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...

16 Commits

Author SHA1 Message Date
skymike03
08f3e64d2a v2.4.0.2 (2026.01.14)
- correct some bugs/errors on display and logging functionality; update language files with new options
2026-01-14 20:25:47 +01:00
RGS
4968af2da9 Update image source in README.md 2026-01-07 14:48:30 +01:00
skymike03
920914b374 v2.4.0.1 (2026.01.07 bis)
- remove windowed mode (useless)
2026-01-07 14:36:00 +01:00
skymike03
a326cb0b67 Merge branch 'main' of https://github.com/RetroGameSets/RGSX 2026-01-07 14:25:18 +01:00
skymike03
c9fdf93221 v2.4.0.0 (2026.01.07)
- add performance mode to disable some 3d effects for a better experience on low-end devices
- multi screen support (choose default screen in Pause>Display menu )
- update windows launcher for retrobat
- ignore some useless warnings
- Merge pull request [#34](https://github.com/RetroGameSets/RGSX/issues/34) from aaronson2012/start-menu-fix
(feat: enable circular navigation for pause menu options)
2026-01-07 14:25:15 +01:00
RGS
184a8c64fe Update troubleshooting steps for app crashes 2026-01-03 16:37:17 +01:00
RGS
9a2e4ce0db Merge pull request #34 from aaronson2012/start-menu-fix
feat: enable circular navigation for pause menu options
2025-12-06 13:06:31 +01:00
Jacob Christie
73eceeb777 feat: enable circular navigation for pause menu options 2025-12-06 05:26:16 -06:00
RGS
2fcc4ca6df Update README to include troubleshooting link
Added a link to the troubleshooting section in the README.
2025-11-25 19:54:03 +01:00
RGS
2ed889540b Enhance troubleshooting section in README
Updated troubleshooting solutions for controls and games visibility issues.
2025-11-25 19:50:20 +01:00
skymike03
e9a610b5dd v2.3.3.3
- Enhance download queue functionality to stop download, continue queue, remove games  and update related UI options
2025-11-25 19:21:12 +01:00
skymike03
bd3b885736 v2.3.3.2
- Fix French print statements for consistency in output messages
- improve filtering  in game list to be permanent, even in search mode, and more efficient for games that have foreign language on other region
2025-11-25 18:40:13 +01:00
skymike03
1592671ddc v2.3.3.1 (2025.11.24)
- correct menu control handling bug
- enhance UI elements for improved user experience
2025-11-24 22:31:53 +01:00
skymike03
4e029aabf1 Remove unnecessary files from RGSX package builds to streamline release process 2025-11-24 13:16:52 +01:00
skymike03
970fcaf197 Update installation instructions for clarity and add manual update notes 2025-11-24 13:14:30 +01:00
skymike03
ff30e6d297 v2.3.3.0 (2025.11.23)
- add a workaround to github update checking
2025-11-23 16:00:38 +01:00
18 changed files with 1544 additions and 501 deletions

View File

@@ -30,16 +30,9 @@ jobs:
zip -r "../../dist/RGSX_update_latest.zip" . \
-x "logs/*" \
"logs/**" \
"images/*" \
"images/**" \
"games/*" \
"games/**" \
"scripts/*" \
"scripts/**" \
"__pycache__/*" \
"__pycache__/**" \
"*.pyc" \
"sources.json" \
"*.log"
cd ../..
@@ -52,16 +45,9 @@ jobs:
zip -r "dist/RGSX_full_latest.zip" ports windows \
-x "ports/RGSX/logs/*" \
"ports/RGSX/logs/**" \
"ports/RGSX/images/*" \
"ports/RGSX/images/**" \
"ports/RGSX/games/*" \
"ports/RGSX/games/**" \
"ports/RGSX/scripts/*" \
"ports/RGSX/scripts/**" \
"ports/RGSX/__pycache__/*" \
"ports/RGSX/__pycache__/**" \
"ports/RGSX/*.pyc" \
"ports/RGSX/sources.json" \
"ports/RGSX/*.log" \
"windows/logs/*" \
"windows/*.xml" \
@@ -88,12 +74,12 @@ jobs:
## 📥 Automatic Installation (Only for batocera Knulli)
### ON PC :
### ON PC , NUC, SteamDeck or any x86_64 based:
1. Open File Manager (F1) then "Applications" and launch xterm
2. Use the command line `curl -L bit.ly/rgsx-install | sh`
3. Launch RGSX from "Ports" menu
### ON RASPBERRY/ARM SBC / HANDHELD :
### ON RASPBERRY/ ARM based SBC / HANDHELD :
1. Connect your device with SSH on a computer/smartphone connected to same network (ssh root@IPADDRESS , pass:linux)
2. Use the command line `curl -L bit.ly/rgsx-install | sh`
3. Launch RGSX from "Ports" menu
@@ -111,17 +97,12 @@ jobs:
3. Launch RGSX from system "Windows"
## 📥 Manual Update (you shouldn't need to do this as RGSX updates automatically on each start)
#### Batocera/Knulli
## 📥 Manual Update (only if automatic doesn't work for some obcure reason)
#### Batocera/Knulli/Retrobat
1. Download latest update : https://github.com/RetroGameSets/RGSX/releases/latest/download/RGSX_update_latest.zip
2. Extract only PORTS folder in `/userdata/roms/`
3. Launch RGSX from the Ports menu
#### Retrobat
1. Download latest update : https://github.com/RetroGameSets/RGSX/releases/latest/download/RGSX_update_latest.zip
2. Extract all folders in your Retrobat\roms folder
3. Launch RGSX from system "Windows"
2. Extract zip content on in `/userdata/roms/ports/RGSX`
3. Launch RGSX
### 📖 Documentation

View File

@@ -1,11 +1,11 @@
# 🎮 Retro Game Sets Xtra (RGSX)
**[Discord Support](https://discord.gg/Vph9jwg3VV)** • **[Installation](#-installation)** • **[French Documentation](https://github.com/RetroGameSets/RGSX/blob/main/README_FR.md)**
**[Discord Support](https://discord.gg/Vph9jwg3VV)** • **[Installation](#-installation)** • **[French Documentation](https://github.com/RetroGameSets/RGSX/blob/main/README_FR.md)****[Troubleshoot / Common Errors](https://github.com/RetroGameSets/RGSX#%EF%B8%8F-troubleshooting)** •
A free, user-friendly ROM downloader for Batocera, Knulli, and RetroBat with multi-source support.
<p align="center">
<img width="69%" alt="platform menu" src="https://github.com/user-attachments/assets/4464b57b-06a8-45e9-a411-cc12b421545a" />
<img width="69%" alt="main" src="https://github.com/user-attachments/assets/a98f1189-9a50-4cc3-b588-3f85245640d8" />
<img width="30%" alt="controls help" src="https://github.com/user-attachments/assets/38cac7e6-14f2-4e83-91da-0679669822ee" />
</p>
<p align="center">
@@ -201,11 +201,12 @@ RGSX includes a web interface that launched automatically when using RGSX for re
| Issue | Solution |
|-------|----------|
| Controls not working | Delete `/saves/ports/rgsx/controls.json` + restart |
| Games not showing | Pause Menu > Games > Update Game Cache |
| Download stuck | Check API keys in `/saves/ports/rgsx/` |
| App crashes | Check `/roms/ports/RGSX/logs/RGSX.log` |
| Controls not working | Delete `/saves/ports/rgsx/controls.json` + restart app, you can try delete /roms/ports/RGSX/assets/controls/xx.json too |
| No games ? | Pause Menu > Games > Update Game Cache |
| Missing systems on the list? | RGSX read es_systems.cfg to show only supported systems, if you want all systems : Pause Menu > Games > Show unsupported systems |
| App crashes | Check `/roms/ports/RGSX/logs/RGSX.log` or `/roms/windows/logs/Retrobat_RGSX_log.txt` |
| Layout change not applied | Restart RGSX after changing layout |
| Downloading BIOS file is ok but you can't download any games? | Activate custom DNS on Pause Menu> Settings and reboot , server can be blocked by your ISP. check any threat/website protection on your router too, especially on ASUS one|
**Need help?** Share logs from `/roms/ports/RGSX/logs/` on [Discord](https://discord.gg/Vph9jwg3VV).

View File

@@ -1,5 +1,11 @@
import os
import platform
import warnings
# Ignorer le warning de deprecation de pkg_resources dans pygame
warnings.filterwarnings("ignore", category=UserWarning, module="pygame.pkgdata")
warnings.filterwarnings("ignore", message="pkg_resources is deprecated")
# Ne pas forcer SDL_FBDEV ici; si déjà défini par l'environnement, on le garde
try:
if "SDL_FBDEV" in os.environ:
@@ -28,7 +34,7 @@ from display import (
draw_toast, show_toast, THEME_COLORS
)
from language import _
from network import test_internet, download_rom, is_1fichier_url, download_from_1fichier, check_for_updates, cancel_all_downloads
from network import test_internet, download_rom, is_1fichier_url, download_from_1fichier, check_for_updates, cancel_all_downloads, download_queue_worker
from controls import handle_controls, validate_menu_state, process_key_repeats, get_emergency_controls
from controls_mapper import map_controls, draw_controls_mapping, get_actions
from controls import load_controls_config
@@ -170,7 +176,6 @@ config.init_footer_font()
# Mise à jour de la résolution dans config
config.screen_width, config.screen_height = pygame.display.get_surface().get_size()
logger.debug(f"Resolution d'ecran : {config.screen_width}x{config.screen_height}")
print(f"Resolution ecran validee: {config.screen_width}x{config.screen_height}")
# Afficher un premier écran de chargement immédiatement pour éviter un écran noir
@@ -213,7 +218,7 @@ except Exception:
normalized_names = [n.lower() for n in joystick_names]
if not joystick_names:
joystick_names = ["Clavier"]
print("Aucun joystick détecté, utilisation du clavier par défaut")
print("Aucun joystick detecte, utilisation du clavier par defaut")
logger.debug("Aucun joystick détecté, utilisation du clavier par défaut.")
config.joystick = False
config.keyboard = True
@@ -270,7 +275,6 @@ logger.debug(f"Historique de téléchargement : {len(config.history)} entrées")
# Chargement des jeux téléchargés
config.downloaded_games = load_downloaded_games()
logger.debug(f"Jeux téléchargés : {sum(len(v) for v in config.downloaded_games.values())} jeux")
# Vérification et chargement de la configuration des contrôles (après mises à jour et détection manette)
config.controls_config = load_controls_config()
@@ -296,6 +300,9 @@ try:
if config.controls_config:
summary = {}
for action, mapping in config.controls_config.items():
# Vérifier que mapping est bien un dictionnaire
if not isinstance(mapping, dict):
continue
mtype = mapping.get("type")
val = None
if mtype == "key":
@@ -335,9 +342,6 @@ def start_web_server():
global web_server_process
try:
web_server_script = os.path.join(config.APP_FOLDER, "rgsx_web.py")
logger.info(f"Tentative de démarrage du serveur web...")
logger.info(f"Script: {web_server_script}")
logger.info(f"Fichier existe: {os.path.exists(web_server_script)}")
if not os.path.exists(web_server_script):
logger.warning(f"Script serveur web introuvable: {web_server_script}")
@@ -378,7 +382,6 @@ def start_web_server():
logger.info(f"✅ Serveur web démarré (PID: {web_server_process.pid})")
logger.info(f"🌐 Serveur accessible sur http://localhost:5000")
logger.info(f"📝 Logs de démarrage: {web_server_log}")
# Attendre un peu pour voir si le processus crash immédiatement
import time
@@ -438,6 +441,10 @@ async def main():
# Démarrer le serveur web en arrière-plan
start_web_server()
# Démarrer le worker de la queue de téléchargement
queue_worker_thread = threading.Thread(target=download_queue_worker, daemon=True)
queue_worker_thread.start()
running = True
loading_step = "none"
sources = []
@@ -473,7 +480,7 @@ async def main():
config.needs_redraw = True
last_redraw_time = current_time
# Forcer redraw toutes les 100 ms dans history avec téléchargement actif
if config.menu_state == "history" and any(entry["status"] == "Téléchargement" for entry in config.history):
if config.menu_state == "history" and any(entry["status"] in ["Downloading", "Téléchargement"] for entry in config.history):
if current_time - last_redraw_time >= 100:
config.needs_redraw = True
last_redraw_time = current_time
@@ -1224,6 +1231,7 @@ async def main():
config.loading_progress = 20.0
config.needs_redraw = True
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
continue # Passer immédiatement à check_ota
else:
config.menu_state = "error"
config.error_message = _("error_no_internet")
@@ -1253,6 +1261,7 @@ async def main():
config.loading_progress = 50.0
config.needs_redraw = True
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
continue # Passer immédiatement à check_data
elif loading_step == "check_data":
is_data_empty = not os.path.exists(config.GAMES_FOLDER) or not any(os.scandir(config.GAMES_FOLDER))
if is_data_empty:
@@ -1260,6 +1269,7 @@ async def main():
config.loading_progress = 30.0
config.needs_redraw = True
logger.debug("Dossier Data vide, début du téléchargement du ZIP")
sources_zip_url = None # Initialiser pour éviter les erreurs
try:
zip_path = os.path.join(config.SAVE_FOLDER, "data_download.zip")
headers = {'User-Agent': 'Mozilla/5.0'}
@@ -1365,7 +1375,9 @@ async def main():
config.loading_progress = 80.0
config.needs_redraw = True
logger.debug(f"Dossier Data non vide, passage à {loading_step}")
continue # Passer immédiatement à load_sources
elif loading_step == "load_sources":
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
sources = load_sources()
config.menu_state = "platform"
config.loading_progress = 100.0

View File

@@ -13,7 +13,7 @@ except Exception:
pygame = None # type: ignore
# Version actuelle de l'application
app_version = "2.3.2.9"
app_version = "2.4.0.2"
def get_application_root():
@@ -133,6 +133,7 @@ logger = logging.getLogger(__name__)
# File d'attente de téléchargements (jobs en attente)
download_queue = [] # Liste de dicts: {url, platform, game_name, ...}
pending_download_is_queue = False # Indique si pending_download doit être ajouté à la queue
# Indique si un téléchargement est en cours
download_active = False

View File

@@ -159,7 +159,7 @@ def load_controls_config(path=CONTROLS_CONFIG_PATH):
dev_field = preset.get('device') if isinstance(preset, dict) else None
if isinstance(dev_field, str) and _sanitize(dev_field) == target_norm:
logging.getLogger(__name__).info(f"Chargement préréglage (device) depuis le fichier: {fname}")
print(f"Chargement préréglage (device) depuis le fichier: {fname}")
print(f"Chargement prereglage (device) depuis le fichier: {fname}")
return preset
except Exception as e:
logging.getLogger(__name__).warning(f"Échec scan préréglages par device: {e}")
@@ -559,7 +559,11 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
elif is_input_matched(event, "confirm"):
config.search_query += keyboard_layout[row][col]
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
# Appliquer d'abord les filtres avancés si actifs, puis le filtre par nom
base_games = config.games
if config.game_filter_obj and config.game_filter_obj.is_active():
base_games = config.game_filter_obj.apply_filters(config.games)
config.filtered_games = [game for game in base_games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
@@ -567,14 +571,22 @@ def handle_controls(event, sources, joystick, screen):
elif is_input_matched(event, "delete"):
if config.search_query:
config.search_query = config.search_query[:-1]
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
# Appliquer d'abord les filtres avancés si actifs, puis le filtre par nom
base_games = config.games
if config.game_filter_obj and config.game_filter_obj.is_active():
base_games = config.game_filter_obj.apply_filters(config.games)
config.filtered_games = [game for game in base_games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
#logger.debug(f"Suppression caractère: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
elif is_input_matched(event, "space"):
config.search_query += " "
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
# Appliquer d'abord les filtres avancés si actifs, puis le filtre par nom
base_games = config.games
if config.game_filter_obj and config.game_filter_obj.is_active():
base_games = config.game_filter_obj.apply_filters(config.games)
config.filtered_games = [game for game in base_games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
@@ -583,7 +595,13 @@ def handle_controls(event, sources, joystick, screen):
config.search_mode = False
config.search_query = ""
config.selected_key = (0, 0)
config.filtered_games = config.games
# Restaurer les jeux filtrés par les filtres avancés si actifs
if hasattr(config, 'game_filter_obj') and config.game_filter_obj and config.game_filter_obj.is_active():
config.filtered_games = config.game_filter_obj.apply_filters(config.games)
config.filter_active = True
else:
config.filtered_games = config.games
config.filter_active = False
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
@@ -605,8 +623,13 @@ def handle_controls(event, sources, joystick, screen):
elif is_input_matched(event, "cancel"):
config.search_mode = False
config.search_query = ""
config.filtered_games = config.games
config.filter_active = False
# Restaurer les jeux filtrés par les filtres avancés si actifs
if hasattr(config, 'game_filter_obj') and config.game_filter_obj and config.game_filter_obj.is_active():
config.filtered_games = config.game_filter_obj.apply_filters(config.games)
config.filter_active = True
else:
config.filtered_games = config.games
config.filter_active = False
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
@@ -615,7 +638,11 @@ def handle_controls(event, sources, joystick, screen):
# Saisie de texte alphanumérique
if event.unicode.isalnum() or event.unicode == ' ':
config.search_query += event.unicode
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
# Appliquer d'abord les filtres avancés si actifs, puis le filtre par nom
base_games = config.games
if config.game_filter_obj and config.game_filter_obj.is_active():
base_games = config.game_filter_obj.apply_filters(config.games)
config.filtered_games = [game for game in base_games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
@@ -624,7 +651,11 @@ def handle_controls(event, sources, joystick, screen):
elif is_input_matched(event, "delete"):
if config.search_query:
config.search_query = config.search_query[:-1]
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
# Appliquer d'abord les filtres avancés si actifs, puis le filtre par nom
base_games = config.games
if config.game_filter_obj and config.game_filter_obj.is_active():
base_games = config.game_filter_obj.apply_filters(config.games)
config.filtered_games = [game for game in base_games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
@@ -709,6 +740,7 @@ def handle_controls(event, sources, joystick, screen):
# Si extension non supportée ET pas en archive connu, afficher avertissement
if (not is_supported and not zip_ok) and not allow_unknown:
config.pending_download = pending_download
config.pending_download_is_queue = True # Marquer comme action queue
config.previous_menu_state = config.menu_state
config.menu_state = "extension_warning"
config.extension_confirm_selection = 0
@@ -782,29 +814,69 @@ def handle_controls(event, sources, joystick, screen):
if config.extension_confirm_selection == 0: # 0 = Oui, 1 = Non
if config.pending_download and len(config.pending_download) == 4:
url, platform, game_name, is_zip_non_supported = config.pending_download
if is_1fichier_url(url):
ensure_download_provider_keys(False)
# Avertissement si pas de clé (utilisation mode gratuit)
if missing_all_provider_keys():
logger.warning("Aucune clé API - Mode gratuit 1fichier sera utilisé (attente requise)")
# Vérifier si c'est une action queue
is_queue_action = getattr(config, 'pending_download_is_queue', False)
if is_queue_action:
# Ajouter à la queue au lieu de télécharger immédiatement
task_id = str(pygame.time.get_ticks())
task = asyncio.create_task(download_from_1fichier(url, platform, game_name, is_zip_non_supported, task_id))
queue_item = {
'url': url,
'platform': platform,
'game_name': game_name,
'is_zip_non_supported': is_zip_non_supported,
'is_1fichier': is_1fichier_url(url),
'task_id': task_id,
'status': 'Queued'
}
config.download_queue.append(queue_item)
# Ajouter une entrée à l'historique avec status "Queued"
config.history.append({
'platform': platform,
'game_name': game_name,
'status': 'Queued',
'url': url,
'progress': 0,
'message': _("download_queued"),
'timestamp': datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S"),
'downloaded_size': 0,
'total_size': 0,
'task_id': task_id
})
save_history(config.history)
# Afficher un toast de notification
show_toast(f"{game_name}\n{_('download_queued')}")
# Le worker de la queue détectera automatiquement le nouvel élément
logger.debug(f"{game_name} ajouté à la file d'attente après confirmation. Queue size: {len(config.download_queue)}")
else:
task_id = str(pygame.time.get_ticks())
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported, task_id))
config.download_tasks[task_id] = (task, url, game_name, platform)
# Afficher un toast de notification
show_toast(f"{_('download_started')}: {game_name}")
# Téléchargement immédiat
if is_1fichier_url(url):
ensure_download_provider_keys(False)
# Avertissement si pas de clé (utilisation mode gratuit)
if missing_all_provider_keys():
logger.warning("Aucune clé API - Mode gratuit 1fichier sera utilisé (attente requise)")
task_id = str(pygame.time.get_ticks())
task = asyncio.create_task(download_from_1fichier(url, platform, game_name, is_zip_non_supported, task_id))
else:
task_id = str(pygame.time.get_ticks())
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported, task_id))
config.download_tasks[task_id] = (task, url, game_name, platform)
# Afficher un toast de notification
show_toast(f"{_('download_started')}: {game_name}")
logger.debug(f"[CONTROLS_EXT_WARNING] Téléchargement confirmé après avertissement: {game_name} pour {platform} depuis {url}, task_id={task_id}")
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"[CONTROLS_EXT_WARNING] Téléchargement confirmé après avertissement: {game_name} pour {platform} depuis {url}, task_id={task_id}")
config.pending_download = None
config.pending_download_is_queue = False
config.extension_confirm_selection = 0 # Réinitialiser la sélection
action = "download"
# Téléchargement simple - retourner au menu précédent
# Retourner au menu précédent
config.menu_state = config.previous_menu_state if config.previous_menu_state else "game"
logger.debug(f"[CONTROLS_EXT_WARNING] Retour au menu {config.menu_state} après confirmation")
else:
@@ -912,22 +984,35 @@ def handle_controls(event, sources, joystick, screen):
if is_input_matched(event, "confirm"):
if config.confirm_cancel_selection == 1: # Oui
entry = config.history[config.current_history_item]
task_id = entry.get("task_id")
url = entry.get("url")
# Annuler la tâche correspondante
for task_id, (task, task_url, game_name, platform) in list(config.download_tasks.items()):
if task_url == url:
game_name = entry.get("game_name", "Unknown")
# Annuler via cancel_events (pour les threads de téléchargement)
try:
request_cancel(task_id)
logger.debug(f"Signal d'annulation envoyé pour task_id={task_id}")
except Exception as e:
logger.debug(f"Erreur lors de l'envoi du signal d'annulation: {e}")
# Annuler aussi la tâche asyncio si elle existe (pour les téléchargements directs)
for tid, (task, task_url, tname, tplatform) in list(config.download_tasks.items()):
if tid == task_id or task_url == url:
try:
request_cancel(task_id)
except Exception:
pass
task.cancel()
del config.download_tasks[task_id]
entry["status"] = "Canceled"
entry["progress"] = 0
entry["message"] = _("download_canceled") if _ else "Download canceled"
save_history(config.history)
logger.debug(f"Téléchargement annulé: {game_name}")
task.cancel()
del config.download_tasks[tid]
logger.debug(f"Tâche asyncio annulée: {tname}")
except Exception as e:
logger.debug(f"Erreur lors de l'annulation de la tâche asyncio: {e}")
break
# Mettre à jour l'entrée historique
entry["status"] = "Canceled"
entry["progress"] = 0
entry["message"] = _("download_canceled") if _ else "Download canceled"
save_history(config.history)
logger.debug(f"Téléchargement annulé: {game_name}")
config.menu_state = "history"
config.needs_redraw = True
else: # Non
@@ -1003,7 +1088,13 @@ def handle_controls(event, sources, joystick, screen):
options.append("scraper")
# Options selon statut
if status == "Download_OK" or status == "Completed":
if status == "Queued":
# En attente dans la queue
options.append("remove_from_queue")
elif status in ["Downloading", "Téléchargement", "Extracting"]:
# Téléchargement en cours
options.append("cancel_download")
elif status == "Download_OK" or status == "Completed":
# Vérifier si c'est une archive ET si le fichier existe
if actual_filename and file_exists:
ext = os.path.splitext(actual_filename)[1].lower()
@@ -1046,7 +1137,37 @@ def handle_controls(event, sources, joystick, screen):
selected_option = options[sel]
logger.debug(f"history_game_options: CONFIRM option={selected_option}")
if selected_option == "download_folder":
if selected_option == "remove_from_queue":
# Retirer de la queue
task_id = entry.get("task_id")
url = entry.get("url")
# Chercher et retirer de la queue
for i, queue_item in enumerate(config.download_queue):
if queue_item.get("task_id") == task_id or queue_item.get("url") == url:
config.download_queue.pop(i)
logger.debug(f"Jeu retiré de la queue: {game_name}")
break
# Mettre à jour l'entrée historique avec status Canceled
entry["status"] = "Canceled"
entry["progress"] = 0
entry["message"] = _("download_canceled") if _ else "Download canceled"
save_history(config.history)
# Retour à l'historique
config.menu_state = "history"
config.needs_redraw = True
elif selected_option == "cancel_download":
# Rediriger vers le dialogue de confirmation (même que bouton cancel)
config.previous_menu_state = "history"
config.menu_state = "confirm_cancel_download"
config.confirm_cancel_selection = 0
config.needs_redraw = True
logger.debug("Redirection vers confirm_cancel_download depuis history_game_options")
elif selected_option == "download_folder":
# Afficher le chemin de destination
config.previous_menu_state = "history_game_options"
config.menu_state = "history_show_folder"
@@ -1482,8 +1603,15 @@ def handle_controls(event, sources, joystick, screen):
# Confirmation quitter
elif config.menu_state == "confirm_exit":
if is_input_matched(event, "confirm"):
if config.confirm_selection == 1:
# Sous-menu Quit: 0=Quit RGSX, 1=Restart RGSX, 2=Back
if is_input_matched(event, "up"):
config.confirm_selection = max(0, config.confirm_selection - 1)
config.needs_redraw = True
elif is_input_matched(event, "down"):
config.confirm_selection = min(2, config.confirm_selection + 1)
config.needs_redraw = True
elif is_input_matched(event, "confirm"):
if config.confirm_selection == 0: # Quit RGSX
# Mark all in-progress downloads as canceled in history
try:
for entry in getattr(config, 'history', []) or []:
@@ -1495,7 +1623,9 @@ def handle_controls(event, sources, joystick, screen):
except Exception:
pass
return "quit"
else:
elif config.confirm_selection == 1: # Restart RGSX
restart_application(2000)
elif config.confirm_selection == 2: # Back
# Retour à l'état capturé (confirm_exit_origin) sinon previous_menu_state sinon platform
target = getattr(config, 'confirm_exit_origin', getattr(config, 'previous_menu_state', 'platform'))
config.menu_state = validate_menu_state(target)
@@ -1505,11 +1635,18 @@ def handle_controls(event, sources, joystick, screen):
except Exception:
pass
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis confirm_exit (annulation)")
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
config.confirm_selection = 1 - config.confirm_selection
logger.debug(f"Retour à {config.menu_state} depuis confirm_exit (back)")
elif is_input_matched(event, "cancel"):
# Retour à l'état capturé
target = getattr(config, 'confirm_exit_origin', getattr(config, 'previous_menu_state', 'platform'))
config.menu_state = validate_menu_state(target)
if hasattr(config, 'confirm_exit_origin'):
try:
delattr(config, 'confirm_exit_origin')
except Exception:
pass
config.needs_redraw = True
#logger.debug(f"Changement sélection confirm_exit: {config.confirm_selection}")
logger.debug(f"Retour à {config.menu_state} depuis confirm_exit (cancel)")
# Menu pause
elif config.menu_state == "pause_menu":
@@ -1521,46 +1658,46 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
logger.debug(f"Start: retour à {config.menu_state} depuis pause_menu")
elif is_input_matched(event, "up"):
config.selected_option = max(0, config.selected_option - 1)
# Menu racine hiérarchique: nombre dynamique (langue + catégories)
total = getattr(config, 'pause_menu_total_options', 7)
config.selected_option = (config.selected_option - 1) % total
config.needs_redraw = True
elif is_input_matched(event, "down"):
# Menu racine hiérarchique: nombre dynamique (langue + catégories)
total = getattr(config, 'pause_menu_total_options', 7)
config.selected_option = min(total - 1, config.selected_option + 1)
config.selected_option = (config.selected_option + 1) % total
config.needs_redraw = True
elif is_input_matched(event, "confirm"):
if config.selected_option == 0: # Language selector direct
if config.selected_option == 0: # Games submenu
config.menu_state = "pause_games_menu"
if not hasattr(config, 'pause_games_selection'):
config.pause_games_selection = 0
config.last_state_change_time = pygame.time.get_ticks()
config.needs_redraw = True
elif config.selected_option == 1: # Language selector direct
config.menu_state = "language_select"
config.previous_menu_state = "pause_menu"
config.last_state_change_time = pygame.time.get_ticks()
config.needs_redraw = True
elif config.selected_option == 1: # Controls submenu
elif config.selected_option == 2: # Controls submenu
config.menu_state = "pause_controls_menu"
if not hasattr(config, 'pause_controls_selection'):
config.pause_controls_selection = 0
config.last_state_change_time = pygame.time.get_ticks()
config.needs_redraw = True
elif config.selected_option == 2: # Display submenu
elif config.selected_option == 3: # Display submenu
config.menu_state = "pause_display_menu"
if not hasattr(config, 'pause_display_selection'):
config.pause_display_selection = 0
config.last_state_change_time = pygame.time.get_ticks()
config.needs_redraw = True
elif config.selected_option == 3: # Games submenu
config.menu_state = "pause_games_menu"
if not hasattr(config, 'pause_games_selection'):
config.pause_games_selection = 0
config.last_state_change_time = pygame.time.get_ticks()
config.needs_redraw = True
elif config.selected_option == 4: # Settings submenu
config.menu_state = "pause_settings_menu"
if not hasattr(config, 'pause_settings_selection'):
config.pause_settings_selection = 0
config.last_state_change_time = pygame.time.get_ticks()
config.needs_redraw = True
elif config.selected_option == 5: # Restart
restart_application(2000)
elif config.selected_option == 6: # Support
elif config.selected_option == 5: # Support
success, message, zip_path = generate_support_zip()
if success:
config.support_zip_path = zip_path
@@ -1571,7 +1708,7 @@ def handle_controls(event, sources, joystick, screen):
config.menu_state = "support_dialog"
config.last_state_change_time = pygame.time.get_ticks()
config.needs_redraw = True
elif config.selected_option == 7: # Quit
elif config.selected_option == 6: # Quit submenu
# Capturer l'origine pause_menu pour retour si annulation
config.confirm_exit_origin = "pause_menu"
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
@@ -1618,7 +1755,8 @@ def handle_controls(event, sources, joystick, screen):
# Sous-menu Display
elif config.menu_state == "pause_display_menu":
sel = getattr(config, 'pause_display_selection', 0)
total = 6 # layout, font size, footer font size, font family, allow unknown extensions, back
# layout, font size, footer font size, font family, monitor, light, allow unknown extensions, back (8)
total = 8
if is_input_matched(event, "up"):
config.pause_display_selection = (sel - 1) % total
config.needs_redraw = True
@@ -1713,8 +1851,37 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
except Exception as e:
logger.error(f"Erreur changement font family: {e}")
# 4 allow unknown extensions
elif sel == 4 and (is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm")):
# 4 monitor selection
elif sel == 4 and (is_input_matched(event, "left") or is_input_matched(event, "right")):
try:
from rgsx_settings import get_display_monitor, set_display_monitor, get_available_monitors
monitors = get_available_monitors()
num_monitors = len(monitors)
if num_monitors > 1:
current = get_display_monitor()
new_monitor = (current - 1) % num_monitors if is_input_matched(event, "left") else (current + 1) % num_monitors
set_display_monitor(new_monitor)
config.popup_message = _("display_monitor_restart_required") if _ else "Restart required to apply monitor change"
config.popup_timer = 3000
else:
config.popup_message = _("display_monitor_single_only") if _ else "Only one monitor detected"
config.popup_timer = 2000
config.needs_redraw = True
except Exception as e:
logger.error(f"Erreur changement moniteur: {e}")
# 5 light mode toggle
elif sel == 5 and (is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm")):
try:
from rgsx_settings import get_light_mode, set_light_mode
current = get_light_mode()
new_val = set_light_mode(not current)
config.popup_message = _("display_light_mode_enabled") if new_val else _("display_light_mode_disabled")
config.popup_timer = 2000
config.needs_redraw = True
except Exception as e:
logger.error(f"Erreur toggle light mode: {e}")
# 6 allow unknown extensions
elif sel == 6 and (is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm")):
try:
current = get_allow_unknown_extensions()
new_val = set_allow_unknown_extensions(not current)
@@ -1723,8 +1890,8 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
except Exception as e:
logger.error(f"Erreur toggle allow_unknown_extensions: {e}")
# 5 back
elif sel == 5 and is_input_matched(event, "confirm"):
# 7 back
elif sel == 7 and is_input_matched(event, "confirm"):
config.menu_state = "pause_menu"
config.last_state_change_time = pygame.time.get_ticks()
config.needs_redraw = True
@@ -1736,7 +1903,7 @@ def handle_controls(event, sources, joystick, screen):
# Sous-menu Games
elif config.menu_state == "pause_games_menu":
sel = getattr(config, 'pause_games_selection', 0)
total = 7 # history, source, redownload, unsupported, hide premium, filter, back
total = 7 # update cache, history, source, unsupported, hide premium, filter, back
if is_input_matched(event, "up"):
config.pause_games_selection = (sel - 1) % total
config.needs_redraw = True
@@ -1744,14 +1911,19 @@ def handle_controls(event, sources, joystick, screen):
config.pause_games_selection = (sel + 1) % total
config.needs_redraw = True
elif is_input_matched(event, "confirm") or is_input_matched(event, "left") or is_input_matched(event, "right"):
if sel == 0 and is_input_matched(event, "confirm"): # history
if sel == 0 and is_input_matched(event, "confirm"): # update cache
config.previous_menu_state = "pause_games_menu"
config.menu_state = "reload_games_data"
config.redownload_confirm_selection = 0
config.needs_redraw = True
elif sel == 1 and is_input_matched(event, "confirm"): # history
config.history = load_history()
config.current_history_item = 0
config.history_scroll_offset = 0
config.previous_menu_state = "pause_games_menu"
config.menu_state = "history"
config.needs_redraw = True
elif sel == 1 and (is_input_matched(event, "confirm") or is_input_matched(event, "left") or is_input_matched(event, "right")):
elif sel == 2 and (is_input_matched(event, "confirm") or is_input_matched(event, "left") or is_input_matched(event, "right")): # source mode
try:
current_mode = get_sources_mode()
new_mode = set_sources_mode('custom' if current_mode == 'rgsx' else 'rgsx')
@@ -1766,11 +1938,6 @@ def handle_controls(event, sources, joystick, screen):
logger.info(f"Changement du mode des sources vers {new_mode}")
except Exception as e:
logger.error(f"Erreur changement mode sources: {e}")
elif sel == 2 and is_input_matched(event, "confirm"): # redownload cache
config.previous_menu_state = "pause_games_menu"
config.menu_state = "reload_games_data"
config.redownload_confirm_selection = 0
config.needs_redraw = True
elif sel == 3 and (is_input_matched(event, "confirm") or is_input_matched(event, "left") or is_input_matched(event, "right")): # unsupported toggle
try:
current = get_show_unsupported_platforms()
@@ -1809,11 +1976,19 @@ def handle_controls(event, sources, joystick, screen):
elif config.menu_state == "pause_settings_menu":
sel = getattr(config, 'pause_settings_selection', 0)
# Calculer le nombre total d'options selon le système
total = 4 # music, symlink, api keys, back
# Liste des options : music, symlink, [web_service], [custom_dns], api keys, back
total = 4 # music, symlink, api keys, back (Windows)
web_service_index = -1
custom_dns_index = -1
api_keys_index = 2
back_index = 3
if config.OPERATING_SYSTEM == "Linux":
total = 5 # music, symlink, web_service, api keys, back
total = 6 # music, symlink, web_service, custom_dns, api keys, back
web_service_index = 2
custom_dns_index = 3
api_keys_index = 4
back_index = 5
if is_input_matched(event, "up"):
config.pause_settings_selection = (sel - 1) % total
@@ -1862,12 +2037,31 @@ def handle_controls(event, sources, joystick, screen):
else:
logger.error(f"Erreur toggle service web: {message}")
threading.Thread(target=toggle_service, daemon=True).start()
# Option API Keys (index varie selon Linux ou pas)
elif sel == (web_service_index + 1 if web_service_index >= 0 else 2) and is_input_matched(event, "confirm"):
# Option 3: Custom DNS toggle (seulement si Linux)
elif sel == custom_dns_index and custom_dns_index >= 0 and (is_input_matched(event, "confirm") or is_input_matched(event, "left") or is_input_matched(event, "right")):
from utils import check_custom_dns_status, toggle_custom_dns_at_boot
current_status = check_custom_dns_status()
# Afficher un message de chargement
config.popup_message = _("settings_custom_dns_enabling") if not current_status else _("settings_custom_dns_disabling")
config.popup_timer = 1000
config.needs_redraw = True
# Exécuter en thread pour ne pas bloquer l'UI
def toggle_dns():
success, message = toggle_custom_dns_at_boot(not current_status)
config.popup_message = message
config.popup_timer = 5000 if success else 7000
config.needs_redraw = True
if success:
logger.info(f"Custom DNS {'activé' if not current_status else 'désactivé'} au démarrage")
else:
logger.error(f"Erreur toggle custom DNS: {message}")
threading.Thread(target=toggle_dns, daemon=True).start()
# Option API Keys
elif sel == api_keys_index and is_input_matched(event, "confirm"):
config.menu_state = "pause_api_keys_status"
config.needs_redraw = True
# Option Back (dernière option)
elif sel == (total - 1) and is_input_matched(event, "confirm"):
elif sel == back_index and is_input_matched(event, "confirm"):
config.menu_state = "pause_menu"
config.last_state_change_time = pygame.time.get_ticks()
config.needs_redraw = True
@@ -1889,14 +2083,15 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
logger.debug("Retour au menu pause depuis controls_help")
# Menu Affichage (layout, police, unsupported)
# Menu Affichage (layout, police, moniteur, mode écran, unsupported, extensions, filtres)
elif config.menu_state == "display_menu":
sel = getattr(config, 'display_menu_selection', 0)
num_options = 7 # Layout, Font, Monitor, Mode, Unsupported, Extensions, Filters
if is_input_matched(event, "up"):
config.display_menu_selection = (sel - 1) % 5
config.display_menu_selection = (sel - 1) % num_options
config.needs_redraw = True
elif is_input_matched(event, "down"):
config.display_menu_selection = (sel + 1) % 5
config.display_menu_selection = (sel + 1) % num_options
config.needs_redraw = True
elif is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm"):
# 0: layout change
@@ -1942,8 +2137,40 @@ def handle_controls(event, sources, joystick, screen):
except Exception as e:
logger.error(f"Erreur init polices: {e}")
config.needs_redraw = True
# 2: toggle unsupported
elif sel == 2 and (is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm")):
# 2: monitor selection (new)
elif sel == 2 and (is_input_matched(event, "left") or is_input_matched(event, "right")):
try:
from rgsx_settings import get_display_monitor, set_display_monitor, get_available_monitors
monitors = get_available_monitors()
num_monitors = len(monitors)
if num_monitors > 1:
current = get_display_monitor()
new_monitor = (current - 1) % num_monitors if is_input_matched(event, "left") else (current + 1) % num_monitors
set_display_monitor(new_monitor)
config.needs_redraw = True
# Informer l'utilisateur qu'un redémarrage est nécessaire
config.popup_message = _("display_monitor_restart_required")
config.popup_timer = 3000
else:
config.popup_message = _("display_monitor_single_only")
config.popup_timer = 2000
config.needs_redraw = True
except Exception as e:
logger.error(f"Erreur changement moniteur: {e}")
# 3: fullscreen/windowed toggle (new)
elif sel == 3 and (is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm")):
try:
from rgsx_settings import get_display_fullscreen, set_display_fullscreen
current = get_display_fullscreen()
new_val = set_display_fullscreen(not current)
config.needs_redraw = True
# Informer l'utilisateur qu'un redémarrage est nécessaire
config.popup_message = _("display_mode_restart_required")
config.popup_timer = 3000
except Exception as e:
logger.error(f"Erreur toggle fullscreen: {e}")
# 4: toggle unsupported (was 2)
elif sel == 4 and (is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm")):
try:
current = get_show_unsupported_platforms()
new_val = set_show_unsupported_platforms(not current)
@@ -1953,8 +2180,8 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
except Exception as e:
logger.error(f"Erreur toggle unsupported: {e}")
# 3: toggle allow unknown extensions
elif sel == 3 and (is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm")):
# 5: toggle allow unknown extensions (was 3)
elif sel == 5 and (is_input_matched(event, "left") or is_input_matched(event, "right") or is_input_matched(event, "confirm")):
try:
current = get_allow_unknown_extensions()
new_val = set_allow_unknown_extensions(not current)
@@ -1963,8 +2190,8 @@ def handle_controls(event, sources, joystick, screen):
config.needs_redraw = True
except Exception as e:
logger.error(f"Erreur toggle allow_unknown_extensions: {e}")
# 4: open filter platforms menu
elif sel == 4 and (is_input_matched(event, "confirm") or is_input_matched(event, "right")):
# 6: open filter platforms menu (was 4)
elif sel == 6 and (is_input_matched(event, "confirm") or is_input_matched(event, "right")):
# Remember return target so the filter menu can go back to display
config.filter_return_to = "display_menu"
config.menu_state = "filter_platforms"
@@ -2099,7 +2326,11 @@ def handle_controls(event, sources, joystick, screen):
# Recherche par nom (mode existant)
config.search_mode = True
config.search_query = ""
config.filtered_games = config.games
# Initialiser avec les jeux déjà filtrés par les filtres avancés si actifs
if hasattr(config, 'game_filter_obj') and config.game_filter_obj and config.game_filter_obj.is_active():
config.filtered_games = config.game_filter_obj.apply_filters(config.games)
else:
config.filtered_games = config.games
config.current_game = 0
config.scroll_offset = 0
config.selected_key = (0, 0)

View File

@@ -3,12 +3,21 @@
import pygame # type: ignore
import os
import io
import platform
import random
import config
from utils import truncate_text_middle, wrap_text, load_system_image, truncate_text_end
from utils import (truncate_text_middle, wrap_text, load_system_image, truncate_text_end,
check_web_service_status, check_custom_dns_status, load_api_keys,
_get_dest_folder_name, find_file_with_or_without_extension)
import logging
import math
from history import load_history, is_game_downloaded
from language import _, get_size_units, get_speed_unit
from language import _, get_size_units, get_speed_unit, get_available_languages, get_language_name
from rgsx_settings import (load_rgsx_settings, get_light_mode, get_show_unsupported_platforms,
get_allow_unknown_extensions, get_display_monitor, get_display_fullscreen,
get_available_monitors, get_font_family, get_sources_mode,
get_hide_premium_systems, get_symlink_option)
from game_filters import GameFilters
logger = logging.getLogger(__name__)
@@ -225,26 +234,113 @@ THEME_COLORS = {
# Général, résolution, overlay
def init_display():
"""Initialise l'écran et les ressources globales."""
"""Initialise l'écran et les ressources globales.
Supporte la sélection de moniteur en plein écran.
Compatible Windows et Linux (Batocera).
"""
global OVERLAY
logger.debug("Initialisation de l'écran")
display_info = pygame.display.Info()
screen_width = display_info.current_w
screen_height = display_info.current_h
screen = pygame.display.set_mode((screen_width, screen_height))
# Charger les paramètres d'affichage
settings = load_rgsx_settings()
logger.debug(f"Settings chargés: display={settings.get('display', {})}")
target_monitor = settings.get("display", {}).get("monitor", 0)
# Vérifier les variables d'environnement (priorité sur les settings)
env_display = os.environ.get("RGSX_DISPLAY")
if env_display is not None:
try:
target_monitor = int(env_display)
logger.debug(f"Override par RGSX_DISPLAY: monitor={target_monitor}")
except ValueError:
pass
# Configurer SDL pour utiliser le bon moniteur
# Cette variable d'environnement doit être définie AVANT la création de la fenêtre
os.environ["SDL_VIDEO_FULLSCREEN_HEAD"] = str(target_monitor)
# Obtenir les informations d'affichage
num_displays = 1
try:
num_displays = pygame.display.get_num_displays()
except Exception:
pass
# S'assurer que le moniteur cible existe
if target_monitor >= num_displays:
logger.warning(f"Monitor {target_monitor} not available, using monitor 0")
target_monitor = 0
# Obtenir la résolution du moniteur cible
try:
if hasattr(pygame.display, 'get_desktop_sizes') and num_displays > 1:
desktop_sizes = pygame.display.get_desktop_sizes()
if target_monitor < len(desktop_sizes):
screen_width, screen_height = desktop_sizes[target_monitor]
else:
display_info = pygame.display.Info()
screen_width = display_info.current_w
screen_height = display_info.current_h
else:
display_info = pygame.display.Info()
screen_width = display_info.current_w
screen_height = display_info.current_h
except Exception as e:
logger.error(f"Error getting display info: {e}")
display_info = pygame.display.Info()
screen_width = display_info.current_w
screen_height = display_info.current_h
# Créer la fenêtre en plein écran
flags = pygame.FULLSCREEN
# Sur Linux/Batocera, utiliser SCALED pour respecter la résolution forcée d'EmulationStation
if platform.system() == "Linux":
flags |= pygame.SCALED
# Sur certains systèmes Windows, NOFRAME aide pour le multi-écran
elif platform.system() == "Windows":
flags |= pygame.NOFRAME
try:
screen = pygame.display.set_mode((screen_width, screen_height), flags, display=target_monitor)
except TypeError:
# Anciennes versions de pygame ne supportent pas le paramètre display=
screen = pygame.display.set_mode((screen_width, screen_height), flags)
except Exception as e:
logger.error(f"Error creating display on monitor {target_monitor}: {e}")
screen = pygame.display.set_mode((screen_width, screen_height), flags)
config.screen_width = screen_width
config.screen_height = screen_height
config.current_monitor = target_monitor
# Initialisation de OVERLAY avec effet glassmorphism
OVERLAY = pygame.Surface((screen_width, screen_height), pygame.SRCALPHA)
OVERLAY.fill((5, 10, 20, 160)) # Bleu très foncé semi-transparent pour effet verre
logger.debug(f"Écran initialisé avec résolution : {screen_width}x{screen_height}")
logger.debug(f"Écran initialisé: {screen_width}x{screen_height} sur moniteur {target_monitor}")
return screen
# Fond d'écran dégradé
def draw_gradient(screen, top_color, bottom_color):
"""Dessine un fond dégradé vertical avec des couleurs vibrantes et texture de grain."""
def draw_gradient(screen, top_color, bottom_color, light_mode=None):
"""Dessine un fond dégradé vertical avec des couleurs vibrantes et texture de grain.
En mode light, utilise une couleur unie pour de meilleures performances."""
if light_mode is None:
light_mode = get_light_mode()
height = screen.get_height()
width = screen.get_width()
if light_mode:
# Mode light: couleur unie (moyenne des deux couleurs)
avg_color = (
(top_color[0] + bottom_color[0]) // 2,
(top_color[1] + bottom_color[1]) // 2,
(top_color[2] + bottom_color[2]) // 2
)
screen.fill(avg_color)
return
top_color = pygame.Color(*top_color)
bottom_color = pygame.Color(*bottom_color)
@@ -256,7 +352,6 @@ def draw_gradient(screen, top_color, bottom_color):
# Ajouter une texture de grain subtile pour plus de profondeur
grain_surface = pygame.Surface((width, height), pygame.SRCALPHA)
import random
random.seed(42) # Seed fixe pour cohérence
for _ in range(width * height // 200): # Réduire la densité pour performance
x = random.randint(0, width - 1)
@@ -266,15 +361,23 @@ def draw_gradient(screen, top_color, bottom_color):
screen.blit(grain_surface, (0, 0))
def draw_shadow(surface, rect, offset=6, alpha=120):
"""Dessine une ombre portée pour un rectangle."""
def draw_shadow(surface, rect, offset=6, alpha=120, light_mode=None):
"""Dessine une ombre portée pour un rectangle. Désactivé en mode light."""
if light_mode is None:
light_mode = get_light_mode()
if light_mode:
return None # Pas d'ombre en mode light
shadow = pygame.Surface((rect.width + offset, rect.height + offset), pygame.SRCALPHA)
pygame.draw.rect(shadow, (0, 0, 0, alpha), (0, 0, rect.width + offset, rect.height + offset), border_radius=15)
return shadow
def draw_glow_effect(screen, rect, color, intensity=80, size=10):
"""Dessine un effet de glow autour d'un rectangle."""
def draw_glow_effect(screen, rect, color, intensity=80, size=10, light_mode=None):
"""Dessine un effet de glow autour d'un rectangle. Désactivé en mode light."""
if light_mode is None:
light_mode = get_light_mode()
if light_mode:
return # Pas de glow en mode light
glow = pygame.Surface((rect.width + size * 2, rect.height + size * 2), pygame.SRCALPHA)
for i in range(size):
alpha = int(intensity * (1 - i / size))
@@ -284,55 +387,67 @@ def draw_glow_effect(screen, rect, color, intensity=80, size=10):
screen.blit(glow, (rect.x - size, rect.y - size))
# Nouvelle fonction pour dessiner un bouton stylisé
def draw_stylized_button(screen, text, x, y, width, height, selected=False):
"""Dessine un bouton moderne avec effet de survol, ombre et bordure arrondie."""
# Ombre portée subtile
shadow_surf = pygame.Surface((width + 6, height + 6), pygame.SRCALPHA)
pygame.draw.rect(shadow_surf, THEME_COLORS["shadow"], (3, 3, width, height), border_radius=12)
screen.blit(shadow_surf, (x - 3, y - 3))
def draw_stylized_button(screen, text, x, y, width, height, selected=False, light_mode=None):
"""Dessine un bouton moderne avec effet de survol, ombre et bordure arrondie.
En mode light, utilise un style simplifié pour de meilleures performances."""
if light_mode is None:
light_mode = get_light_mode()
button_color = THEME_COLORS["button_hover"] if selected else THEME_COLORS["button_idle"]
button_surface = pygame.Surface((width, height), pygame.SRCALPHA)
# Fond avec dégradé subtil pour bouton sélectionné
if selected:
# Créer le dégradé
for i in range(height):
ratio = i / height
brightness = 1 + 0.2 * ratio
r = min(255, int(button_color[0] * brightness))
g = min(255, int(button_color[1] * brightness))
b = min(255, int(button_color[2] * brightness))
alpha = button_color[3] if len(button_color) > 3 else 255
rect = pygame.Rect(0, i, width, 1)
pygame.draw.rect(button_surface, (r, g, b, alpha), rect)
# Appliquer les coins arrondis avec un masque
mask_surface = pygame.Surface((width, height), pygame.SRCALPHA)
pygame.draw.rect(mask_surface, (255, 255, 255, 255), (0, 0, width, height), border_radius=12)
button_surface.blit(mask_surface, (0, 0), special_flags=pygame.BLEND_RGBA_MIN)
if light_mode:
# Mode light: bouton simple sans effets
pygame.draw.rect(screen, button_color[:3], (x, y, width, height), border_radius=8)
if selected:
# Bordure simple pour indiquer la sélection
pygame.draw.rect(screen, THEME_COLORS["neon"], (x, y, width, height), width=2, border_radius=8)
else:
pygame.draw.rect(button_surface, button_color, (0, 0, width, height), border_radius=12)
# Reflet en haut
highlight = pygame.Surface((width - 4, height // 3), pygame.SRCALPHA)
highlight.fill(THEME_COLORS["highlight"])
button_surface.blit(highlight, (2, 2))
# Bordure
pygame.draw.rect(button_surface, THEME_COLORS["border"], (0, 0, width, height), 2, border_radius=12)
if selected:
# Effet glow doux pour sélection
glow_surface = pygame.Surface((width + 16, height + 16), pygame.SRCALPHA)
for i in range(6):
alpha = int(40 * (1 - i / 6))
pygame.draw.rect(glow_surface, (*THEME_COLORS["glow"][:3], alpha),
(i, i, width + 16 - i*2, height + 16 - i*2), border_radius=15)
screen.blit(glow_surface, (x - 8, y - 8))
screen.blit(button_surface, (x, y))
# Mode normal avec tous les effets
# Ombre portée subtile
shadow_surf = pygame.Surface((width + 6, height + 6), pygame.SRCALPHA)
pygame.draw.rect(shadow_surf, THEME_COLORS["shadow"], (3, 3, width, height), border_radius=12)
screen.blit(shadow_surf, (x - 3, y - 3))
button_surface = pygame.Surface((width, height), pygame.SRCALPHA)
# Fond avec dégradé subtil pour bouton sélectionné
if selected:
# Créer le dégradé
for i in range(height):
ratio = i / height
brightness = 1 + 0.2 * ratio
r = min(255, int(button_color[0] * brightness))
g = min(255, int(button_color[1] * brightness))
b = min(255, int(button_color[2] * brightness))
alpha = button_color[3] if len(button_color) > 3 else 255
rect = pygame.Rect(0, i, width, 1)
pygame.draw.rect(button_surface, (r, g, b, alpha), rect)
# Appliquer les coins arrondis avec un masque
mask_surface = pygame.Surface((width, height), pygame.SRCALPHA)
pygame.draw.rect(mask_surface, (255, 255, 255, 255), (0, 0, width, height), border_radius=12)
button_surface.blit(mask_surface, (0, 0), special_flags=pygame.BLEND_RGBA_MIN)
else:
pygame.draw.rect(button_surface, button_color, (0, 0, width, height), border_radius=12)
# Reflet en haut
highlight = pygame.Surface((width - 4, height // 3), pygame.SRCALPHA)
highlight.fill(THEME_COLORS["highlight"])
button_surface.blit(highlight, (2, 2))
# Bordure
pygame.draw.rect(button_surface, THEME_COLORS["border"], (0, 0, width, height), 2, border_radius=12)
if selected:
# Effet glow doux pour sélection
glow_surface = pygame.Surface((width + 16, height + 16), pygame.SRCALPHA)
for i in range(6):
alpha = int(40 * (1 - i / 6))
pygame.draw.rect(glow_surface, (*THEME_COLORS["glow"][:3], alpha),
(i, i, width + 16 - i*2, height + 16 - i*2), border_radius=15)
screen.blit(glow_surface, (x - 8, y - 8))
screen.blit(button_surface, (x, y))
# Vérifier si le texte dépasse la largeur disponible
text_surface = config.font.render(text, True, THEME_COLORS["text"])
@@ -755,8 +870,18 @@ def draw_platform_grid(screen):
available_width = config.screen_width - margin_left - margin_right
available_height = config.screen_height - margin_top - margin_bottom
# Calculer la taille des cellules en tenant compte de l'espace nécessaire pour le glow
# Réduire la taille effective pour laisser de l'espace entre les éléments
col_width = available_width // num_cols
row_height = available_height // num_rows
# Calculer la taille du container basée sur la cellule la plus petite
# avec marges pour éviter les chevauchements (20% de marge)
cell_size = min(col_width, row_height)
container_size = int(cell_size * 0.70) # 70% de la cellule pour laisser de l'espace
# Espacement entre les cellules pour éviter les chevauchements
cell_padding = int(cell_size * 0.15) # 15% d'espacement
x_positions = [margin_left + col_width * i + col_width // 2 for i in range(num_cols)]
y_positions = [margin_top + row_height * i + row_height // 2 for i in range(num_rows)]
@@ -794,8 +919,8 @@ def draw_platform_grid(screen):
page_rect = page_indicator.get_rect(center=(config.screen_width // 2, page_y))
screen.blit(page_indicator, page_rect)
# Calculer une seule fois la pulsation pour les éléments sélectionnés
pulse = 0.1 * math.sin(current_time / 300)
# Calculer une seule fois la pulsation pour les éléments sélectionnés (réduite)
pulse = 0.05 * math.sin(current_time / 300) # Réduit de 0.1 à 0.05
glow_intensity = 40 + int(30 * math.sin(current_time / 300))
# Pré-calcul des images pour optimiser le rendu
@@ -809,9 +934,9 @@ def draw_platform_grid(screen):
x = x_positions[col]
y = y_positions[row]
# Animation fluide pour l'item sélectionné
# Animation fluide pour l'item sélectionné (réduite pour éviter chevauchement)
is_selected = idx == config.selected_platform
scale_base = 1.5 if is_selected else 1.0
scale_base = 1.15 if is_selected else 1.0 # Réduit de 1.5 à 1.15
scale = scale_base + pulse if is_selected else scale_base
# Récupération robuste du dict via nom
@@ -830,62 +955,120 @@ def draw_platform_grid(screen):
platform_id = platform_dict.get("platform_name") or platform_dict.get("platform") or display_name
# Utiliser le cache d'images pour éviter de recharger/redimensionner à chaque frame
cache_key = f"{platform_id}_{scale:.2f}"
cache_key = f"{platform_id}_{scale:.2f}_{container_size}"
if cache_key not in platform_images_cache:
image = load_system_image(platform_dict)
if image:
orig_width, orig_height = image.get_width(), image.get_height()
max_size = int(min(col_width, row_height) * scale * 1.1) # Légèrement plus grand que la cellule
ratio = min(max_size / orig_width, max_size / orig_height)
# Taille normalisée basée sur container_size calculé en fonction de la grille
# Le scale affecte uniquement l'item sélectionné
# Adapter la largeur en fonction du nombre de colonnes pour occuper ~25-30% de l'écran
if num_cols == 3:
# En 3 colonnes, augmenter significativement la largeur (15% de l'écran par carte)
actual_container_width = int(config.screen_width * 0.15 * scale)
elif num_cols == 4:
# En 4 colonnes, largeur plus modérée (10% de l'écran par carte)
actual_container_width = int(config.screen_width * 0.15 * scale)
else:
# Par défaut, utiliser container_size * 1.3
actual_container_width = int(container_size * scale * 1.3)
actual_container_height = int(container_size * scale) # Hauteur normale
# Calculer le ratio pour fit dans le container en gardant l'aspect ratio
ratio = min(actual_container_width / orig_width, actual_container_height / orig_height)
new_width = int(orig_width * ratio)
new_height = int(orig_height * ratio)
scaled_image = pygame.transform.smoothscale(image, (new_width, new_height))
platform_images_cache[cache_key] = {
"image": scaled_image,
"width": new_width,
"height": new_height,
"container_width": actual_container_width,
"container_height": actual_container_height,
"last_used": current_time
}
else:
continue
else:
# Mettre à jour le timestamp de dernière utilisation
# Récupérer les données du cache (que ce soit nouveau ou existant)
if cache_key in platform_images_cache:
platform_images_cache[cache_key]["last_used"] = current_time
scaled_image = platform_images_cache[cache_key]["image"]
new_width = platform_images_cache[cache_key]["width"]
new_height = platform_images_cache[cache_key]["height"]
container_width = platform_images_cache[cache_key]["container_width"]
container_height = platform_images_cache[cache_key]["container_height"]
else:
continue
image_rect = scaled_image.get_rect(center=(x, y))
# Effet visuel amélioré pour l'item sélectionné
# Effet visuel moderne similaire au titre pour toutes les images
border_radius = 12
padding = 12
# Utiliser la taille du container normalisé au lieu de la taille variable de l'image
rect_width = container_width + 2 * padding
rect_height = container_height + 2 * padding
# Centrer le conteneur sur la position (x, y)
container_left = x - rect_width // 2
container_top = y - rect_height // 2
# Ombre portée
shadow_surf = pygame.Surface((rect_width + 12, rect_height + 12), pygame.SRCALPHA)
pygame.draw.rect(shadow_surf, (0, 0, 0, 160), (6, 6, rect_width, rect_height), border_radius=border_radius + 4)
screen.blit(shadow_surf, (container_left - 6, container_top - 6))
# Effet de glow multicouche pour l'item sélectionné
if is_selected:
neon_color = THEME_COLORS["neon"]
border_radius = 12
padding = 12
rect_width = image_rect.width + 2 * padding
rect_height = image_rect.height + 2 * padding
# Effet de glow dynamique
neon_surface = pygame.Surface((rect_width, rect_height), pygame.SRCALPHA)
pygame.draw.rect(neon_surface, neon_color + (glow_intensity,), neon_surface.get_rect(), border_radius=border_radius)
pygame.draw.rect(neon_surface, neon_color + (100,), neon_surface.get_rect().inflate(-10, -10), border_radius=border_radius)
pygame.draw.rect(neon_surface, neon_color + (200,), neon_surface.get_rect().inflate(-20, -20), width=1, border_radius=border_radius)
screen.blit(neon_surface, (image_rect.left - padding, image_rect.top - padding), special_flags=pygame.BLEND_RGBA_ADD)
# Fond pour toutes les images
background_surface = pygame.Surface((image_rect.width + 10, image_rect.height + 10), pygame.SRCALPHA)
bg_alpha = 220 if is_selected else 180 # Plus opaque pour l'item sélectionné
pygame.draw.rect(background_surface, THEME_COLORS["fond_image"] + (bg_alpha,), background_surface.get_rect(), border_radius=12)
screen.blit(background_surface, (image_rect.left - 5, image_rect.top - 5))
# Glow multicouche (2 couches pour effet profondeur)
for i in range(2):
glow_size = (rect_width + 15 + i * 8, rect_height + 15 + i * 8)
glow_surf = pygame.Surface(glow_size, pygame.SRCALPHA)
alpha = int((glow_intensity + 40) * (1 - i / 2))
pygame.draw.rect(glow_surf, neon_color + (alpha,), glow_surf.get_rect(), border_radius=border_radius + i * 2)
screen.blit(glow_surf, (container_left - 8 - i * 4, container_top - 8 - i * 4))
# Fond avec dégradé vertical (similaire au titre)
bg_surface = pygame.Surface((rect_width, rect_height), pygame.SRCALPHA)
base_color = THEME_COLORS["button_idle"] if is_selected else THEME_COLORS["fond_image"]
for i in range(rect_height):
ratio = i / rect_height
# Dégradé du haut (plus clair) vers le bas (plus foncé)
alpha = int(base_color[3] * (1 + ratio * 0.15)) if len(base_color) > 3 else int(200 * (1 + ratio * 0.15))
color = (*base_color[:3], min(255, alpha))
pygame.draw.line(bg_surface, color, (0, i), (rect_width, i))
screen.blit(bg_surface, (container_left, container_top))
# Reflet en haut (highlight pour effet glossy)
highlight_height = rect_height // 3
highlight = pygame.Surface((rect_width - 8, highlight_height), pygame.SRCALPHA)
highlight.fill((255, 255, 255, 35 if is_selected else 20))
screen.blit(highlight, (container_left + 4, container_top + 4))
# Bordure avec effet 3D
border_color = THEME_COLORS["neon"] if is_selected else THEME_COLORS["border"]
border_rect = pygame.Rect(container_left, container_top, rect_width, rect_height)
pygame.draw.rect(screen, border_color, border_rect, 2, border_radius=border_radius)
# Centrer l'image dans le container (l'image peut être plus petite que le container)
centered_image_rect = scaled_image.get_rect(center=(x, y))
# Affichage de l'image avec un léger effet de transparence pour les items non sélectionnés
if not is_selected:
# Appliquer la transparence seulement si nécessaire
temp_image = scaled_image.copy()
temp_image.set_alpha(220)
screen.blit(temp_image, image_rect)
screen.blit(temp_image, centered_image_rect)
else:
screen.blit(scaled_image, image_rect)
screen.blit(scaled_image, centered_image_rect)
# Nettoyer le cache périodiquement (garder seulement les images utilisées récemment)
if len(platform_images_cache) > 50: # Limite arbitraire pour éviter une croissance excessive
@@ -974,14 +1157,14 @@ def draw_game_list(screen):
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
screen.blit(title_surface, title_rect)
elif config.filter_active:
# Display filter active indicator with count
if hasattr(config, 'game_filter_obj') and config.game_filter_obj and config.game_filter_obj.is_active():
total_games = len(config.games)
filtered_count = len(games)
filter_text = _("filter_games_shown").format(filtered_count, total_games)
else:
filter_text = _("game_filter").format(config.search_query)
title_surface = config.font.render(filter_text, True, THEME_COLORS["green"])
# Afficher le nom de la plateforme avec indicateur de filtre actif
filter_indicator = " (Active Filter)"
if config.search_query:
# Si recherche par nom active, afficher aussi la recherche
filter_indicator = f" - {_('game_filter').format(config.search_query)}"
title_text = _("game_count").format(platform_name, game_count) + filter_indicator
title_surface = config.title_font.render(title_text, True, THEME_COLORS["green"])
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
title_rect_inflated = title_rect.inflate(60, 30)
title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
@@ -989,7 +1172,12 @@ def draw_game_list(screen):
pygame.draw.rect(screen, THEME_COLORS["border_selected"], title_rect_inflated, 3, border_radius=12)
screen.blit(title_surface, title_rect)
else:
title_text = _("game_count").format(platform_name, game_count)
# Ajouter indicateur de filtre actif si filtres avancés sont actifs
filter_indicator = ""
if hasattr(config, 'game_filter_obj') and config.game_filter_obj and config.game_filter_obj.is_active():
filter_indicator = " (Active Filter)"
title_text = _("game_count").format(platform_name, game_count) + filter_indicator
title_surface = config.title_font.render(title_text, True, THEME_COLORS["text"])
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
title_rect_inflated = title_rect.inflate(60, 30)
@@ -1648,49 +1836,46 @@ def draw_extension_warning(screen):
def draw_controls(screen, menu_state, current_music_name=None, music_popup_start_time=0):
"""Affiche les contrôles contextuels en bas de l'écran selon le menu_state."""
# Import local de la fonction de traduction pour éviter les conflits de scope
from language import _ as i18n
# Mapping des contrôles par menu_state
controls_map = {
"platform": [
("history", i18n("controls_action_history")),
("confirm", i18n("controls_confirm_select")),
("start", i18n("controls_action_start")),
("history", _("controls_action_history")),
("confirm", _("controls_confirm_select")),
("start", _("controls_action_start")),
],
"game": [
("confirm", i18n("controls_confirm_select")),
("clear_history", i18n("controls_action_queue")),
(("page_up", "page_down"), i18n("controls_pages")),
("filter", i18n("controls_filter_search")),
("history", i18n("controls_action_history")),
("confirm", _("controls_confirm_select")),
("clear_history", _("controls_action_queue")),
(("page_up", "page_down"), _("controls_pages")),
("filter", _("controls_filter_search")),
("history", _("controls_action_history")),
],
"history": [
("confirm", i18n("history_game_options_title")),
("clear_history", i18n("controls_action_clear_history")),
("history", i18n("controls_action_close_history")),
("cancel", i18n("controls_cancel_back")),
("confirm", _("history_game_options_title")),
("clear_history", _("controls_action_clear_history")),
("history", _("controls_action_close_history")),
("cancel", _("controls_cancel_back")),
],
"scraper": [
("confirm", i18n("controls_confirm_select")),
("cancel", i18n("controls_cancel_back")),
("confirm", _("controls_confirm_select")),
("cancel", _("controls_cancel_back")),
],
"error": [
("confirm", i18n("controls_confirm_select")),
("confirm", _("controls_confirm_select")),
],
"confirm_exit": [
("confirm", i18n("controls_confirm_select")),
("cancel", i18n("controls_cancel_back")),
("confirm", _("controls_confirm_select")),
("cancel", _("controls_cancel_back")),
],
"extension_warning": [
("confirm", i18n("controls_confirm_select")),
("confirm", _("controls_confirm_select")),
],
}
# Récupérer les contrôles pour ce menu, sinon affichage par défaut
controls_list = controls_map.get(menu_state, [
("confirm", i18n("controls_confirm_select")),
("cancel", i18n("controls_cancel_back")),
("confirm", _("controls_confirm_select")),
("cancel", _("controls_cancel_back")),
])
# Construire les lignes avec icônes
@@ -1704,7 +1889,7 @@ def draw_controls(screen, menu_state, current_music_name=None, music_popup_start
# Si aucun joystick, afficher la touche entre crochets
if not getattr(config, 'joystick', True):
start_button = f"[{start_button}]"
start_text = i18n("controls_action_start")
start_text = _("controls_action_start")
control_parts.append(f"RGSX v{config.app_version} - {start_button} : {start_text}")
# Afficher le nom du joystick s'il est détecté
@@ -1712,7 +1897,7 @@ def draw_controls(screen, menu_state, current_music_name=None, music_popup_start
device_name = getattr(config, 'controller_device_name', '') or ''
if device_name:
try:
joy_label = i18n("footer_joystick")
joy_label = _("footer_joystick")
except Exception:
joy_label = "Joystick: {0}"
if isinstance(joy_label, str) and "{0}" in joy_label:
@@ -1767,7 +1952,7 @@ def draw_controls(screen, menu_state, current_music_name=None, music_popup_start
combined_surf = pygame.Surface((max_width, 50), pygame.SRCALPHA)
x_pos = 10
for action_tuple in all_controls:
_, actions, label = action_tuple
ignored, actions, label = action_tuple
try:
surf = _render_icons_line(actions, label, max_width - x_pos - 10, config.tiny_font, THEME_COLORS["text"], icon_size=scaled_icon_size, icon_gap=scaled_icon_gap, icon_text_gap=scaled_icon_text_gap)
if x_pos + surf.get_width() > max_width - 10:
@@ -1782,7 +1967,7 @@ def draw_controls(screen, menu_state, current_music_name=None, music_popup_start
final_surf.blit(combined_surf, (0, 0), (0, 0, x_pos - 10, 50))
icon_surfs.append(final_surf)
elif line_data[0] == "icons" and len(line_data) == 3:
_, actions, label = line_data
ignored, actions, label = line_data
try:
surf = _render_icons_line(actions, label, max_width, config.tiny_font, THEME_COLORS["text"], icon_size=scaled_icon_size, icon_gap=scaled_icon_gap, icon_text_gap=scaled_icon_text_gap)
icon_surfs.append(surf)
@@ -1820,7 +2005,6 @@ def draw_language_menu(screen):
- Bloc (titre + liste de langues) centré verticalement.
- Gestion d'overflow: réduit légèrement la hauteur/espacement si nécessaire.
"""
from language import get_available_languages, get_language_name
screen.blit(OVERLAY, (0, 0))
@@ -1960,15 +2144,30 @@ def draw_menu_instruction(screen, instruction_text, last_button_bottom=None):
logger.error(f"Erreur draw_menu_instruction: {e}")
def draw_display_menu(screen):
"""Affiche le sous-menu Affichage (layout, taille de police, systèmes non supportés)."""
"""Affiche le sous-menu Affichage (layout, taille de police, systèmes non supportés, moniteur)."""
screen.blit(OVERLAY, (0, 0))
# États actuels
layout_str = f"{getattr(config, 'GRID_COLS', 3)}x{getattr(config, 'GRID_ROWS', 4)}"
font_scale = config.accessibility_settings.get("font_scale", 1.0)
from rgsx_settings import get_show_unsupported_platforms, get_allow_unknown_extensions
show_unsupported = get_show_unsupported_platforms()
allow_unknown = get_allow_unknown_extensions()
# Monitor info
current_monitor = get_display_monitor()
is_fullscreen = get_display_fullscreen()
monitors = get_available_monitors()
num_monitors = len(monitors)
# Construire le label du moniteur
if num_monitors > 1:
monitor_info = monitors[current_monitor] if current_monitor < num_monitors else monitors[0]
monitor_label = f"{_('display_monitor')}: {monitor_info['name']} ({monitor_info['resolution']})"
else:
monitor_label = f"{_('display_monitor')}: {_('display_monitor_single')}"
# Label mode écran
fullscreen_label = f"{_('display_mode')}: {_('display_fullscreen') if is_fullscreen else _('display_windowed')}"
# Compter les systèmes non supportés actuellement masqués
unsupported_list = getattr(config, "unsupported_platforms", []) or []
@@ -1981,11 +2180,13 @@ def draw_display_menu(screen):
else:
unsupported_label = _("menu_show_unsupported_all_displayed")
# Libellés
# Libellés - ajout des options moniteur et mode écran
options = [
f"{_('display_layout')}: {layout_str}",
_("accessibility_font_size").format(f"{font_scale:.1f}"),
unsupported_label,
monitor_label,
fullscreen_label,
unsupported_label,
_("menu_allow_unknown_ext_on") if allow_unknown else _("menu_allow_unknown_ext_off"),
_("menu_filter_platforms"),
]
@@ -2037,16 +2238,15 @@ def draw_display_menu(screen):
def draw_pause_menu(screen, selected_option):
"""Dessine le menu pause racine (catégories)."""
screen.blit(OVERLAY, (0, 0))
# Nouvel ordre: Language / Controls / Display / Games / Settings / Restart / Support / Quit
# Nouvel ordre: Games / Language / Controls / Display / Settings / Support / Quit
options = [
_("menu_language") if _ else "Language", # 0 -> sélecteur de langue direct
_("menu_controls"), # 1 -> sous-menu controls
_("menu_display"), # 2 -> sous-menu display
_("menu_games") if _ else "Games", # 3 -> sous-menu games (history + sources + update)
_("menu_settings_category") if _ else "Settings", # 4 -> sous-menu settings
_("menu_restart"), # 5 -> reboot
_("menu_support"), # 6 -> support
_("menu_quit") # 7 -> quit
_("menu_games") if _ else "Games", # 0 -> sous-menu games (history + sources + update)
_("menu_language") if _ else "Language", # 1 -> sélecteur de langue direct
_("menu_controls"), # 2 -> sous-menu controls
_("menu_display"), # 3 -> sous-menu display
_("menu_settings_category") if _ else "Settings", # 4 -> sous-menu settings
_("menu_support"), # 5 -> support
_("menu_quit") # 6 -> sous-menu quit (quit + restart)
]
# Calculer hauteur dynamique basée sur la taille de police
sample_text = config.font.render("Sample", True, THEME_COLORS["text"])
@@ -2083,12 +2283,11 @@ def draw_pause_menu(screen, selected_option):
# Instruction contextuelle pour l'option sélectionnée
# Mapping des clés i18n parallèles à la liste options (même ordre)
instruction_keys = [
"instruction_pause_games",
"instruction_pause_language",
"instruction_pause_controls",
"instruction_pause_display",
"instruction_pause_games",
"instruction_pause_settings",
"instruction_pause_restart",
"instruction_pause_support",
"instruction_pause_quit",
]
@@ -2206,10 +2405,6 @@ def draw_pause_controls_menu(screen, selected_index):
draw_menu_instruction(screen, text, last_button_bottom)
def draw_pause_display_menu(screen, selected_index):
from rgsx_settings import (
get_allow_unknown_extensions,
get_font_family
)
# Layout label
layouts = [(3,3),(3,4),(4,3),(4,4)]
try:
@@ -2238,6 +2433,17 @@ def draw_pause_display_menu(screen, selected_index):
fam_label = family_map.get(current_family, current_family)
font_family_txt = f"{_('submenu_display_font_family') if _ else 'Font'}: < {fam_label} >"
# Monitor selection
current_monitor = get_display_monitor()
monitors = get_available_monitors()
num_monitors = len(monitors)
if num_monitors > 1:
monitor_info = monitors[current_monitor] if current_monitor < num_monitors else monitors[0]
monitor_value = f"{monitor_info['name']} ({monitor_info['resolution']})"
else:
monitor_value = _('display_monitor_single') if _ else "Single monitor"
monitor_txt = f"{_('display_monitor') if _ else 'Monitor'}: < {monitor_value} >"
# Allow unknown extensions
allow_unknown = get_allow_unknown_extensions()
status_unknown = _('status_on') if allow_unknown else _('status_off')
@@ -2246,17 +2452,28 @@ def draw_pause_display_menu(screen, selected_index):
raw_unknown_label = raw_unknown_label.split('{status}')[0].rstrip(' :')
unknown_txt = f"{raw_unknown_label}: < {status_unknown} >"
# Light mode (performance)
light_mode = get_light_mode()
light_status = _('status_on') if light_mode else _('status_off')
light_txt = f"{_('display_light_mode') if _ else 'Light mode'}: < {light_status} >"
back_txt = _("menu_back") if _ else "Back"
options = [layout_txt, font_txt, footer_font_txt, font_family_txt, unknown_txt, back_txt]
_draw_submenu_generic(screen, _("menu_display"), options, selected_index)
# Build options list - same for all platforms
# layout, font, footer, family, monitor, light, unknown, back (8)
options = [layout_txt, font_txt, footer_font_txt, font_family_txt, monitor_txt, light_txt, unknown_txt, back_txt]
instruction_keys = [
"instruction_display_layout",
"instruction_display_font_size",
"instruction_display_footer_font_size",
"instruction_display_font_family",
"instruction_display_monitor",
"instruction_display_light_mode",
"instruction_display_unknown_ext",
"instruction_generic_back",
]
_draw_submenu_generic(screen, _("menu_display"), options, selected_index)
key = instruction_keys[selected_index] if 0 <= selected_index < len(instruction_keys) else None
if key:
button_height = int(config.screen_height * 0.045)
@@ -2271,7 +2488,6 @@ def draw_pause_display_menu(screen, selected_index):
draw_menu_instruction(screen, _(key), last_button_bottom)
def draw_pause_games_menu(screen, selected_index):
from rgsx_settings import get_sources_mode, get_show_unsupported_platforms, get_hide_premium_systems
mode = get_sources_mode()
source_label = _("games_source_rgsx") if mode == "rgsx" else _("games_source_custom")
source_txt = f"{_('menu_games_source_prefix')}: < {source_label} >"
@@ -2296,12 +2512,12 @@ def draw_pause_games_menu(screen, selected_index):
filter_txt = _("submenu_display_filter_platforms") if _ else "Filter Platforms"
back_txt = _("menu_back") if _ else "Back"
options = [history_txt, source_txt, update_txt, unsupported_txt, hide_premium_txt, filter_txt, back_txt]
options = [update_txt, history_txt, source_txt, unsupported_txt, hide_premium_txt, filter_txt, back_txt]
_draw_submenu_generic(screen, _("menu_games") if _ else "Games", options, selected_index)
instruction_keys = [
"instruction_games_update_cache",
"instruction_games_history",
"instruction_games_source_mode",
"instruction_games_update_cache",
"instruction_display_show_unsupported",
"instruction_display_hide_premium",
"instruction_display_filter_platforms",
@@ -2344,8 +2560,6 @@ def draw_pause_games_menu(screen, selected_index):
draw_menu_instruction(screen, text, last_button_bottom)
def draw_pause_settings_menu(screen, selected_index):
from rgsx_settings import get_symlink_option
from utils import check_web_service_status, check_custom_dns_status
# Music
if config.music_enabled:
music_name = config.current_music_name or ""
@@ -2415,7 +2629,6 @@ def draw_pause_settings_menu(screen, selected_index):
def draw_pause_api_keys_status(screen):
screen.blit(OVERLAY, (0,0))
from utils import load_api_keys
keys = load_api_keys()
title = _("api_keys_status_title") if _ else "API Keys Status"
# Préparer données avec masquage partiel des clés (afficher 4 premiers et 2 derniers caractères si longueur > 10)
@@ -2519,7 +2732,6 @@ def draw_pause_api_keys_status(screen):
def draw_filter_platforms_menu(screen):
"""Affiche le menu de filtrage des plateformes (afficher/masquer)."""
from rgsx_settings import load_rgsx_settings
screen.blit(OVERLAY, (0, 0))
settings = load_rgsx_settings()
hidden = set(settings.get("hidden_platforms", [])) if isinstance(settings, dict) else set()
@@ -2805,57 +3017,29 @@ def draw_controls_help(screen, previous_state):
# Menu Quitter Appli
def draw_confirm_dialog(screen):
"""Affiche la boîte de dialogue de confirmation pour quitter."""
global OVERLAY
if OVERLAY is None or OVERLAY.get_size() != (config.screen_width, config.screen_height):
OVERLAY = pygame.Surface((config.screen_width, config.screen_height), pygame.SRCALPHA)
OVERLAY.fill((0, 0, 0, 150))
logger.debug("OVERLAY recréé dans draw_confirm_dialog")
screen.blit(OVERLAY, (0, 0))
# Dynamic message: warn when downloads are active
active_downloads = 0
try:
active_downloads = len(getattr(config, 'download_tasks', {}) or {})
queued_downloads = len(getattr(config, 'download_queue', []) or [])
total_downloads = active_downloads + queued_downloads
except Exception:
total_downloads = 0
if total_downloads > 0:
# Try translated key if it exists; otherwise fallback to generic message
try:
warn_tpl = _("confirm_exit_with_downloads") # optional key
# If untranslated key returns the same string, still format
message = warn_tpl.format(total_downloads)
except Exception:
message = f"Attention: {total_downloads} téléchargement(s) en cours. Quitter quand même ?"
else:
message = _("confirm_exit")
wrapped_message = wrap_text(message, config.font, config.screen_width - 80)
line_height = config.font.get_height() + 5
text_height = len(wrapped_message) * line_height
# Adapter hauteur bouton en fonction de la taille de police
sample_text = config.font.render("Sample", True, THEME_COLORS["text"])
font_height = sample_text.get_height()
button_height = max(int(config.screen_height * 0.0463), font_height + 15)
margin_top_bottom = 20
rect_height = text_height + button_height + 2 * margin_top_bottom
max_text_width = max([config.font.size(line)[0] for line in wrapped_message], default=300)
rect_width = max_text_width + 150
rect_x = (config.screen_width - rect_width) // 2
rect_y = (config.screen_height - rect_height) // 2
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
for i, line in enumerate(wrapped_message):
text = config.font.render(line, True, THEME_COLORS["text"])
text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
screen.blit(text, text_rect)
button_width = min(160, (rect_width - 60) // 2)
draw_stylized_button(screen, _("button_yes"), rect_x + rect_width // 2 - button_width - 10, rect_y + text_height + margin_top_bottom, button_width, button_height, selected=config.confirm_selection == 1)
draw_stylized_button(screen, _("button_no"), rect_x + rect_width // 2 + 10, rect_y + text_height + margin_top_bottom, button_width, button_height, selected=config.confirm_selection == 0)
"""Affiche le sous-menu Quit avec les options Quit et Restart."""
options = [
_("menu_quit_app") if _ else "Quit RGSX",
_("menu_restart") if _ else "Restart RGSX",
_("menu_back") if _ else "Back"
]
_draw_submenu_generic(screen, _("menu_quit") if _ else "Quit", options, config.confirm_selection)
instruction_keys = [
"instruction_quit_app",
"instruction_quit_restart",
"instruction_generic_back",
]
key = instruction_keys[config.confirm_selection] if 0 <= config.confirm_selection < len(instruction_keys) else None
if key:
button_height = int(config.screen_height * 0.045)
margin_top_bottom = 26
menu_height = (len(options)+1) * (button_height + 10) + 2 * margin_top_bottom
menu_y = (config.screen_height - menu_height) // 2
title_surface = config.font.render("X", True, THEME_COLORS["text"])
title_rect_height = title_surface.get_height()
start_y = menu_y + margin_top_bottom//2 + title_rect_height + 10 + 10
last_button_bottom = start_y + (len(options)-1) * (button_height + 10) + button_height
draw_menu_instruction(screen, _(key), last_button_bottom)
def draw_reload_games_data_dialog(screen):
@@ -3092,8 +3276,6 @@ def show_toast(message, duration=2000):
config.toast_start_time = pygame.time.get_ticks()
def draw_history_game_options(screen):
"""Affiche le menu d'options pour un jeu de l'historique."""
import os
from utils import _get_dest_folder_name, find_file_with_or_without_extension
screen.blit(OVERLAY, (0, 0))
@@ -3120,7 +3302,15 @@ def draw_history_game_options(screen):
option_labels.append(_("history_option_scraper"))
# Options selon statut
if status == "Download_OK" or status == "Completed":
if status == "Queued":
# En attente dans la queue
options.append("remove_from_queue")
option_labels.append(_("history_option_remove_from_queue"))
elif status in ["Downloading", "Téléchargement", "Extracting"]:
# Téléchargement en cours
options.append("cancel_download")
option_labels.append(_("history_option_cancel_download"))
elif status == "Download_OK" or status == "Completed":
# Vérifier si c'est une archive ET si le fichier existe
if actual_filename and file_exists:
ext = os.path.splitext(actual_filename)[1].lower()
@@ -3192,8 +3382,6 @@ def draw_history_game_options(screen):
def draw_history_show_folder(screen):
"""Affiche le chemin complet du fichier téléchargé."""
import os
from utils import _get_dest_folder_name
screen.blit(OVERLAY, (0, 0))
@@ -3738,7 +3926,6 @@ def draw_filter_menu_choice(screen):
def draw_filter_advanced(screen):
"""Affiche l'écran de filtrage avancé"""
from game_filters import GameFilters
screen.blit(OVERLAY, (0, 0))
@@ -4018,7 +4205,6 @@ def draw_filter_advanced(screen):
def draw_filter_priority_config(screen):
"""Affiche l'écran de configuration de la priorité des régions pour One ROM per game"""
from game_filters import GameFilters
screen.blit(OVERLAY, (0, 0))
@@ -4036,7 +4222,6 @@ def draw_filter_priority_config(screen):
# Initialiser le filtre si nécessaire
if not hasattr(config, 'game_filter_obj'):
from game_filters import GameFilters
from rgsx_settings import load_game_filters
config.game_filter_obj = GameFilters()
filter_dict = load_game_filters()

View File

@@ -69,30 +69,67 @@ class GameFilters:
name = game_name.upper()
regions = []
# Patterns de région communs
if 'USA' in name or 'US)' in name:
regions.append('USA')
# Patterns de région communs - chercher les codes entre parenthèses d'abord
# Codes de région/langue dans les parenthèses (Ex: (Fr,De) ou (En,Nl))
paren_content = re.findall(r'\(([^)]+)\)', name)
for content in paren_content:
# Codes de langue/région séparés par virgules
codes = [c.strip() for c in content.split(',')]
for code in codes:
if code in ['FR', 'FRA']:
if 'France' not in regions:
regions.append('France')
elif code in ['DE', 'GER', 'DEU']:
if 'Germany' not in regions:
regions.append('Germany')
elif code in ['EN', 'ENG'] or code.startswith('EN-'):
# EN peut être USA, Europe ou autre - on vérifie le contexte
if 'EU' in codes or 'EUR' in codes:
if 'Europe' not in regions:
regions.append('Europe')
elif code in ['ES', 'ESP', 'SPA']:
if 'Other' not in regions:
regions.append('Other')
elif code in ['IT', 'ITA']:
if 'Other' not in regions:
regions.append('Other')
elif code in ['NL', 'NLD', 'DU', 'DUT']:
if 'Europe' not in regions:
regions.append('Europe')
elif code in ['PT', 'POR']:
if 'Other' not in regions:
regions.append('Other')
# Patterns de région complets (mots entiers)
if 'USA' in name or 'US)' in name or re.search(r'\bUS\b', name):
if 'USA' not in regions:
regions.append('USA')
if 'CANADA' in name or 'CA)' in name:
regions.append('Canada')
if 'EUROPE' in name or 'EU)' in name:
regions.append('Europe')
if 'Canada' not in regions:
regions.append('Canada')
if 'EUROPE' in name or 'EU)' in name or re.search(r'\bEU\b', name):
if 'Europe' not in regions:
regions.append('Europe')
if 'FRANCE' in name or 'FR)' in name:
regions.append('France')
if 'France' not in regions:
regions.append('France')
if 'GERMANY' in name or 'DE)' in name or 'GER)' in name:
regions.append('Germany')
if 'JAPAN' in name or 'JP)' in name or 'JPN)' in name:
regions.append('Japan')
if 'Germany' not in regions:
regions.append('Germany')
if 'JAPAN' in name or 'JP)' in name or 'JPN)' in name or re.search(r'\bJP\b', name):
if 'Japan' not in regions:
regions.append('Japan')
if 'KOREA' in name or 'KR)' in name or 'KOR)' in name:
regions.append('Korea')
if 'Korea' not in regions:
regions.append('Korea')
if 'WORLD' in name:
regions.append('World')
if 'World' not in regions:
regions.append('World')
# Autres régions
if re.search(r'\b(AUSTRALIA|ASIA|KOREA|BRAZIL|CHINA|RUSSIA|SCANDINAVIA|'
r'SPAIN|FRANCE|GERMANY|ITALY|CANADA)\b', name):
if 'CANADA' in name:
regions.append('Canada')
else:
if re.search(r'\b(AUSTRALIA|ASIA|BRAZIL|CHINA|RUSSIA|SCANDINAVIA|'
r'SPAIN|ITALY)\b', name):
if 'Other' not in regions:
regions.append('Other')
# Si aucune région trouvée
@@ -157,14 +194,22 @@ class GameFilters:
def get_region_priority(self, game_name: str) -> int:
"""Obtient la priorité de région pour un jeu (pour one-rom-per-game)"""
name = game_name.upper()
# Utiliser la fonction de détection de régions pour être cohérent
game_regions = self.get_game_regions(game_name)
for i, region in enumerate(self.region_priority):
region_upper = region.upper()
if region_upper in name:
return i
# Trouver la meilleure priorité parmi toutes les régions détectées
best_priority = len(self.region_priority) # Par défaut: priorité la plus basse
return len(self.region_priority) # Autres régions (priorité la plus basse)
for region in game_regions:
try:
priority = self.region_priority.index(region)
if priority < best_priority:
best_priority = priority
except ValueError:
# La région n'est pas dans la liste de priorité
continue
return best_priority
def apply_filters(self, games: List[Tuple]) -> List[Tuple]:
"""

View File

@@ -44,6 +44,7 @@
"free_mode_completed": "[Kostenloser Modus] Abgeschlossen: {0}",
"download_status": "{0}: {1}",
"download_canceled": "Download vom Benutzer abgebrochen.",
"download_removed_from_queue": "Aus der Download-Warteschlange entfernt",
"extension_warning_zip": "Die Datei '{0}' ist ein Archiv und Batocera unterstützt keine Archive für dieses System. Die automatische Extraktion der Datei erfolgt nach dem Download, fortfahren?",
"extension_warning_unsupported": "Die Dateierweiterung für '{0}' wird laut der Konfiguration es_systems.cfg von Batocera nicht unterstützt. Möchtest du fortfahren?",
"extension_warning_enable_unknown_hint": "\nUm diese Meldung auszublenden: \"Warnung bei unbekannter Erweiterung ausblenden\" in Pausenmenü > Anzeige aktivieren",
@@ -64,10 +65,21 @@
"menu_accessibility": "Barrierefreiheit",
"menu_display": "Anzeige",
"display_layout": "Anzeigelayout",
"display_monitor": "Monitor",
"display_monitor_single": "Einzelner Monitor",
"display_monitor_single_only": "Nur ein Monitor erkannt",
"display_monitor_restart_required": "Neustart erforderlich um Monitor zu ändern",
"display_mode": "Anzeigemodus",
"display_fullscreen": "Vollbild",
"display_windowed": "Fenster",
"display_mode_restart_required": "Neustart erforderlich für Modusänderung",
"display_light_mode": "Performance-Modus",
"display_light_mode_enabled": "Performance-Modus aktiviert - Effekte deaktiviert",
"display_light_mode_disabled": "Performance-Modus deaktiviert - Effekte aktiviert",
"menu_redownload_cache": "Spieleliste aktualisieren",
"menu_music_enabled": "Musik aktiviert: {0}",
"menu_music_disabled": "Musik deaktiviert",
"menu_restart": "Neustart",
"menu_restart": "RGSX neu starten",
"menu_support": "Unterstützung",
"menu_filter_platforms": "Systeme filtern",
"filter_platforms_title": "Systemsichtbarkeit",
@@ -80,6 +92,7 @@
"menu_allow_unknown_ext_enabled": "Ausblenden der Warnung bei unbekannter Erweiterung aktiviert",
"menu_allow_unknown_ext_disabled": "Ausblenden der Warnung bei unbekannter Erweiterung deaktiviert",
"menu_quit": "Beenden",
"menu_quit_app": "RGSX beenden",
"support_dialog_title": "Support-Datei",
"support_dialog_message": "Eine Support-Datei wurde mit allen Ihren Konfigurations- und Protokolldateien erstellt.\n\nDatei: {0}\n\nUm Hilfe zu erhalten:\n1. Treten Sie dem RGSX Discord-Server bei\n2. Beschreiben Sie Ihr Problem\n3. Teilen Sie diese ZIP-Datei\n\nDrücken Sie {1}, um zum Menü zurückzukehren.",
"support_dialog_error": "Fehler beim Erstellen der Support-Datei:\n{0}\n\nDrücken Sie {1}, um zum Menü zurückzukehren.",
@@ -184,7 +197,9 @@
"instruction_pause_settings": "Musik, Symlink-Option & API-Schlüsselstatus",
"instruction_pause_restart": "RGSX neu starten um Konfiguration neu zu laden",
"instruction_pause_support": "Eine Diagnose-ZIP-Datei für den Support erstellen",
"instruction_pause_quit": "RGSX Anwendung beenden",
"instruction_pause_quit": "Menü für Beenden oder Neustart aufrufen",
"instruction_quit_app": "RGSX Anwendung beenden",
"instruction_quit_restart": "RGSX Anwendung neu starten",
"instruction_controls_help": "Komplette Referenz für Controller & Tastatur anzeigen",
"instruction_controls_remap": "Tasten / Buttons neu zuordnen",
"instruction_generic_back": "Zum vorherigen Menü zurückkehren",
@@ -192,6 +207,9 @@
"instruction_display_font_size": "Schriftgröße für bessere Lesbarkeit anpassen",
"instruction_display_footer_font_size": "Fußzeilen-Textgröße anpassen (Version & Steuerelemente)",
"instruction_display_font_family": "Zwischen verfügbaren Schriftarten wechseln",
"instruction_display_monitor": "Monitor für RGSX-Anzeige auswählen",
"instruction_display_mode": "Zwischen Vollbild und Fenstermodus wechseln",
"instruction_display_light_mode": "Performance-Modus für bessere FPS aktivieren",
"instruction_display_show_unsupported": "Nicht in es_systems.cfg definierte Systeme anzeigen/ausblenden",
"instruction_display_unknown_ext": "Warnung für in es_systems.cfg fehlende Dateiendungen an-/abschalten",
"instruction_display_hide_premium": "Systeme ausblenden, die Premiumzugang erfordern über API: {providers}",
@@ -244,6 +262,8 @@
"history_option_extract_archive": "Archiv extrahieren",
"history_option_open_file": "Datei öffnen",
"history_option_scraper": "Metadaten abrufen",
"history_option_remove_from_queue": "Aus Warteschlange entfernen",
"history_option_cancel_download": "Download abbrechen",
"history_option_delete_game": "Spiel löschen",
"history_option_error_info": "Fehlerdetails",
"history_option_retry": "Download wiederholen",

View File

@@ -44,6 +44,7 @@
"free_mode_completed": "[Free mode] Completed: {0}",
"download_status": "{0}: {1}",
"download_canceled": "Download canceled by user.",
"download_removed_from_queue": "Removed from download queue",
"extension_warning_zip": "The file '{0}' is an archive and Batocera does not support archives for this system. Automatic extraction will occur after download, continue?",
"extension_warning_unsupported": "The file extension for '{0}' is not supported by Batocera according to the es_systems.cfg configuration. Do you want to continue?",
"extension_warning_enable_unknown_hint": "\nTo hide this message: enable \"Hide unknown extension warning\" in Pause Menu > Display",
@@ -64,10 +65,21 @@
"menu_accessibility": "Accessibility",
"menu_display": "Display",
"display_layout": "Display layout",
"display_monitor": "Monitor",
"display_monitor_single": "Single monitor",
"display_monitor_single_only": "Only one monitor detected",
"display_monitor_restart_required": "Restart required to apply monitor change",
"display_mode": "Screen mode",
"display_fullscreen": "Fullscreen",
"display_windowed": "Windowed",
"display_mode_restart_required": "Restart required to apply screen mode",
"display_light_mode": "Performance mode",
"display_light_mode_enabled": "Performance mode enabled - effects disabled",
"display_light_mode_disabled": "Performance mode disabled - effects enabled",
"menu_redownload_cache": "Update games list",
"menu_music_enabled": "Music enabled: {0}",
"menu_music_disabled": "Music disabled",
"menu_restart": "Restart",
"menu_restart": "Restart RGSX",
"menu_filter_platforms": "Filter systems",
"filter_platforms_title": "Systems visibility",
"filter_platforms_info": "Visible: {0} | Hidden: {1} / Total: {2}",
@@ -80,6 +92,7 @@
"menu_allow_unknown_ext_disabled": "Hide unknown extension warning disabled",
"menu_support": "Support",
"menu_quit": "Quit",
"menu_quit_app": "Quit RGSX",
"button_yes": "Yes",
"button_no": "No",
"button_OK": "OK",
@@ -186,7 +199,9 @@
"instruction_pause_settings": "Music, symlink option & API keys status",
"instruction_pause_restart": "Restart RGSX to reload configuration",
"instruction_pause_support": "Generate a diagnostic ZIP file for support",
"instruction_pause_quit": "Exit the RGSX application",
"instruction_pause_quit": "Access menu to quit or restart",
"instruction_quit_app": "Exit the RGSX application",
"instruction_quit_restart": "Restart the RGSX application",
"instruction_controls_help": "Show full controller & keyboard reference",
"instruction_controls_remap": "Change button / key bindings",
"instruction_generic_back": "Return to the previous menu",
@@ -194,6 +209,9 @@
"instruction_display_font_size": "Adjust text scale for readability",
"instruction_display_footer_font_size": "Adjust footer text scale (version & controls display)",
"instruction_display_font_family": "Switch between available font families",
"instruction_display_monitor": "Select which monitor to display RGSX on",
"instruction_display_mode": "Toggle between fullscreen and windowed mode",
"instruction_display_light_mode": "Enable performance mode for better FPS on low-end devices",
"instruction_display_show_unsupported": "Show/hide systems not defined in es_systems.cfg",
"instruction_display_unknown_ext": "Enable/disable warning for file extensions absent from es_systems.cfg",
"instruction_display_hide_premium": "Hide systems requiring premium access via API: {providers}",
@@ -246,6 +264,8 @@
"history_option_extract_archive": "Extract archive",
"history_option_open_file": "Open file",
"history_option_scraper": "Scrape metadata",
"history_option_remove_from_queue": "Remove from queue",
"history_option_cancel_download": "Cancel download",
"history_option_delete_game": "Delete game",
"history_option_error_info": "Error details",
"history_option_retry": "Retry download",

View File

@@ -44,6 +44,7 @@
"free_mode_completed": "[Modo gratuito] Completado: {0}",
"download_status": "{0}: {1}",
"download_canceled": "Descarga cancelada por el usuario.",
"download_removed_from_queue": "Eliminado de la cola de descarga",
"extension_warning_zip": "El archivo '{0}' es un archivo comprimido y Batocera no soporta archivos comprimidos para este sistema. La extracción automática del archivo se realizará después de la descarga, ¿continuar?",
"extension_warning_unsupported": "La extensión del archivo '{0}' no está soportada por Batocera según la configuración es_systems.cfg. ¿Deseas continuar?",
"extension_warning_enable_unknown_hint": "\nPara no mostrar este mensaje: activa \"Ocultar aviso de extensión desconocida\" en Menú de pausa > Pantalla",
@@ -64,10 +65,21 @@
"menu_accessibility": "Accesibilidad",
"menu_display": "Pantalla",
"display_layout": "Distribución",
"display_monitor": "Monitor",
"display_monitor_single": "Monitor único",
"display_monitor_single_only": "Solo un monitor detectado",
"display_monitor_restart_required": "Reinicio necesario para cambiar de monitor",
"display_mode": "Modo de pantalla",
"display_fullscreen": "Pantalla completa",
"display_windowed": "Ventana",
"display_mode_restart_required": "Reinicio necesario para cambiar el modo",
"display_light_mode": "Modo rendimiento",
"display_light_mode_enabled": "Modo rendimiento activado - efectos desactivados",
"display_light_mode_disabled": "Modo rendimiento desactivado - efectos activados",
"menu_redownload_cache": "Actualizar lista de juegos",
"menu_music_enabled": "Música activada: {0}",
"menu_music_disabled": "Música desactivada",
"menu_restart": "Reiniciar",
"menu_restart": "Reiniciar RGSX",
"menu_support": "Soporte",
"menu_filter_platforms": "Filtrar sistemas",
"filter_platforms_title": "Visibilidad de sistemas",
@@ -80,6 +92,7 @@
"menu_allow_unknown_ext_enabled": "Aviso de extensión desconocida oculto (activado)",
"menu_allow_unknown_ext_disabled": "Aviso de extensión desconocida visible (desactivado)",
"menu_quit": "Salir",
"menu_quit_app": "Salir de RGSX",
"support_dialog_title": "Archivo de soporte",
"support_dialog_message": "Se ha creado un archivo de soporte con todos sus archivos de configuración y registros.\n\nArchivo: {0}\n\nPara obtener ayuda:\n1. Únete al servidor Discord de RGSX\n2. Describe tu problema\n3. Comparte este archivo ZIP\n\nPresiona {1} para volver al menú.",
"support_dialog_error": "Error al generar el archivo de soporte:\n{0}\n\nPresiona {1} para volver al menú.",
@@ -186,7 +199,9 @@
"instruction_pause_settings": "Música, opción symlink y estado de claves API",
"instruction_pause_restart": "Reiniciar RGSX para recargar configuración",
"instruction_pause_support": "Generar un archivo ZIP de diagnóstico para soporte",
"instruction_pause_quit": "Salir de la aplicación RGSX",
"instruction_pause_quit": "Acceder al menú para salir o reiniciar",
"instruction_quit_app": "Salir de la aplicación RGSX",
"instruction_quit_restart": "Reiniciar la aplicación RGSX",
"instruction_controls_help": "Mostrar referencia completa de mando y teclado",
"instruction_controls_remap": "Cambiar asignación de botones / teclas",
"instruction_generic_back": "Volver al menú anterior",
@@ -194,6 +209,9 @@
"instruction_display_font_size": "Ajustar tamaño del texto para mejor legibilidad",
"instruction_display_footer_font_size": "Ajustar el tamaño del texto del pie de página (versión y controles)",
"instruction_display_font_family": "Cambiar entre familias de fuentes disponibles",
"instruction_display_monitor": "Seleccionar monitor para mostrar RGSX",
"instruction_display_mode": "Alternar entre pantalla completa y ventana",
"instruction_display_light_mode": "Activar modo rendimiento para mejores FPS",
"instruction_display_show_unsupported": "Mostrar/ocultar sistemas no definidos en es_systems.cfg",
"instruction_display_unknown_ext": "Activar/desactivar aviso para extensiones no presentes en es_systems.cfg",
"instruction_display_hide_premium": "Ocultar sistemas que requieren acceso premium vía API: {providers}",
@@ -246,6 +264,8 @@
"history_option_extract_archive": "Extraer archivo",
"history_option_open_file": "Abrir archivo",
"history_option_scraper": "Obtener metadatos",
"history_option_remove_from_queue": "Quitar de la cola",
"history_option_cancel_download": "Cancelar descarga",
"history_option_delete_game": "Eliminar juego",
"history_option_error_info": "Detalles del error",
"history_option_retry": "Reintentar descarga",

View File

@@ -44,6 +44,7 @@
"free_mode_completed": "[Mode gratuit] Terminé: {0}",
"download_status": "{0} : {1}",
"download_canceled": "Téléchargement annulé par l'utilisateur.",
"download_removed_from_queue": "Retiré de la file de téléchargement",
"extension_warning_zip": "Le fichier '{0}' est une archive et Batocera ne prend pas en charge les archives pour ce système. L'extraction automatique du fichier aura lieu après le téléchargement, continuer ?",
"extension_warning_unsupported": "L'extension du fichier '{0}' n'est pas supportée par Batocera d'après la configuration es_systems.cfg. Voulez-vous continuer ?",
"extension_warning_enable_unknown_hint": "\nPour ne plus afficher ce messager : Activer l'option \"Masquer avertissement\" dans le Menu Pause>Display",
@@ -64,12 +65,24 @@
"menu_accessibility": "Accessibilité",
"menu_display": "Affichage",
"display_layout": "Disposition",
"display_monitor": "Écran",
"display_monitor_single": "Écran unique",
"display_monitor_single_only": "Un seul écran détecté",
"display_monitor_restart_required": "Redémarrage requis pour changer d'écran",
"display_mode": "Mode d'affichage",
"display_fullscreen": "Plein écran",
"display_windowed": "Fenêtré",
"display_mode_restart_required": "Redémarrage requis pour changer le mode",
"display_light_mode": "Mode performance",
"display_light_mode_enabled": "Mode performance activé - effets désactivés",
"display_light_mode_disabled": "Mode performance désactivé - effets activés",
"menu_redownload_cache": "Mettre à jour la liste des jeux",
"menu_support": "Support",
"menu_quit": "Quitter",
"menu_quit_app": "Quitter RGSX",
"menu_music_enabled": "Musique activée : {0}",
"menu_music_disabled": "Musique désactivée",
"menu_restart": "Redémarrer",
"menu_restart": "Redémarrer RGSX",
"menu_filter_platforms": "Filtrer les systèmes",
"filter_platforms_title": "Affichage des systèmes",
"filter_platforms_info": "Visibles: {0} | Masqués: {1} / Total: {2}",
@@ -186,7 +199,9 @@
"instruction_pause_settings": "Musique, option symlink & statut des clés API",
"instruction_pause_restart": "Redémarrer RGSX pour recharger la configuration",
"instruction_pause_support": "Générer un fichier ZIP de diagnostic pour l'assistance",
"instruction_pause_quit": "Quitter l'application RGSX",
"instruction_pause_quit": "Accéder au menu pour quitter ou redémarrer",
"instruction_quit_app": "Quitter l'application RGSX",
"instruction_quit_restart": "Redémarrer l'application RGSX",
"instruction_controls_help": "Afficher la référence complète manette & clavier",
"instruction_controls_remap": "Modifier l'association boutons / touches",
"instruction_generic_back": "Revenir au menu précédent",
@@ -194,6 +209,9 @@
"instruction_display_font_size": "Ajuster la taille du texte pour la lisibilité",
"instruction_display_footer_font_size": "Ajuster la taille du texte du pied de page (version et contrôles)",
"instruction_display_font_family": "Basculer entre les polices disponibles",
"instruction_display_monitor": "Sélectionner l'écran pour afficher RGSX",
"instruction_display_mode": "Basculer entre plein écran et fenêtré",
"instruction_display_light_mode": "Activer le mode performance pour de meilleurs FPS",
"instruction_display_show_unsupported": "Afficher/masquer systèmes absents de es_systems.cfg",
"instruction_display_unknown_ext": "Avertir ou non pour extensions absentes de es_systems.cfg",
"instruction_display_hide_premium": "Masquer les systèmes nécessitant un accès premium via API: {providers}",
@@ -246,6 +264,8 @@
"history_option_extract_archive": "Extraire l'archive",
"history_option_open_file": "Ouvrir le fichier",
"history_option_scraper": "Récupérer métadonnées",
"history_option_remove_from_queue": "Retirer de la file d'attente",
"history_option_cancel_download": "Annuler le téléchargement",
"history_option_delete_game": "Supprimer le jeu",
"history_option_error_info": "Détails de l'erreur",
"history_option_retry": "Retenter le téléchargement",

View File

@@ -44,6 +44,7 @@
"free_mode_completed": "[Modalità gratuita] Completato: {0}",
"download_status": "{0}: {1}",
"download_canceled": "Download annullato dall'utente.",
"download_removed_from_queue": "Rimosso dalla coda di download",
"extension_warning_zip": "Il file '{0}' è un archivio e Batocera non supporta archivi per questo sistema. L'estrazione automatica avverrà dopo il download, continuare?",
"extension_warning_unsupported": "L'estensione del file '{0}' non è supportata da Batocera secondo la configurazione di es_systems.cfg. Vuoi continuare?",
"extension_warning_enable_unknown_hint": "\nPer non visualizzare questo messaggio: abilita \"Nascondi avviso estensione sconosciuta\" in Menu Pausa > Schermo",
@@ -64,10 +65,19 @@
"menu_accessibility": "Accessibilità",
"menu_display": "Schermo",
"display_layout": "Layout schermo",
"menu_redownload_cache": "Aggiorna elenco giochi",
"display_monitor": "Monitor",
"display_monitor_single": "Monitor singolo",
"display_monitor_single_only": "Rilevato un solo monitor",
"display_monitor_restart_required": "Riavvio necessario per cambiare monitor",
"display_mode": "Modalità schermo",
"display_fullscreen": "Schermo intero",
"display_windowed": "Finestra",
"display_mode_restart_required": "Riavvio necessario per cambiare modalità", "display_light_mode": "Modalità performance",
"display_light_mode_enabled": "Modalità performance attivata - effetti disattivati",
"display_light_mode_disabled": "Modalità performance disattivata - effetti attivati", "menu_redownload_cache": "Aggiorna elenco giochi",
"menu_music_enabled": "Musica attivata: {0}",
"menu_music_disabled": "Musica disattivata",
"menu_restart": "Riavvia",
"menu_restart": "Riavvia RGSX",
"menu_support": "Supporto",
"menu_filter_platforms": "Filtra sistemi",
"filter_platforms_title": "Visibilità sistemi",
@@ -80,6 +90,7 @@
"menu_allow_unknown_ext_enabled": "Nascondi avviso estensione sconosciuta abilitato",
"menu_allow_unknown_ext_disabled": "Nascondi avviso estensione sconosciuta disabilitato",
"menu_quit": "Esci",
"menu_quit_app": "Esci da RGSX",
"support_dialog_title": "File di supporto",
"support_dialog_message": "È stato creato un file di supporto con tutti i file di configurazione e di registro.\n\nFile: {0}\n\nPer ottenere aiuto:\n1. Unisciti al server Discord RGSX\n2. Descrivi il tuo problema\n3. Condividi questo file ZIP\n\nPremi {1} per tornare al menu.",
"support_dialog_error": "Errore durante la generazione del file di supporto:\n{0}\n\nPremi {1} per tornare al menu.",
@@ -183,7 +194,9 @@
"instruction_pause_settings": "Musica, opzione symlink e stato chiavi API",
"instruction_pause_restart": "Riavvia RGSX per ricaricare la configurazione",
"instruction_pause_support": "Genera un file ZIP diagnostico per il supporto",
"instruction_pause_quit": "Uscire dall'applicazione RGSX",
"instruction_pause_quit": "Accedere al menu per uscire o riavviare",
"instruction_quit_app": "Uscire dall'applicazione RGSX",
"instruction_quit_restart": "Riavviare l'applicazione RGSX",
"instruction_controls_help": "Mostrare riferimento completo controller & tastiera",
"instruction_controls_remap": "Modificare associazione pulsanti / tasti",
"instruction_generic_back": "Tornare al menu precedente",
@@ -191,6 +204,9 @@
"instruction_display_font_size": "Regolare dimensione testo per leggibilità",
"instruction_display_footer_font_size": "Regola dimensione testo piè di pagina (versione e controlli)",
"instruction_display_font_family": "Cambiare famiglia di font disponibile",
"instruction_display_monitor": "Selezionare monitor per visualizzare RGSX",
"instruction_display_mode": "Alternare tra schermo intero e finestra",
"instruction_display_light_mode": "Attivare modalità performance per FPS migliori",
"instruction_display_show_unsupported": "Mostrare/nascondere sistemi non definiti in es_systems.cfg",
"instruction_display_unknown_ext": "Attivare/disattivare avviso per estensioni assenti in es_systems.cfg",
"instruction_display_hide_premium": "Nascondere sistemi che richiedono accesso premium via API: {providers}",
@@ -243,6 +259,8 @@
"history_option_extract_archive": "Estrai archivio",
"history_option_open_file": "Apri file",
"history_option_scraper": "Scraper metadati",
"history_option_remove_from_queue": "Rimuovi dalla coda",
"history_option_cancel_download": "Annulla download",
"history_option_delete_game": "Elimina gioco",
"history_option_error_info": "Dettagli errore",
"history_option_retry": "Riprova download",

View File

@@ -44,6 +44,7 @@
"free_mode_completed": "[Modo gratuito] Concluído: {0}",
"download_status": "{0}: {1}",
"download_canceled": "Download cancelado pelo usuário.",
"download_removed_from_queue": "Removido da fila de download",
"extension_warning_zip": "O arquivo '{0}' é um arquivo compactado e o Batocera não suporta arquivos compactados para este sistema. A extração automática ocorrerá após o download, continuar?",
"extension_warning_unsupported": "A extensão do arquivo '{0}' não é suportada pelo Batocera segundo a configuração es_systems.cfg. Deseja continuar?",
"extension_warning_enable_unknown_hint": "\nPara não ver esta mensagem: ative \"Ocultar aviso de extensão desconhecida\" em Menu de Pausa > Exibição",
@@ -64,10 +65,21 @@
"menu_accessibility": "Acessibilidade",
"menu_display": "Exibição",
"display_layout": "Layout de exibição",
"display_monitor": "Monitor",
"display_monitor_single": "Monitor único",
"display_monitor_single_only": "Apenas um monitor detectado",
"display_monitor_restart_required": "Reinício necessário para mudar de monitor",
"display_mode": "Modo de tela",
"display_fullscreen": "Tela cheia",
"display_windowed": "Janela",
"display_mode_restart_required": "Reinício necessário para mudar o modo",
"display_light_mode": "Modo performance",
"display_light_mode_enabled": "Modo performance ativado - efeitos desativados",
"display_light_mode_disabled": "Modo performance desativado - efeitos ativados",
"menu_redownload_cache": "Atualizar lista de jogos",
"menu_music_enabled": "Música ativada: {0}",
"menu_music_disabled": "Música desativada",
"menu_restart": "Reiniciar",
"menu_restart": "Reiniciar RGSX",
"menu_support": "Suporte",
"menu_filter_platforms": "Filtrar sistemas",
"filter_platforms_title": "Visibilidade dos sistemas",
@@ -80,6 +92,7 @@
"menu_allow_unknown_ext_enabled": "Aviso de extensão desconhecida oculto (ativado)",
"menu_allow_unknown_ext_disabled": "Aviso de extensão desconhecida visível (desativado)",
"menu_quit": "Sair",
"menu_quit_app": "Sair do RGSX",
"support_dialog_title": "Arquivo de suporte",
"support_dialog_message": "Foi criado um arquivo de suporte com todos os seus arquivos de configuração e logs.\n\nArquivo: {0}\n\nPara obter ajuda:\n1. Junte-se ao servidor Discord RGSX\n2. Descreva seu problema\n3. Compartilhe este arquivo ZIP\n\nPressione {1} para voltar ao menu.",
"support_dialog_error": "Erro ao gerar o arquivo de suporte:\n{0}\n\nPressione {1} para voltar ao menu.",
@@ -185,7 +198,9 @@
"instruction_pause_settings": "Música, opção symlink e status das chaves API",
"instruction_pause_restart": "Reiniciar RGSX para recarregar configuração",
"instruction_pause_support": "Gerar um arquivo ZIP de diagnóstico para suporte",
"instruction_pause_quit": "Sair da aplicação RGSX",
"instruction_pause_quit": "Acessar menu para sair ou reiniciar",
"instruction_quit_app": "Sair da aplicação RGSX",
"instruction_quit_restart": "Reiniciar a aplicação RGSX",
"instruction_controls_help": "Mostrar referência completa de controle e teclado",
"instruction_controls_remap": "Modificar associação de botões / teclas",
"instruction_generic_back": "Voltar ao menu anterior",
@@ -193,6 +208,9 @@
"instruction_display_font_size": "Ajustar tamanho do texto para legibilidade",
"instruction_display_footer_font_size": "Ajustar tamanho do texto do rodapé (versão e controles)",
"instruction_display_font_family": "Alternar entre famílias de fontes disponíveis",
"instruction_display_monitor": "Selecionar monitor para exibir RGSX",
"instruction_display_mode": "Alternar entre tela cheia e janela",
"instruction_display_light_mode": "Ativar modo performance para melhor FPS",
"instruction_display_show_unsupported": "Mostrar/ocultar sistemas não definidos em es_systems.cfg",
"instruction_display_unknown_ext": "Ativar/desativar aviso para extensões ausentes em es_systems.cfg",
"instruction_display_hide_premium": "Ocultar sistemas que exigem acesso premium via API: {providers}",
@@ -245,6 +263,8 @@
"history_option_extract_archive": "Extrair arquivo",
"history_option_open_file": "Abrir arquivo",
"history_option_scraper": "Obter metadados",
"history_option_remove_from_queue": "Remover da fila",
"history_option_cancel_download": "Cancelar download",
"history_option_delete_game": "Excluir jogo",
"history_option_error_info": "Detalhes do erro",
"history_option_retry": "Tentar novamente",

View File

@@ -404,7 +404,6 @@ def test_internet():
]
for test_url in test_urls:
logger.debug(f"Test connexion HTTP vers {test_url}")
try:
response = requests.get(test_url, timeout=5, allow_redirects=True)
if response.status_code == 200:
@@ -453,8 +452,102 @@ async def check_for_updates():
config.loading_progress = 5.0
config.needs_redraw = True
response = requests.get(OTA_VERSION_ENDPOINT, timeout=5)
response.raise_for_status()
# Liste des endpoints à essayer (GitHub principal, puis fallback)
endpoints = [
OTA_VERSION_ENDPOINT,
"https://retrogamesets.fr/softs/version.json"
]
response = None
last_error = None
for endpoint_index, endpoint in enumerate(endpoints):
is_fallback = endpoint_index > 0
if is_fallback:
logger.info(f"Tentative sur endpoint de secours : {endpoint}")
# Gestion des erreurs de rate limit GitHub (429) avec retry
max_retries = 3 if not is_fallback else 1 # Moins de retries sur fallback
retry_count = 0
while retry_count < max_retries:
try:
response = requests.get(endpoint, timeout=10)
# Gestion spécifique des erreurs 429 (Too Many Requests) - surtout pour GitHub
if response.status_code == 429:
retry_after = response.headers.get('retry-after')
x_ratelimit_remaining = response.headers.get('x-ratelimit-remaining', '1')
x_ratelimit_reset = response.headers.get('x-ratelimit-reset')
if retry_after:
# En-tête retry-after présent : attendre le nombre de secondes spécifié
wait_time = int(retry_after)
logger.warning(f"Rate limit atteint (429) sur {endpoint}. Attente de {wait_time}s (retry-after header)")
elif x_ratelimit_remaining == '0' and x_ratelimit_reset:
# x-ratelimit-remaining est 0 : attendre jusqu'à x-ratelimit-reset
import time
reset_time = int(x_ratelimit_reset)
current_time = int(time.time())
wait_time = max(reset_time - current_time, 60) # Minimum 60s
logger.warning(f"Rate limit atteint (429) sur {endpoint}. Attente de {wait_time}s (x-ratelimit-reset)")
else:
# Pas d'en-têtes spécifiques : attendre au moins 60s
wait_time = 60
logger.warning(f"Rate limit atteint (429) sur {endpoint}. Attente de {wait_time}s par défaut")
if retry_count < max_retries - 1:
logger.info(f"Nouvelle tentative dans {wait_time}s... ({retry_count + 1}/{max_retries})")
await asyncio.sleep(wait_time)
retry_count += 1
continue
else:
# Si rate limit persistant et qu'on est sur GitHub, essayer le fallback
if not is_fallback:
logger.warning(f"Rate limit GitHub persistant, passage au serveur de secours")
break # Sortir de la boucle retry pour essayer le prochain endpoint
raise requests.exceptions.HTTPError(
f"Limite de débit atteinte (429). Veuillez réessayer plus tard."
)
response.raise_for_status()
# Succès, sortir de toutes les boucles
logger.debug(f"Version récupérée avec succès depuis : {endpoint}")
break
except requests.exceptions.HTTPError as e:
last_error = e
if response and response.status_code == 429:
# 429 géré au-dessus, continuer la boucle ou passer au fallback
retry_count += 1
if retry_count >= max_retries:
break # Passer au prochain endpoint
else:
# Erreur HTTP autre que 429
logger.warning(f"Erreur HTTP {response.status_code if response else 'inconnue'} sur {endpoint}")
break # Passer au prochain endpoint
except requests.exceptions.RequestException as e:
last_error = e
if retry_count < max_retries - 1:
# Erreur réseau, réessayer avec backoff exponentiel
wait_time = 2 ** retry_count # 1s, 2s, 4s
logger.warning(f"Erreur réseau sur {endpoint}. Nouvelle tentative dans {wait_time}s...")
await asyncio.sleep(wait_time)
retry_count += 1
else:
logger.warning(f"Erreur réseau persistante sur {endpoint} : {e}")
break # Passer au prochain endpoint
# Si on a une réponse valide, sortir de la boucle des endpoints
if response and response.status_code == 200:
break
# Si aucun endpoint n'a fonctionné
if not response or response.status_code != 200:
raise last_error if last_error else requests.exceptions.RequestException(
"Impossible de vérifier les mises à jour sur tous les serveurs"
)
# Accepter différents content-types (application/json, text/plain, text/html)
content_type = response.headers.get("content-type", "")
@@ -831,6 +924,16 @@ async def download_rom(url, platform, game_name, is_zip_non_supported=False, tas
logger.info(f"Le fichier {dest_path} existe déjà et la taille est correcte, téléchargement ignoré")
result[0] = True
result[1] = _("network_download_ok").format(game_name) + _("download_already_present")
# Mettre à jour l'historique
for entry in config.history:
if entry.get("url") == url:
entry["status"] = "Download_OK"
entry["progress"] = 100
entry["message"] = result[1]
save_history(config.history)
break
# Afficher un toast au lieu d'ouvrir l'historique
try:
show_toast(result[1])
@@ -839,6 +942,13 @@ async def download_rom(url, platform, game_name, is_zip_non_supported=False, tas
with urls_lock:
urls_in_progress.discard(url)
logger.debug(f"URL supprimée du set des téléchargements en cours: {url} (URLs restantes: {len(urls_in_progress)})")
# Libérer le slot de la queue
try:
notify_download_finished()
except Exception:
pass
return result[0], result[1]
file_found = True
@@ -881,6 +991,16 @@ async def download_rom(url, platform, game_name, is_zip_non_supported=False, tas
logger.info(f"Un fichier avec le même nom de base existe déjà: {existing_path}, téléchargement ignoré")
result[0] = True
result[1] = _("network_download_ok").format(game_name) + _("download_already_extracted")
# Mettre à jour l'historique
for entry in config.history:
if entry.get("url") == url:
entry["status"] = "Download_OK"
entry["progress"] = 100
entry["message"] = result[1]
save_history(config.history)
break
# Afficher un toast au lieu d'ouvrir l'historique
try:
show_toast(result[1])
@@ -889,6 +1009,13 @@ async def download_rom(url, platform, game_name, is_zip_non_supported=False, tas
with urls_lock:
urls_in_progress.discard(url)
logger.debug(f"URL supprimée du set des téléchargements en cours: {url} (URLs restantes: {len(urls_in_progress)})")
# Libérer le slot de la queue
try:
notify_download_finished()
except Exception:
pass
return result[0], result[1]
except Exception as e:
logger.debug(f"Erreur lors de la vérification des fichiers existants: {e}")
@@ -1115,6 +1242,11 @@ async def download_rom(url, platform, game_name, is_zip_non_supported=False, tas
# Si annulé, ne pas continuer avec extraction
if download_canceled:
# Libérer le slot de la queue
try:
notify_download_finished()
except Exception:
pass
return
os.chmod(dest_path, 0o644)
@@ -1336,6 +1468,12 @@ async def download_rom(url, platform, game_name, is_zip_non_supported=False, tas
if url in url_done_events:
url_done_events[url].set()
# Libérer le slot de la queue
try:
notify_download_finished()
except Exception:
pass
return result[0], result[1]
async def download_from_1fichier(url, platform, game_name, is_zip_non_supported=False, task_id=None):

View File

@@ -29,7 +29,7 @@ def delete_old_files():
try:
if os.path.exists(file_path):
os.remove(file_path)
print(f"Ancien fichier supprimé : {file_path}")
print(f"Ancien fichier supprime : {file_path}")
logger.info(f"Ancien fichier supprimé : {file_path}")
except Exception as e:
print(f"Erreur lors de la suppression de {file_path} : {str(e)}")
@@ -39,7 +39,7 @@ def delete_old_files():
try:
if os.path.exists(file_path):
os.remove(file_path)
print(f"Ancien fichier supprimé : {file_path}")
print(f"Ancien fichier supprime : {file_path}")
logger.info(f"Ancien fichier supprimé : {file_path}")
except Exception as e:
print(f"Erreur lors de la suppression de {file_path} : {str(e)}")
@@ -49,6 +49,8 @@ def load_rgsx_settings():
"""Charge tous les paramètres depuis rgsx_settings.json."""
from config import RGSX_SETTINGS_PATH
#logger.debug(f"Chargement des settings depuis: {RGSX_SETTINGS_PATH}")
default_settings = {
"language": "en",
"music_enabled": True,
@@ -58,7 +60,10 @@ def load_rgsx_settings():
},
"display": {
"grid": "3x4",
"font_family": "pixel"
"font_family": "pixel",
"monitor": 0,
"fullscreen": True,
"light_mode": False
},
"symlink": {
"enabled": False,
@@ -78,13 +83,17 @@ def load_rgsx_settings():
if os.path.exists(RGSX_SETTINGS_PATH):
with open(RGSX_SETTINGS_PATH, 'r', encoding='utf-8') as f:
settings = json.load(f)
#logger.debug(f"Settings JSON chargé: display={settings.get('display', {})}")
# Fusionner avec les valeurs par défaut pour assurer la compatibilité
for key, value in default_settings.items():
if key not in settings:
settings[key] = value
return settings
else:
logger.warning(f"Fichier settings non trouvé: {RGSX_SETTINGS_PATH}")
except Exception as e:
print(f"Erreur lors du chargement de rgsx_settings.json: {str(e)}")
logger.error(f"Erreur chargement settings: {e}")
return default_settings
@@ -307,6 +316,92 @@ def set_display_grid(cols: int, rows: int):
save_rgsx_settings(settings)
return cols, rows
# ----------------------- Monitor/Display settings ----------------------- #
def get_display_monitor(settings=None):
"""Retourne l'index du moniteur configuré (par défaut 0 = principal)."""
if settings is None:
settings = load_rgsx_settings()
return settings.get("display", {}).get("monitor", 0)
def set_display_monitor(monitor_index: int):
"""Définit et sauvegarde l'index du moniteur à utiliser."""
settings = load_rgsx_settings()
disp = settings.setdefault("display", {})
disp["monitor"] = max(0, int(monitor_index))
save_rgsx_settings(settings)
return disp["monitor"]
def get_display_fullscreen(settings=None):
"""Retourne True si le mode plein écran est activé."""
if settings is None:
settings = load_rgsx_settings()
return settings.get("display", {}).get("fullscreen", True)
def set_display_fullscreen(fullscreen: bool):
"""Définit et sauvegarde le mode plein écran."""
settings = load_rgsx_settings()
disp = settings.setdefault("display", {})
disp["fullscreen"] = bool(fullscreen)
save_rgsx_settings(settings)
return disp["fullscreen"]
def get_light_mode(settings=None):
"""Retourne True si le mode léger (performance) est activé."""
if settings is None:
settings = load_rgsx_settings()
return settings.get("display", {}).get("light_mode", False)
def set_light_mode(enabled: bool):
"""Définit et sauvegarde le mode léger (performance)."""
settings = load_rgsx_settings()
disp = settings.setdefault("display", {})
disp["light_mode"] = bool(enabled)
save_rgsx_settings(settings)
return disp["light_mode"]
def get_available_monitors():
"""Retourne la liste des moniteurs disponibles avec leurs informations.
Compatible Windows, Linux (Batocera), et autres plateformes.
Retourne une liste de dicts: [{"index": 0, "name": "Monitor 1", "resolution": "1920x1080"}, ...]
"""
monitors = []
try:
import pygame
if not pygame.display.get_init():
pygame.display.init()
num_displays = pygame.display.get_num_displays()
for i in range(num_displays):
try:
# Essayer d'obtenir le mode desktop pour ce display
mode = pygame.display.get_desktop_sizes()[i] if hasattr(pygame.display, 'get_desktop_sizes') else None
if mode:
width, height = mode
else:
# Fallback: utiliser la résolution actuelle si disponible
info = pygame.display.Info()
width, height = info.current_w, info.current_h
monitors.append({
"index": i,
"name": f"Monitor {i + 1}",
"resolution": f"{width}x{height}"
})
except Exception as e:
# Si on ne peut pas obtenir les infos, ajouter quand même le moniteur
monitors.append({
"index": i,
"name": f"Monitor {i + 1}",
"resolution": "Unknown"
})
except Exception as e:
logger.error(f"Error getting monitors: {e}")
# Fallback: au moins un moniteur
monitors = [{"index": 0, "name": "Monitor 1 (Default)", "resolution": "Auto"}]
return monitors if monitors else [{"index": 0, "name": "Monitor 1 (Default)", "resolution": "Auto"}]
def get_font_family(settings=None):
if settings is None:
settings = load_rgsx_settings()

View File

@@ -364,7 +364,7 @@ try:
logger.info("Test d'écriture dans le fichier de log réussi")
except Exception as e:
logger.error(f"Erreur lors du test d'écriture : {e}")
print(f"ERREUR: Impossible d'écrire dans {config.log_file_web}: {e}", file=sys.stderr)
print(f"ERREUR: Impossible d'ecrire dans {config.log_file_web}: {e}", file=sys.stderr)
# Initialiser les données au démarrage
logger.info("Chargement initial des données...")
@@ -772,7 +772,7 @@ class RGSXHandler(BaseHTTPRequestHandler):
# Lire depuis history.json - filtrer seulement les téléchargements en cours
history = load_history() or []
print(f"\n[DEBUG PROGRESS] history.json chargé avec {len(history)} entrées totales")
print(f"\n[DEBUG PROGRESS] history.json charge avec {len(history)} entrees totales")
# Filtrer les entrées avec status "Downloading", "Téléchargement", "Connecting", "Try X/Y"
in_progress_statuses = ["Downloading", "Téléchargement", "Downloading", "Connecting", "Extracting"]
@@ -797,9 +797,9 @@ class RGSXHandler(BaseHTTPRequestHandler):
else:
# Debug: afficher les premiers status qui ne matchent pas
if len(downloads) < 3:
print(f" [DEBUG] Ignoré - Status: '{status}', Game: {entry.get('game_name', '')[:50]}")
print(f" [DEBUG] Ignore - Status: '{status}', Game: {entry.get('game_name', '')[:50]}")
print(f"[DEBUG PROGRESS] {len(downloads)} téléchargements en cours trouvés")
print(f"[DEBUG PROGRESS] {len(downloads)} telechargements en cours trouves")
if downloads:
for url, data in list(downloads.items())[:2]:
print(f" - URL: {url[:80]}...")
@@ -2088,7 +2088,7 @@ def run_server(host='0.0.0.0', port=5000):
if __name__ == '__main__':
print("="*60, flush=True)
print("Demarrage du serveur RGSX Web...", flush=True)
print(f"Fichier de log prévu: {config.log_file_web}", flush=True)
print(f"Fichier de log prevu: {config.log_file_web}", flush=True)
print("="*60, flush=True)
parser = argparse.ArgumentParser(description='RGSX Web Server')

View File

@@ -1,3 +1,3 @@
{
"version": "2.3.2.9"
"version": "2.4.0.2"
}

View File

@@ -1,149 +1,385 @@
@echo off
setlocal EnableDelayedExpansion
:: Fichier de log
if not exist "%CD%\logs" MD "%CD%\logs"
set "LOG_FILE=%CD%\logs\Retrobat_RGSX_log.txt"
:: Fichier de log (chemin absolu pour fiabilité)
:: Détecter la racine (ROOT_DIR) d'abord pour construire un chemin stable
set CURRENT_DIR=%CD%
pushd "%CURRENT_DIR%\..\.."
set "ROOT_DIR=%CD%"
popd
if not exist "%ROOT_DIR%\roms\windows\logs" MD "%ROOT_DIR%\roms\windows\logs"
set "LOG_FILE=%ROOT_DIR%\roms\windows\logs\Retrobat_RGSX_log.txt"
:: =============================================================================
:: RGSX Retrobat Launcher v1.3
:: =============================================================================
:: Usage: "RGSX Retrobat.bat" [options]
:: --display=N Launch on display N (0=primary, 1=secondary, etc.)
:: --windowed Launch in windowed mode instead of fullscreen
:: --help Show this help
:: =============================================================================
:: Ajouter un horodatage au début du log
echo [%DATE% %TIME%] Script start >> "%LOG_FILE%"
:: Configuration des couleurs (codes ANSI)
for /F "tokens=1,2 delims=#" %%a in ('"prompt #$H#$E# & echo on & for %%b in (1) do rem"') do (
set "ESC=%%b"
)
:: Afficher un message de démarrage
:: Couleurs
set "GREEN=[92m"
set "YELLOW=[93m"
set "RED=[91m"
set "CYAN=[96m"
set "RESET=[0m"
set "BOLD=[1m"
:: =============================================================================
:: Traitement des arguments
:: =============================================================================
set "DISPLAY_NUM="
set "WINDOWED_MODE="
set "CONFIG_FILE="
:parse_args
if "%~1"=="" goto :args_done
if /i "%~1"=="--help" goto :show_help
if /i "%~1"=="-h" goto :show_help
if /i "%~1"=="--windowed" (
set "WINDOWED_MODE=1"
shift
goto :parse_args
)
:: Check for --display=N format
echo %~1 | findstr /r "^--display=" >nul
if !ERRORLEVEL! EQU 0 (
for /f "tokens=2 delims==" %%a in ("%~1") do set "DISPLAY_NUM=%%a"
shift
goto :parse_args
)
shift
goto :parse_args
:show_help
echo.
echo %ESC%%CYAN%RGSX Retrobat Launcher - Help%ESC%%RESET%
echo.
echo Usage: "RGSX Retrobat.bat" [options]
echo.
echo Options:
echo --display=N Launch on display N (0=primary, 1=secondary, etc.)
echo --windowed Launch in windowed mode instead of fullscreen
echo --help, -h Show this help
echo.
echo Examples:
echo "RGSX Retrobat.bat" Launch on primary display
echo "RGSX Retrobat.bat" --display=1 Launch on secondary display (TV)
echo "RGSX Retrobat.bat" --windowed Launch in windowed mode
echo.
echo You can also create shortcuts with different display settings.
echo.
pause
exit /b 0
:args_done
:: URL de telechargement Python
set "PYTHON_ZIP_URL=https://github.com/RetroGameSets/RGSX/raw/main/windows/python.zip"
:: Obtenir le chemin du script de maniere fiable
set "SCRIPT_DIR=%~dp0"
set "SCRIPT_DIR=%SCRIPT_DIR:~0,-1%"
:: Detecter le repertoire racine
for %%I in ("%SCRIPT_DIR%\..\.." ) do set "ROOT_DIR=%%~fI"
:: Configuration des logs
set "LOG_DIR=%ROOT_DIR%\roms\windows\logs"
if not exist "%LOG_DIR%" mkdir "%LOG_DIR%"
set "LOG_FILE=%LOG_DIR%\Retrobat_RGSX_log.txt"
set "LOG_BACKUP=%LOG_DIR%\Retrobat_RGSX_log.old.txt"
:: Rotation des logs avec backup
if exist "%LOG_FILE%" (
for %%A in ("%LOG_FILE%") do (
if %%~zA GTR 100000 (
if exist "%LOG_BACKUP%" del /q "%LOG_BACKUP%"
move /y "%LOG_FILE%" "%LOG_BACKUP%" >nul 2>&1
echo [%DATE% %TIME%] Log rotated - previous log saved as .old.txt > "%LOG_FILE%"
)
)
)
:: =============================================================================
:: Ecran d'accueil
:: =============================================================================
cls
echo Running __main__.py for RetroBat...
echo [%DATE% %TIME%] Running __main__.py for RetroBat >> "%LOG_FILE%"
echo.
echo %ESC%%CYAN% ____ ____ ______ __ %ESC%%RESET%
echo %ESC%%CYAN% ^| _ \ / ___^/ ___\ \/ / %ESC%%RESET%
echo %ESC%%CYAN% ^| ^|_) ^| ^| _\___ \\ / %ESC%%RESET%
echo %ESC%%CYAN% ^| _ ^<^| ^|_^| ^|___) / \ %ESC%%RESET%
echo %ESC%%CYAN% ^|_^| \_\\____^|____/_/\_\ %ESC%%RESET%
echo.
echo %ESC%%BOLD% RetroBat Launcher v1.3%ESC%%RESET%
echo --------------------------------
if "!DISPLAY_NUM!" NEQ "0" (
echo %ESC%%CYAN%Display: !DISPLAY_NUM!%ESC%%RESET%
)
if "!WINDOWED_MODE!"=="1" (
echo %ESC%%CYAN%Mode: Windowed%ESC%%RESET%
)
echo.
:: Définir les chemins relatifs et les convertir en absolus
set CURRENT_DIR=%CD%
set PYTHON_EXE=python.exe
:: Debut du log
echo [%DATE% %TIME%] ========================================== >> "%LOG_FILE%"
echo [%DATE% %TIME%] RGSX Launcher v1.3 started >> "%LOG_FILE%"
echo [%DATE% %TIME%] Display: !DISPLAY_NUM!, Windowed: !WINDOWED_MODE! >> "%LOG_FILE%"
echo [%DATE% %TIME%] ========================================== >> "%LOG_FILE%"
:: Détecter le répertoire racine en remontant de deux niveaux depuis le script
pushd "%CURRENT_DIR%\..\.."
set "ROOT_DIR=%CD%"
popd
:: Définir le chemin du script principal selon les spécifications
:: Configuration des chemins
set "PYTHON_DIR=%ROOT_DIR%\system\tools\Python"
set "PYTHON_EXE=%PYTHON_DIR%\python.exe"
set "MAIN_SCRIPT=%ROOT_DIR%\roms\ports\RGSX\__main__.py"
set "ZIP_FILE=%ROOT_DIR%\roms\windows\python.zip"
:: Definir le chemin du script de mise à jour de la gamelist Windows
set "UPDATE_GAMELIST_SCRIPT=%ROOT_DIR%\roms\ports\RGSX\update_gamelist_windows.py"
:: Exporter RGSX_ROOT pour le script Python
set "RGSX_ROOT=%ROOT_DIR%"
:: Convertir les chemins relatifs en absolus avec pushd/popd
pushd "%ROOT_DIR%\system\tools\Python"
set "PYTHON_EXE_FULL=%ROOT_DIR%\system\tools\Python\!PYTHON_EXE!"
set "PYTHONW_EXE_FULL=%ROOT_DIR%\system\tools\Python\pythonw.exe"
popd
:: Logger les chemins
echo [%DATE% %TIME%] System info: >> "%LOG_FILE%"
echo [%DATE% %TIME%] ROOT_DIR: %ROOT_DIR% >> "%LOG_FILE%"
echo [%DATE% %TIME%] PYTHON_EXE: %PYTHON_EXE% >> "%LOG_FILE%"
echo [%DATE% %TIME%] MAIN_SCRIPT: %MAIN_SCRIPT% >> "%LOG_FILE%"
echo [%DATE% %TIME%] RGSX_ROOT: %RGSX_ROOT% >> "%LOG_FILE%"
:: Afficher et logger les variables
:: =============================================================================
:: Verification Python
:: =============================================================================
echo %ESC%%YELLOW%[1/3]%ESC%%RESET% Checking Python environment...
echo [%DATE% %TIME%] Step 1/3: Checking Python >> "%LOG_FILE%"
echo ROOT_DIR : %ROOT_DIR% >> "%LOG_FILE%"
echo CURRENT_DIR : !CURRENT_DIR! >> "%LOG_FILE%"
echo ROOT_DIR : !ROOT_DIR! >> "%LOG_FILE%"
echo PYTHON_EXE_FULL : !PYTHON_EXE_FULL! >> "%LOG_FILE%"
echo MAIN_SCRIPT : !MAIN_SCRIPT! >> "%LOG_FILE%"
echo UPDATE_GAMELIST_SCRIPT : !UPDATE_GAMELIST_SCRIPT! >> "%LOG_FILE%"
:: Vérifier si l'exécutable Python existe
echo Checking python.exe...
echo [%DATE% %TIME%] Checking python.exe at !PYTHON_EXE_FULL! >> "%LOG_FILE%"
if not exist "!PYTHON_EXE_FULL!" (
echo python.exe not found in system/tools. Preparing to extract..
echo [%DATE% %TIME%] python.exe not found in system/tools. Preparing to extract.. >> "%LOG_FILE%"
if not exist "%PYTHON_EXE%" (
echo %ESC%%YELLOW%^> Python not found, installing...%ESC%%RESET%
echo [%DATE% %TIME%] Python not found, starting installation >> "%LOG_FILE%"
:: Créer le dossier Python s'il n'existe pas
set "TOOLS_FOLDER_FULL=!ROOT_DIR!\system\tools"
if not exist "!TOOLS_FOLDER_FULL!\Python" (
echo Creating folder !TOOLS_FOLDER_FULL!\Python...
echo [%DATE% %TIME%] Creating folder !TOOLS_FOLDER_FULL!\Python... >> "%LOG_FILE%"
mkdir "!TOOLS_FOLDER_FULL!\Python"
:: Creer le dossier Python
if not exist "%PYTHON_DIR%" (
mkdir "%PYTHON_DIR%" 2>nul
echo [%DATE% %TIME%] Created folder: %PYTHON_DIR% >> "%LOG_FILE%"
)
set "ZIP_FILE=%ROOT_DIR%\roms\windows\python.zip"
echo Extracting ZIP_FILE : !ZIP_FILE! in /system/tools/Python
echo [%DATE% %TIME%] ZIP_FILE : !ZIP_FILE! >> "%LOG_FILE%"
if exist "!ZIP_FILE!" (
echo [%DATE% %TIME%] Extracting python.zip to !TOOLS_FOLDER_FULL!... >> "%LOG_FILE%"
tar -xf "!ZIP_FILE!" -C "!TOOLS_FOLDER_FULL!\Python" --strip-components=0
echo Extraction finished.
echo [%DATE% %TIME%] Extraction finished. >> "%LOG_FILE%"
del /s /q "!ZIP_FILE!"
echo python.zip file deleted.
echo [%DATE% %TIME%] python.zip file deleted. >> "%LOG_FILE%"
) else (
echo Error: Error python.zip not found please download it from github and put in /roms/windows folder.
echo [%DATE% %TIME%] Error: Error python.zip not found please download it from github and put in /roms/windows folder >> "%LOG_FILE%"
:: Verifier si le ZIP existe, sinon le telecharger
if not exist "%ZIP_FILE%" (
echo %ESC%%YELLOW%^> python.zip not found, downloading from GitHub...%ESC%%RESET%
echo [%DATE% %TIME%] python.zip not found, attempting download >> "%LOG_FILE%"
echo [%DATE% %TIME%] Download URL: %PYTHON_ZIP_URL% >> "%LOG_FILE%"
:: Verifier si curl est disponible
where curl.exe >nul 2>&1
if !ERRORLEVEL! EQU 0 (
echo %ESC%%CYAN%^> Using curl to download...%ESC%%RESET%
echo [%DATE% %TIME%] Using curl.exe for download >> "%LOG_FILE%"
curl.exe -L -# -o "%ZIP_FILE%" "%PYTHON_ZIP_URL%"
set DOWNLOAD_RESULT=!ERRORLEVEL!
) else (
:: Fallback sur PowerShell
echo %ESC%%CYAN%^> Using PowerShell to download...%ESC%%RESET%
echo [%DATE% %TIME%] curl not found, using PowerShell >> "%LOG_FILE%"
powershell -NoProfile -ExecutionPolicy Bypass -Command "[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12; $ProgressPreference = 'SilentlyContinue'; Invoke-WebRequest -Uri '%PYTHON_ZIP_URL%' -OutFile '%ZIP_FILE%'"
set DOWNLOAD_RESULT=!ERRORLEVEL!
)
:: Verifier le resultat du telechargement
if !DOWNLOAD_RESULT! NEQ 0 (
echo.
echo %ESC%%RED% ERROR: Download failed!%ESC%%RESET%
echo.
echo Please download python.zip manually from:
echo %ESC%%CYAN%%PYTHON_ZIP_URL%%ESC%%RESET%
echo.
echo And place it in:
echo %ESC%%CYAN%%ROOT_DIR%\roms\windows\%ESC%%RESET%
echo.
echo [%DATE% %TIME%] ERROR: Download failed with code !DOWNLOAD_RESULT! >> "%LOG_FILE%"
goto :error
)
:: Verifier que le fichier a bien ete telecharge et n'est pas vide
if not exist "%ZIP_FILE%" (
echo.
echo %ESC%%RED% ERROR: Download failed - file not created!%ESC%%RESET%
echo [%DATE% %TIME%] ERROR: ZIP file not created after download >> "%LOG_FILE%"
goto :error
)
:: Verifier la taille du fichier (doit etre > 1MB pour etre valide)
for %%A in ("%ZIP_FILE%") do set ZIP_SIZE=%%~zA
if !ZIP_SIZE! LSS 1000000 (
echo.
echo %ESC%%RED% ERROR: Downloaded file appears invalid ^(too small^)!%ESC%%RESET%
echo [%DATE% %TIME%] ERROR: Downloaded file too small: !ZIP_SIZE! bytes >> "%LOG_FILE%"
del /q "%ZIP_FILE%" 2>nul
goto :error
)
echo %ESC%%GREEN%^> Download complete ^(!ZIP_SIZE! bytes^)%ESC%%RESET%
echo [%DATE% %TIME%] Download successful: !ZIP_SIZE! bytes >> "%LOG_FILE%"
)
:: Verifier que tar existe (Windows 10 1803+)
where tar >nul 2>&1
if !ERRORLEVEL! NEQ 0 (
echo.
echo %ESC%%RED% ERROR: tar command not available!%ESC%%RESET%
echo.
echo Please update Windows 10 or extract manually to:
echo %ESC%%CYAN%%PYTHON_DIR%%ESC%%RESET%
echo.
echo [%DATE% %TIME%] ERROR: tar command not found >> "%LOG_FILE%"
goto :error
)
:: Vérifier à nouveau si python.exe existe après extraction
if not exist "!PYTHON_EXE_FULL!" (
echo Error: python.exe not found after extraction at !PYTHON_EXE_FULL!.
echo [%DATE% %TIME%] Error: python.exe not found after extraction at !PYTHON_EXE_FULL! >> "%LOG_FILE%"
:: Extraction avec progression simulee
echo %ESC%%YELLOW%^> Extracting Python...%ESC%%RESET%
echo [%DATE% %TIME%] Extracting python.zip >> "%LOG_FILE%"
<nul set /p "= ["
tar -xf "%ZIP_FILE%" -C "%PYTHON_DIR%" --strip-components=0
set TAR_RESULT=!ERRORLEVEL!
echo %ESC%%GREEN%##########%ESC%%RESET%] Done
if !TAR_RESULT! NEQ 0 (
echo.
echo %ESC%%RED% ERROR: Extraction failed!%ESC%%RESET%
echo [%DATE% %TIME%] ERROR: tar extraction failed with code !TAR_RESULT! >> "%LOG_FILE%"
goto :error
)
echo [%DATE% %TIME%] Extraction completed >> "%LOG_FILE%"
:: Supprimer ZIP
del /q "%ZIP_FILE%" 2>nul
echo %ESC%%GREEN%^> python.zip cleaned up%ESC%%RESET%
echo [%DATE% %TIME%] python.zip deleted >> "%LOG_FILE%"
:: Verifier installation
if not exist "%PYTHON_EXE%" (
echo.
echo %ESC%%RED% ERROR: Python not found after extraction!%ESC%%RESET%
echo [%DATE% %TIME%] ERROR: python.exe not found after extraction >> "%LOG_FILE%"
goto :error
)
)
echo python.exe found.
echo [%DATE% %TIME%] python.exe found. >> "%LOG_FILE%"
:: Vérifier si le script Python existe
echo Checking __main__.py...
echo [%DATE% %TIME%] Checking __main__.py at !MAIN_SCRIPT! >> "%LOG_FILE%"
if not exist "!MAIN_SCRIPT!" (
echo Error: __main__.py not found at !MAIN_SCRIPT!.
echo [%DATE% %TIME%] Error: __main__.py not found at !MAIN_SCRIPT! >> "%LOG_FILE%"
:: Afficher et logger la version Python
for /f "tokens=*" %%v in ('"%PYTHON_EXE%" --version 2^>^&1') do set "PYTHON_VERSION=%%v"
echo %ESC%%GREEN%^> %PYTHON_VERSION% found%ESC%%RESET%
echo [%DATE% %TIME%] %PYTHON_VERSION% detected >> "%LOG_FILE%"
:: =============================================================================
:: Verification script principal
:: =============================================================================
echo %ESC%%YELLOW%[2/3]%ESC%%RESET% Checking RGSX application...
echo [%DATE% %TIME%] Step 2/3: Checking RGSX files >> "%LOG_FILE%"
if not exist "%MAIN_SCRIPT%" (
echo.
echo %ESC%%RED% ERROR: __main__.py not found!%ESC%%RESET%
echo.
echo Expected location:
echo %ESC%%CYAN%%MAIN_SCRIPT%%ESC%%RESET%
echo.
echo [%DATE% %TIME%] ERROR: __main__.py not found at %MAIN_SCRIPT% >> "%LOG_FILE%"
goto :error
)
echo __main__.py found.
echo [%DATE% %TIME%] __main__.py found. >> "%LOG_FILE%"
:: L'étape de mise à jour de la gamelist est désormais appelée depuis __main__.py
echo [%DATE% %TIME%] Skipping external gamelist update (handled in app). >> "%LOG_FILE%"
echo %ESC%%GREEN%^> RGSX files OK%ESC%%RESET%
echo [%DATE% %TIME%] RGSX files verified >> "%LOG_FILE%"
echo Launching __main__.py (attached)...
echo [%DATE% %TIME%] Preparing to launch main. >> "%LOG_FILE%"
:: =============================================================================
:: Lancement
:: =============================================================================
echo %ESC%%YELLOW%[3/3]%ESC%%RESET% Launching RGSX...
echo [%DATE% %TIME%] Step 3/3: Launching application >> "%LOG_FILE%"
:: Assurer le bon dossier de travail pour l'application
:: Changer le repertoire de travail
cd /d "%ROOT_DIR%\roms\ports\RGSX"
echo [%DATE% %TIME%] Working directory: %CD% >> "%LOG_FILE%"
:: Forcer les drivers SDL côté Windows et réduire le bruit console
:: Configuration SDL/Pygame
set PYGAME_HIDE_SUPPORT_PROMPT=1
set SDL_VIDEODRIVER=windows
set SDL_AUDIODRIVER=directsound
echo [%DATE% %TIME%] CWD before launch: %CD% >> "%LOG_FILE%"
set PYTHONWARNINGS=ignore::UserWarning:pygame.pkgdata
:: Lancer l'application dans la même console et attendre sa fin
:: Forcer python.exe pour capturer la sortie
set "PY_MAIN_EXE=!PYTHON_EXE_FULL!"
echo [%DATE% %TIME%] Using interpreter: !PY_MAIN_EXE! >> "%LOG_FILE%"
echo [%DATE% %TIME%] Launching "!MAIN_SCRIPT!" now... >> "%LOG_FILE%"
"!PY_MAIN_EXE!" "!MAIN_SCRIPT!" >> "%LOG_FILE%" 2>&1
set EXITCODE=!ERRORLEVEL!
echo [%DATE% %TIME%] __main__.py exit code: !EXITCODE! >> "%LOG_FILE%"
if "!EXITCODE!"=="0" (
echo Execution finished successfully.
echo [%DATE% %TIME%] Execution of __main__.py finished successfully. >> "%LOG_FILE%"
:: =============================================================================
:: Configuration multi-ecran
:: =============================================================================
:: SDL_VIDEO_FULLSCREEN_HEAD: Selectionne l'ecran pour le mode plein ecran
:: 0 = ecran principal, 1 = ecran secondaire, etc.
:: Ces variables ne sont definies que si --display=N ou --windowed est passe
:: Sinon, le script Python utilisera les parametres de rgsx_settings.json
echo [%DATE% %TIME%] Display configuration: >> "%LOG_FILE%"
if defined DISPLAY_NUM (
set SDL_VIDEO_FULLSCREEN_HEAD=!DISPLAY_NUM!
set RGSX_DISPLAY=!DISPLAY_NUM!
echo [%DATE% %TIME%] SDL_VIDEO_FULLSCREEN_HEAD=!DISPLAY_NUM! ^(from --display arg^) >> "%LOG_FILE%"
echo [%DATE% %TIME%] RGSX_DISPLAY=!DISPLAY_NUM! ^(from --display arg^) >> "%LOG_FILE%"
) else (
echo Error: Failed to execute __main__.py (code !EXITCODE!).
echo [%DATE% %TIME%] Error: Failed to execute __main__.py with error code !EXITCODE!. >> "%LOG_FILE%"
echo [%DATE% %TIME%] Display: using rgsx_settings.json config >> "%LOG_FILE%"
)
if defined WINDOWED_MODE (
set RGSX_WINDOWED=!WINDOWED_MODE!
echo [%DATE% %TIME%] RGSX_WINDOWED=!WINDOWED_MODE! ^(from --windowed arg^) >> "%LOG_FILE%"
) else (
echo [%DATE% %TIME%] Windowed: using rgsx_settings.json config >> "%LOG_FILE%"
)
:: Log environnement
echo [%DATE% %TIME%] Environment variables set: >> "%LOG_FILE%"
echo [%DATE% %TIME%] RGSX_ROOT=%RGSX_ROOT% >> "%LOG_FILE%"
echo [%DATE% %TIME%] SDL_VIDEODRIVER=%SDL_VIDEODRIVER% >> "%LOG_FILE%"
echo [%DATE% %TIME%] SDL_AUDIODRIVER=%SDL_AUDIODRIVER% >> "%LOG_FILE%"
echo.
if defined DISPLAY_NUM (
echo %ESC%%CYAN%Launching on display !DISPLAY_NUM!...%ESC%%RESET%
)
if defined WINDOWED_MODE (
echo %ESC%%CYAN%Windowed mode enabled%ESC%%RESET%
)
echo %ESC%%CYAN%Starting RGSX application...%ESC%%RESET%
echo %ESC%%BOLD%Press Ctrl+C to force quit if needed%ESC%%RESET%
echo.
echo [%DATE% %TIME%] Executing: "%PYTHON_EXE%" "%MAIN_SCRIPT%" >> "%LOG_FILE%"
echo [%DATE% %TIME%] --- Application output start --- >> "%LOG_FILE%"
"%PYTHON_EXE%" "%MAIN_SCRIPT%" >> "%LOG_FILE%" 2>&1
set EXITCODE=!ERRORLEVEL!
echo [%DATE% %TIME%] --- Application output end --- >> "%LOG_FILE%"
echo [%DATE% %TIME%] Exit code: !EXITCODE! >> "%LOG_FILE%"
if "!EXITCODE!"=="0" (
echo.
echo %ESC%%GREEN%RGSX closed successfully.%ESC%%RESET%
echo.
echo [%DATE% %TIME%] Application closed successfully >> "%LOG_FILE%"
) else (
echo.
echo %ESC%%RED%RGSX exited with error code !EXITCODE!%ESC%%RESET%
echo.
echo [%DATE% %TIME%] ERROR: Application exited with code !EXITCODE! >> "%LOG_FILE%"
goto :error
)
:end
echo Task completed.
echo [%DATE% %TIME%] Task completed successfully. >> "%LOG_FILE%"
echo [%DATE% %TIME%] ========================================== >> "%LOG_FILE%"
echo [%DATE% %TIME%] Session ended normally >> "%LOG_FILE%"
echo [%DATE% %TIME%] ========================================== >> "%LOG_FILE%"
timeout /t 2 >nul
exit /b 0
:error
echo An error occurred.
echo [%DATE% %TIME%] An error occurred. >> "%LOG_FILE%"
echo.
echo %ESC%%RED%An error occurred. Check the log file:%ESC%%RESET%
echo %ESC%%CYAN%%LOG_FILE%%ESC%%RESET%
echo.
echo [%DATE% %TIME%] ========================================== >> "%LOG_FILE%"
echo [%DATE% %TIME%] Session ended with errors >> "%LOG_FILE%"
echo [%DATE% %TIME%] ========================================== >> "%LOG_FILE%"
echo.
echo Press any key to close...
pause >nul
exit /b 1