forked from Mirrors/RGSX
ajout fichier history.py
This commit is contained in:
23
display.py
23
display.py
@@ -106,9 +106,12 @@ def draw_error_screen(screen):
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def draw_platform_grid(screen):
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"""Affiche la grille des plateformes avec un titre en haut."""
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# Configuration du titre
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platform = config.platforms[config.current_platform]
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platform_name = config.platform_names.get(platform, platform)
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if not config.platforms or config.selected_platform >= len(config.platforms):
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platform_name = "Aucune plateforme"
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logger.warning("Aucune plateforme ou selected_platform hors limites")
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else:
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platform = config.platforms[config.selected_platform]
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platform_name = config.platform_names.get(platform, platform)
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title_text = f"{platform_name}"
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title_surface = config.title_font.render(title_text, True, (255, 255, 255))
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title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 10))
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@@ -213,13 +216,13 @@ def draw_game_list(screen):
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pygame.draw.rect(screen, (255, 255, 255), (rect_x, rect_y, rect_width, rect_height), 2, border_radius=10)
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for i, line in enumerate(lines):
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text_surface = config.small_font.render(line, True, (255, 255, 255))
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text_surface = config.font.render(line, True, (255, 255, 255))
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text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
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screen.blit(text_surface, text_rect)
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return
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line_height = config.small_font.get_height() + 10
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margin_top_bottom = 10
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line_height = config.font.get_height() + 10
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margin_top_bottom = 20
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extra_margin_top = 5 # Marge supplémentaire pour éviter le chevauchement avec le titre
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extra_margin_bottom = 40 # Marge supplémentaire en bas pour éloigner du texte des contrôles
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title_height = max(config.title_font.get_height(), config.search_font.get_height(), config.small_font.get_height()) + 20 # Hauteur du titre avec padding réduit
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@@ -276,8 +279,8 @@ def draw_game_list(screen):
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for i in range(config.scroll_offset, min(config.scroll_offset + games_per_page, len(games))):
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game_name = games[i][0] if isinstance(games[i], (list, tuple)) else games[i]
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color = (0, 150, 255) if i == config.current_game else (255, 255, 255)
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game_text = truncate_text_end(game_name, config.small_font, config.screen_width - 80)
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text_surface = config.small_font.render(game_text, True, color)
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game_text = truncate_text_end(game_name, config.font, config.screen_width - 80)
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text_surface = config.font.render(game_text, True, color)
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text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + (i - config.scroll_offset) * line_height + line_height // 2))
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screen.blit(text_surface, text_rect)
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logger.debug(f"Jeu affiché : texte={game_text}, position={text_rect}, selected={i == config.current_game}")
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@@ -523,12 +526,12 @@ def draw_extension_warning(screen):
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def draw_controls(screen, menu_state):
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"""Affiche les contrôles sur une seule ligne en bas de l’écran pour tous les états du menu."""
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start_button = get_control_display('start', 'START')
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control_text = f"Menu {config.menu_state} - {start_button} : Options - Controls"
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control_text = f"Menu {menu_state} - {start_button} : Options - Controls"
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max_width = config.screen_width - 40
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wrapped_controls = wrap_text(control_text, config.small_font, max_width)
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line_height = config.small_font.get_height() + 5
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rect_height = len(wrapped_controls) * line_height + 20
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rect_y = config.screen_height - rect_height - 5 # Augmenter la marge inférieure de 20px à 40px
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rect_y = config.screen_height - rect_height - 40 # Marge inférieure de 40px
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for i, line in enumerate(wrapped_controls):
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text_surface = config.small_font.render(line, True, (255, 255, 255))
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70
history.py
Normal file
70
history.py
Normal file
@@ -0,0 +1,70 @@
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import json
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import os
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import logging
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from config import HISTORY_FILE_PATH
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logger = logging.getLogger(__name__)
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# Chemin par défaut pour history.json
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DEFAULT_HISTORY_PATH = "/userdata/saves/ports/rgsx/history.json"
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def init_history():
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"""Initialise le fichier history.json s'il n'existe pas."""
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history_path = getattr(config, 'HISTORY_FILE_PATH', DEFAULT_HISTORY_PATH)
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if not os.path.exists(history_path):
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try:
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os.makedirs(os.path.dirname(history_path), exist_ok=True)
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with open(history_path, "w") as f:
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json.dump([], f)
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logger.info(f"Fichier history.json créé à {history_path}")
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except Exception as e:
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logger.error(f"Erreur lors de la création de history.json : {e}")
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return False
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return True
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def load_history():
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"""Charge l'historique depuis history.json."""
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history_path = getattr(config, 'HISTORY_FILE_PATH', DEFAULT_HISTORY_PATH)
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try:
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with open(history_path, "r") as f:
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history = json.load(f)
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# Valider la structure : liste de dictionnaires avec 'platform', 'game_name', 'status'
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for entry in history:
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if not all(key in entry for key in ['platform', 'game_name', 'status']):
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logger.warning(f"Entrée d'historique invalide : {entry}")
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return []
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return history
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except (FileNotFoundError, json.JSONDecodeError) as e:
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logger.error(f"Erreur lors de la lecture de {history_path} : {e}")
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return []
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def save_history(history):
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"""Sauvegarde l'historique dans history.json."""
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history_path = getattr(config, 'HISTORY_FILE_PATH', DEFAULT_HISTORY_PATH)
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try:
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with open(history_path, "w") as f:
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json.dump(history, f, indent=2)
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logger.debug(f"Historique sauvegardé dans {history_path}")
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except Exception as e:
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logger.error(f"Erreur lors de l'écriture de {history_path} : {e}")
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def add_download_to_history(platform, game_name, status):
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"""Ajoute une entrée à l'historique."""
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history = load_history()
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history.append({
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"platform": platform,
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"game_name": game_name,
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"status": status
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})
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save_history(history)
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logger.info(f"Ajout à l'historique : platform={platform}, game_name={game_name}, status={status}")
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def clear_history():
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"""Vide l'historique."""
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history_path = getattr(config, 'HISTORY_FILE_PATH', DEFAULT_HISTORY_PATH)
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try:
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with open(history_path, "w") as f:
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json.dump([], f)
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logger.info(f"Historique vidé : {history_path}")
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except Exception as e:
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logger.error(f"Erreur lors du vidage de {history_path} : {e}")
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