onchange="applyAllFilters(); saveFiltersToBackend();">
<span>${t('web_filter_regex_mode')}</span>
</label>
<label class="filter-checkbox">
<input type="checkbox" id="one-rom-per-game" onchange="applyAllFilters()">
<input type="checkbox" id="one-rom-per-game" onchange="applyAllFilters(); saveFiltersToBackend();">
<span>${t('web_filter_one_rom_per_game')} (<span id="region-priority-display">USA → Canada → World → Europe → Japan → Other</span>)</span>
<button onclick="showRegionPriorityConfig()" style="margin-left: 8px; padding: 2px 8px; font-size: 0.9em; background: #666; color: white; border: none; border-radius: 3px; cursor: pointer;" title="${t('web_filter_configure_priority')}">⚙️</button>
</label>
@@ -1054,6 +1221,9 @@
`;
container.innerHTML = html;
// Restore filter states from loaded settings
restoreFilterStates();
// Appliquer le tri par défaut (A-Z)
sortGames(currentGameSort);
@@ -1102,8 +1272,8 @@
// Afficher un toast de succès (pas de redirection de page)
const toastMsg = mode === 'queue'
? `📋 "${gameName}" ajouté à la queue`
: `⬇️ Téléchargement de "${gameName}" lancé`;
? `📋 "${gameName}" ${t('web_added_to_queue')}`
: `⬇️ ${t('web_downloading')}: "${gameName}"`;
showToast(toastMsg, 'success', 3000);
} else {
@@ -1198,7 +1368,7 @@
const speed = info.speed || 0;
// Utiliser game_name si disponible, sinon extraire de l'URL
let fileName = info.game_name || 'Téléchargement';
let fileName = info.game_name || t('web_downloading');
if (!info.game_name) {
try {
fileName = decodeURIComponent(url.split('/').pop());
@@ -1224,11 +1394,11 @@
</div>
<div style="display: flex; justify-content: space-between; margin-top: 5px; font-size: 0.9em;">
<span>${status} - ${percent.toFixed(1)}%</span>
<span>${speed > 0 ? speed.toFixed(2) + ' Mo/s' : ''}</span>
<span>${speed > 0 ? speed.toFixed(2) + ' ' + getSpeedUnit() : ''}</span>
</div>
${total > 0 ? `<div style="font-size: 0.85em; color: #666;">${(downloaded / 1024 / 1024).toFixed(1)} Mo / ${(total / 1024 / 1024).toFixed(1)} Mo</div>` : ''}
${total > 0 ? `<div style="font-size: 0.85em; color: #666;">${formatSize(downloaded)} / ${formatSize(total)}</div>` : ''}
<div style="margin-top: 3px; font-size: 0.85em; color: #666;">
📅 Démarré: ${info.timestamp || 'N/A'}
📅 ${t('web_started')}: ${info.timestamp || 'N/A'}
</div>
</div>
</div>
@@ -1264,10 +1434,10 @@
const percent = info.progress_percent || 0;
const downloaded = info.downloaded_size || 0;
const total = info.total_size || 0;
const status = info.status || 'En cours';
const status = info.status || t('web_in_progress');
const speed = info.speed || 0;
let fileName = info.game_name || 'Téléchargement';
let fileName = info.game_name || t('web_downloading');
if (!info.game_name) {
try {
fileName = decodeURIComponent(url.split('/').pop());
@@ -1292,11 +1462,11 @@
</div>
<div style="display: flex; justify-content: space-between; margin-top: 5px; font-size: 0.9em;">
<span>${status} - ${percent.toFixed(1)}%</span>
<span>${speed > 0 ? speed.toFixed(2) + ' Mo/s' : ''}</span>
<span>${speed > 0 ? speed.toFixed(2) + ' ' + getSpeedUnit() : ''}</span>
</div>
${total > 0 ? `<div style="font-size: 0.85em; color: #666;">${(downloaded / 1024 / 1024).toFixed(1)} Mo / ${(total / 1024 / 1024).toFixed(1)} Mo</div>` : ''}
${total > 0 ? `<div style="font-size: 0.85em; color: #666;">${formatSize(downloaded)} / ${formatSize(total)}</div>` : ''}
<div style="margin-top: 3px; font-size: 0.85em; color: #666;">
📅 Démarré: ${info.timestamp || 'N/A'}
📅 ${t('web_started')}: ${info.timestamp || 'N/A'}
</div>
</div>
</div>
@@ -1446,13 +1616,13 @@
// Si ce téléchargement n'était pas tracké et il est maintenant complété/erreur/etc
if (!trackedDownloads[gameKey]) {
if (status === 'Download_OK' || status === 'Completed') {
showToast(`✅ "${entry.game_name}" téléchargé avec succès!`, 'success', 4000);
showToast(`✅ "${entry.game_name}" ${t('web_download_success')}`, 'success', 4000);
trackedDownloads[gameKey] = 'completed';
} else if (status === 'Erreur' || status === 'error') {
showToast(`Erreur lors du téléchargement de "${entry.game_name}"`, 'error', 5000);
showToast(`${t('web_download_error_for')} "${entry.game_name}"`, 'error', 5000);
trackedDownloads[gameKey] = 'error';
} else if (status === 'Already_Present') {
showToast(` "${entry.game_name}" était déjà présent`, 'info', 3000);
showToast(` "${entry.game_name}" ${t('web_already_present')}`, 'info', 3000);
trackedDownloads[gameKey] = 'already_present';
} else if (status === 'Canceled') {
// Ne pas afficher de toast pour les téléchargements annulés
@@ -1510,8 +1680,8 @@
const isCanceled = status === 'Canceled';
const isAlreadyPresent = status === 'Already_Present';
const isQueued = status === 'Queued';
const isDownloading = status === 'Downloading' || status === 'Téléchargement' || status === 'Downloading' ||
status === 'Connecting' || status === 'Extracting' || status.startsWith('Try ');
const isDownloading = status === 'Downloading' || status === 'Connecting' ||
status === 'Extracting' || status.startsWith('Try ');
const isSuccess = status === 'Download_OK' || status === 'Completed';
// Déterminer l'icône et la couleur
@@ -1541,7 +1711,7 @@
statusText = statusDownloading;
}
const totalMo = h.total_size ? (h.total_size / 1024 / 1024).toFixed(1) : 'N/A';
const sizeFormatted = h.total_size ? formatSize(h.total_size) : 'N/A';
const platform = h.platform || 'N/A';
const timestamp = h.timestamp || 'N/A';
@@ -1559,7 +1729,7 @@
📦 ${platformLabel}: ${platform}
</div>
<div style="margin-top: 3px; font-size: 0.85em; color: #666;">
💾 ${sizeLabel}: ${totalMo} Mo
💾 ${sizeLabel}: ${sizeFormatted}
</div>
<div style="margin-top: 3px; font-size: 0.85em; color: #666;">
📅 Date: ${timestamp}
@@ -1744,12 +1914,12 @@
<h3 style="margin-top: 30px; margin-bottom: 15px;">RGSX Configuration ⚙️</h3>
<div style="margin-bottom: 20px; background: #f0f8ff; padding: 15px; border-radius: 8px; border: 2px solid #007bff;">
<label style="display: block; font-weight: bold; margin-bottom: 10px; font-size: 1.1em;">📁 ${t('web_settings_roms_folder')}</label>
<label style="display: block; margin-bottom: 10px; font-size: 1.1em;">📁 ${t('web_settings_roms_folder')}</label>
<div style="display: flex; gap: 10px; margin-bottom: 8px; flex-wrap: wrap;">
<input type="text" id="setting-roms-folder" value="${settings.roms_folder || ''}"
data-translate-placeholder="web_settings_roms_placeholder"
placeholder="${t('web_settings_roms_placeholder')}"
style="flex: 1; min-width: 200px; padding: 10px; border: 2px solid #ddd; border-radius: 5px; font-size: 16px;">
style="flex: 1; min-width: 200px;">
<button onclick="browseRomsFolder()"
style="background: linear-gradient(135deg, #007bff 0%, #0056b3 100%); color: white; border: none; padding: 10px 20px; border-radius: 5px; font-weight: bold; cursor: pointer; white-space: nowrap; flex-shrink: 0;">
📂 ${t('web_settings_browse')}
@@ -1764,8 +1934,8 @@
<div style="background: #f9f9f9; padding: 20px; border-radius: 8px;">
<div style="margin-bottom: 20px;">
<label style="display: block; font-weight: bold; margin-bottom: 5px;">🌍 ${t('web_settings_language')}</label>
<select id="setting-language" style="width: 100%; padding: 10px; border: 2px solid #ddd; border-radius: 5px; font-size: 16px;">
<label>🌍 ${t('web_settings_language')}</label>
<select id="setting-language">
<option value="en" ${settings.language === 'en' ? 'selected' : ''}>English</option>
<option value="fr" ${settings.language === 'fr' ? 'selected' : ''}>Français</option>
<option value="es" ${settings.language === 'es' ? 'selected' : ''}>Español</option>
@@ -1776,23 +1946,22 @@
</div>
<div style="margin-bottom: 20px;">
<label style="display: flex; align-items: center; cursor: pointer;">
<input type="checkbox" id="setting-music" ${settings.music_enabled ? 'checked' : ''}
style="width: 20px; height: 20px; margin-right: 10px;">
<span style="font-weight: bold;">🎵 ${t('web_settings_music')}</span>
<label class="checkbox-label">
<input type="checkbox" id="setting-music" ${settings.music_enabled ? 'checked' : ''}>
<span>🎵 ${t('web_settings_music')}</span>
</label>
</div>
<div style="margin-bottom: 20px;">
<label style="display: block; font-weight: bold; margin-bottom: 5px;">🔤 ${t('web_settings_font_scale')} (${settings.accessibility?.font_scale || 1.0})</label>
<label>🔤 ${t('web_settings_font_scale')} (${settings.accessibility?.font_scale || 1.0})</label>
<input type="range" id="setting-font-scale" min="0.5" max="2.0" step="0.1"
value="${settings.accessibility?.font_scale || 1.0}"
style="width: 100%;">
</div>
<div style="margin-bottom: 20px;">
<label style="display: block; font-weight: bold; margin-bottom: 5px;">📐 ${t('web_settings_grid')}</label>
<select id="setting-grid" style="width: 100%; padding: 10px; border: 2px solid #ddd; border-radius: 5px; font-size: 16px;">
<label>📐 ${t('web_settings_grid')}</label>
<select id="setting-grid">
<option value="3x3" ${settings.display?.grid === '3x3' ? 'selected' : ''}>3x3</option>
<option value="3x4" ${settings.display?.grid === '3x4' ? 'selected' : ''}>3x4</option>
<option value="4x3" ${settings.display?.grid === '4x3' ? 'selected' : ''}>4x3</option>
@@ -1801,54 +1970,50 @@
</div>
<div style="margin-bottom: 20px;">
<label style="display: block; font-weight: bold; margin-bottom: 5px;">🖋️ ${t('web_settings_font_family')}</label>
<select id="setting-font-family" style="width: 100%; padding: 10px; border: 2px solid #ddd; border-radius: 5px; font-size: 16px;">
<label>🖋️ ${t('web_settings_font_family')}</label>
<select id="setting-font-family">
<option value="pixel" ${settings.display?.font_family === 'pixel' ? 'selected' : ''}>Pixel</option>
<option value="dejavu" ${settings.display?.font_family === 'dejavu' ? 'selected' : ''}>DejaVu</option>
</select>
</div>
<div style="margin-bottom: 20px;">
<label style="display: flex; align-items: center; cursor: pointer;">
<input type="checkbox" id="setting-symlink" ${settings.symlink?.enabled ? 'checked' : ''}
style="width: 20px; height: 20px; margin-right: 10px;">
<span style="font-weight: bold;">🔗 ${t('web_settings_symlink')}</span>
<label class="checkbox-label">
<input type="checkbox" id="setting-symlink" ${settings.symlink?.enabled ? 'checked' : ''}>
<span>🔗 ${t('web_settings_symlink')}</span>
</label>
</div>
<div style="margin-bottom: 20px;">
<label style="display: block; font-weight: bold; margin-bottom: 5px;">📦 ${t('web_settings_source_mode')}</label>
<select id="setting-sources-mode" style="width: 100%; padding: 10px; border: 2px solid #ddd; border-radius: 5px; font-size: 16px;">
<label>📦 ${t('web_settings_source_mode')}</label>
<select id="setting-sources-mode">
<option value="rgsx" ${settings.sources?.mode === 'rgsx' ? 'selected' : ''}>RGSX (default)</option>
<option value="custom" ${settings.sources?.mode === 'custom' ? 'selected' : ''}>Custom</option>
</select>
</div>
<div style="margin-bottom: 20px;">
<label style="display: block; font-weight: bold; margin-bottom: 5px;">🔗 ${t('web_settings_custom_url')}</label>
<label>🔗 ${t('web_settings_custom_url')}</label>
<input type="text" id="setting-custom-url" value="${settings.sources?.custom_url || ''}"
data-translate-placeholder="web_settings_custom_url_placeholder"
placeholder="${t('web_settings_custom_url_placeholder')}"
style="width: 100%; padding: 10px; border: 2px solid #ddd; border-radius: 5px; font-size: 16px;">
placeholder="${t('web_settings_custom_url_placeholder')}">
</div>
<div style="margin-bottom: 20px;">
<label style="display: flex; align-items: center; cursor: pointer;">
<input type="checkbox" id="setting-show-unsupported" ${settings.show_unsupported_platforms ? 'checked' : ''}
style="width: 20px; height: 20px; margin-right: 10px;">
<span style="font-weight: bold;">👀 ${showUnsupportedLabel}</span>
<label class="checkbox-label">
<input type="checkbox" id="setting-show-unsupported" ${settings.show_unsupported_platforms ? 'checked' : ''}>
<span>👀 ${showUnsupportedLabel}</span>
</label>
</div>
<div style="margin-bottom: 20px;">
<label style="display: flex; align-items: center; cursor: pointer;">
<input type="checkbox" id="setting-allow-unknown" ${settings.allow_unknown_extensions ? 'checked' : ''}
style="width: 20px; height: 20px; margin-right: 10px;">
<span style="font-weight: bold;">⚠️ ${allowUnknownLabel}</span>
<label class="checkbox-label">
<input type="checkbox" id="setting-allow-unknown" ${settings.allow_unknown_extensions ? 'checked' : ''}>
<span>⚠️ ${allowUnknownLabel}</span>
</label>
</div>
<button onclick="saveSettings()" style="width: 100%; background: linear-gradient(135deg, #28a745 0%, #20c997 100%); color: white; border: none; padding: 15px; border-radius: 8px; font-size: 18px; font-weight: bold; cursor: pointer; margin-top: 10px;">
<button id="save-settings-btn" style="width: 100%; background: linear-gradient(135deg, #28a745 0%, #20c997 100%); color: white; border: none; padding: 15px; border-radius: 8px; font-size: 18px; font-weight: bold; cursor: pointer; margin-top: 10px;">
💾 ${t('web_settings_save')}
</button>
</div>
@@ -1860,14 +2025,31 @@
label.textContent = `🔤 ${t('web_settings_font_scale')} (${e.target.value})`;
});
// Attacher l'événement de sauvegarde au bouton
document.getElementById('save-settings-btn').addEventListener('click', saveSettings);
} catch (error) {
container.innerHTML = `<p style="color:red;">${t('web_error')}: ${error.message}</p>`;
}
}
// Sauvegarder les settings
async function saveSettings() {
async function saveSettings(event) {
// Désactiver le bouton pendant la sauvegarde
const saveButton = event?.target;
const originalText = saveButton?.textContent;
if (saveButton) {
saveButton.disabled = true;
saveButton.textContent = '⏳ Saving...';
}
try {
// Collect region filters
const regionFiltersObj = {};
regionFilters.forEach((mode, region) => {
regionFiltersObj[region] = mode;
});
const settings = {
language: document.getElementById('setting-language').value,
music_enabled: document.getElementById('setting-music').checked,
@@ -1887,7 +2069,14 @@
},
show_unsupported_platforms: document.getElementById('setting-show-unsupported').checked,
allow_unknown_extensions: document.getElementById('setting-allow-unknown').checked,
roms_folder: document.getElementById('setting-roms-folder').value.trim()
roms_folder: document.getElementById('setting-roms-folder').value.trim(),
game_filters: {
region_filters: regionFiltersObj,
hide_non_release: document.getElementById('hide-non-release')?.checked || savedHideNonRelease,
one_rom_per_game: document.getElementById('one-rom-per-game')?.checked || savedOneRomPerGame,
regex_mode: document.getElementById('regex-mode')?.checked || savedRegexMode,
region_priority: regionPriority
}
};
const response = await fetch('/api/settings', {
@@ -1899,13 +2088,23 @@
const data = await response.json();
if (data.success) {
// Réactiver le bouton
if (saveButton) {
saveButton.disabled = false;
saveButton.textContent = originalText;
}
// Afficher le dialogue de confirmation de redémarrage
showRestartDialog();
} else {
throw new Error(data.error || t('web_error_unknown'));
}
} catch (error) {
alert('❌ ' + t('web_error_save_settings', error.message));
// Réactiver le bouton en cas d'erreur
if (saveButton) {
saveButton.disabled = false;
saveButton.textContent = originalText;
}
alert('❌ ' + t('web_error_save_settings') + ': ' + error.message);
}
}

View File

@@ -34,6 +34,14 @@ logger = logging.getLogger(__name__)
logging.getLogger("urllib3").setLevel(logging.WARNING)
logging.getLogger("requests").setLevel(logging.WARNING)
# Helper pour vérifier si pygame.mixer est disponible
def is_mixer_available():
"""Vérifie si pygame.mixer est disponible et initialisé."""
try:
return pygame is not None and hasattr(pygame, 'mixer') and pygame.mixer.get_init() is not None
except (AttributeError, NotImplementedError):
return False
# Liste globale pour stocker les systèmes avec une erreur 404
unavailable_systems = []
@@ -65,7 +73,8 @@ def restart_application(delay_ms: int = 2000):
if int(delay_ms) <= 0:
try:
try:
pygame.mixer.music.stop()
if is_mixer_available():
pygame.mixer.music.stop()
except Exception:
pass
try:
@@ -300,6 +309,176 @@ def toggle_web_service_at_boot(enable: bool):
return (False, error_msg)
def toggle_custom_dns_at_boot(enable: bool):
"""Active ou désactive le service custom DNS au démarrage de Batocera.
Args:
enable: True pour activer, False pour désactiver
Returns:
tuple: (success: bool, message: str)
"""
try:
# Vérifier si on est sur un système compatible (Linux avec batocera-services)
if config.OPERATING_SYSTEM != "Linux":
return (False, "Custom DNS service is only available on Batocera/Linux systems")
services_dir = "/userdata/system/services"
service_file = os.path.join(services_dir, "custom_dns")
source_file = os.path.join(config.APP_FOLDER, "assets", "progs", "custom_dns")
if enable:
# Mode ENABLE
logger.debug("Activation du service custom DNS au démarrage...")
# 1. Créer le dossier services s'il n'existe pas
try:
os.makedirs(services_dir, exist_ok=True)
logger.debug(f"Dossier services vérifié/créé: {services_dir}")
except Exception as e:
error_msg = f"Failed to create services directory: {str(e)}"
logger.error(error_msg)
return (False, error_msg)
# 2. Copier le fichier custom_dns
try:
if not os.path.exists(source_file):
error_msg = f"Source service file not found: {source_file}"
logger.error(error_msg)
return (False, error_msg)
shutil.copy2(source_file, service_file)
os.chmod(service_file, 0o755) # Rendre exécutable
logger.debug(f"Fichier service copié et rendu exécutable: {service_file}")
except Exception as e:
error_msg = f"Failed to copy service file: {str(e)}"
logger.error(error_msg)
return (False, error_msg)
# 3. Activer le service avec batocera-services
try:
result = subprocess.run(
['batocera-services', 'enable', 'custom_dns'],
capture_output=True,
text=True,
timeout=10
)
if result.returncode != 0:
error_msg = f"batocera-services enable failed: {result.stderr}"
logger.error(error_msg)
return (False, error_msg)
logger.debug(f"Service activé: {result.stdout}")
except FileNotFoundError:
error_msg = "batocera-services command not found"
logger.error(error_msg)
return (False, error_msg)
except Exception as e:
error_msg = f"Failed to enable service: {str(e)}"
logger.error(error_msg)
return (False, error_msg)
# 4. Démarrer le service immédiatement
try:
result = subprocess.run(
['batocera-services', 'start', 'custom_dns'],
capture_output=True,
text=True,
timeout=10
)
if result.returncode != 0:
# Le service peut ne pas démarrer si déjà en cours, ce n'est pas grave
logger.warning(f"batocera-services start warning: {result.stderr}")
else:
logger.debug(f"Service démarré: {result.stdout}")
except Exception as e:
logger.warning(f"Failed to start service (non-critical): {str(e)}")
success_msg = _("settings_custom_dns_success_enabled") if _ else "Custom DNS enabled at boot"
logger.info(success_msg)
# Sauvegarder l'état dans rgsx_settings.json
settings = load_rgsx_settings()
settings["custom_dns_at_boot"] = True
save_rgsx_settings(settings)
return (True, success_msg)
else:
# Mode DISABLE
logger.debug("Désactivation du service custom DNS au démarrage...")
# 1. Désactiver le service avec batocera-services
try:
result = subprocess.run(
['batocera-services', 'disable', 'custom_dns'],
capture_output=True,
text=True,
timeout=10
)
if result.returncode != 0:
error_msg = f"batocera-services disable failed: {result.stderr}"
logger.error(error_msg)
return (False, error_msg)
logger.debug(f"Service désactivé: {result.stdout}")
except FileNotFoundError:
error_msg = "batocera-services command not found"
logger.error(error_msg)
return (False, error_msg)
except Exception as e:
error_msg = f"Failed to disable service: {str(e)}"
logger.error(error_msg)
return (False, error_msg)
# 2. Arrêter le service immédiatement
try:
result = subprocess.run(
['batocera-services', 'stop', 'custom_dns'],
capture_output=True,
text=True,
timeout=10
)
if result.returncode != 0:
logger.warning(f"batocera-services stop warning: {result.stderr}")
else:
logger.debug(f"Service arrêté: {result.stdout}")
except Exception as e:
logger.warning(f"Failed to stop service (non-critical): {str(e)}")
success_msg = _("settings_custom_dns_success_disabled") if _ else "✓ Custom DNS disabled at boot"
logger.info(success_msg)
# Sauvegarder l'état dans rgsx_settings.json
settings = load_rgsx_settings()
settings["custom_dns_at_boot"] = False
save_rgsx_settings(settings)
return (True, success_msg)
except Exception as e:
error_msg = f"Unexpected error: {str(e)}"
logger.exception(error_msg)
return (False, error_msg)
def check_custom_dns_status():
"""Vérifie si le service custom DNS est activé au démarrage.
Returns:
bool: True si activé, False sinon
"""
try:
if config.OPERATING_SYSTEM != "Linux":
return False
# Lire l'état depuis rgsx_settings.json
settings = load_rgsx_settings()
return settings.get("custom_dns_at_boot", False)
except Exception as e:
logger.debug(f"Failed to check custom DNS status: {e}")
return False
_extensions_cache = None # type: ignore
_extensions_json_regenerated = False
@@ -1983,8 +2162,9 @@ def handle_xbox(dest_dir, iso_files, url=None):
def play_random_music(music_files, music_folder, current_music=None):
if not getattr(config, "music_enabled", True):
pygame.mixer.music.stop()
if not getattr(config, "music_enabled", True) or not is_mixer_available():
if is_mixer_available():
pygame.mixer.music.stop()
return current_music
if music_files:
# Éviter de rejouer la même musique consécutivement
@@ -1997,11 +2177,12 @@ def play_random_music(music_files, music_folder, current_music=None):
def load_and_play_music():
try:
pygame.mixer.music.load(music_path)
pygame.mixer.music.set_volume(0.5)
pygame.mixer.music.play(loops=0) # Jouer une seule fois
pygame.mixer.music.set_endevent(pygame.USEREVENT + 1) # Événement de fin
set_music_popup(music_file) # Afficher le nom de la musique dans la popup
if is_mixer_available():
pygame.mixer.music.load(music_path)
pygame.mixer.music.set_volume(0.5)
pygame.mixer.music.play(loops=0) # Jouer une seule fois
pygame.mixer.music.set_endevent(pygame.USEREVENT + 1) # Événement de fin
set_music_popup(music_file) # Afficher le nom de la musique dans la popup
except Exception as e:
logger.error(f"Erreur lors du chargement de la musique {music_path}: {str(e)}")

View File

@@ -1,3 +1,3 @@
{
"version": "2.3.1.9.1"
"version": "2.3.2.7"
}