v1.9.7.6
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3
.vscode/settings.json
vendored
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3
.vscode/settings.json
vendored
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@@ -0,0 +1,3 @@
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{
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"CodeGPT.apiKey": "CodeGPT Plus Beta"
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}
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16
config.py
16
config.py
@@ -3,7 +3,7 @@ import os
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import logging
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# Version actuelle de l'application
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app_version = "1.9.7.4"
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app_version = "1.9.7.6"
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@@ -42,6 +42,7 @@ REPEAT_ACTION_DEBOUNCE = 150 # Délai anti-rebond pour répétitions (ms) - aug
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# Variables d'état
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platforms = []
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current_platform = 0
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accessibility_mode = False # Mode accessibilité pour les polices agrandies
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platform_names = {} # {platform_id: platform_name}
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games = []
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current_game = 0
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@@ -130,13 +131,14 @@ def init_font():
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logger.debug("--------------------------------------------------------------------")
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global FONT, progress_font, title_font, search_font, small_font
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multiplier = 1.5 if accessibility_mode else 1.0
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try:
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FONT = pygame.font.Font(None, 36)
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progress_font = pygame.font.Font(None, 28)
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title_font = pygame.font.Font(None, 48)
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search_font = pygame.font.Font(None, 36)
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small_font = pygame.font.Font(None, 24)
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logger.debug("Polices initialisées avec succès")
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FONT = pygame.font.Font(None, int(36 * multiplier))
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progress_font = pygame.font.Font(None, int(28 * multiplier))
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title_font = pygame.font.Font(None, int(48 * multiplier))
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search_font = pygame.font.Font(None, int(36 * multiplier))
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small_font = pygame.font.Font(None, int(24 * multiplier))
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logger.debug(f"Polices initialisées avec succès (mode accessibilité: {accessibility_mode})")
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# amazonq-ignore-next-line
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except pygame.error as e:
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logger.error(f"Erreur lors de l'initialisation des polices : {e}")
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27
controls.py
27
controls.py
@@ -827,7 +827,7 @@ def handle_controls(event, sources, joystick, screen):
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config.needs_redraw = True
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#logger.debug(f"Navigation vers le haut: selected_option={config.selected_option}")
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elif is_input_matched(event, "down"):
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config.selected_option = min(5, config.selected_option + 1)
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config.selected_option = min(6, config.selected_option + 1)
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# La répétition est gérée par update_key_state
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config.needs_redraw = True
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#logger.debug(f"Navigation vers le bas: selected_option={config.selected_option}")
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@@ -865,13 +865,34 @@ def handle_controls(event, sources, joystick, screen):
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config.selected_language_index = 0
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config.needs_redraw = True
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logger.debug(f"Passage à language_select depuis pause_menu")
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elif config.selected_option == 4: # Redownload game cache
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elif config.selected_option == 4: # Accessibility
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config.accessibility_mode = not config.accessibility_mode
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config.init_font()
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# Reinitialiser les polices dans le main
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font_path = os.path.join(config.APP_FOLDER, "assets", "Pixel-UniCode.ttf")
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multiplier = 1.5 if config.accessibility_mode else 1.0
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try:
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config.font = pygame.font.Font(font_path, int(36 * multiplier))
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config.title_font = pygame.font.Font(font_path, int(48 * multiplier))
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config.search_font = pygame.font.Font(font_path, int(48 * multiplier))
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config.progress_font = pygame.font.Font(font_path, int(36 * multiplier))
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config.small_font = pygame.font.Font(font_path, int(28 * multiplier))
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except:
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config.font = pygame.font.SysFont("arial", int(48 * multiplier))
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config.title_font = pygame.font.SysFont("arial", int(60 * multiplier))
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config.search_font = pygame.font.SysFont("arial", int(60 * multiplier))
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config.progress_font = pygame.font.SysFont("arial", int(36 * multiplier))
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config.small_font = pygame.font.SysFont("arial", int(28 * multiplier))
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config.menu_state = config.previous_menu_state
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config.needs_redraw = True
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logger.debug(f"Mode accessibilité {'activé' if config.accessibility_mode else 'désactivé'}")
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elif config.selected_option == 5: # Redownload game cache
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config.previous_menu_state = validate_menu_state(config.previous_menu_state)
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config.menu_state = "redownload_game_cache"
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config.redownload_confirm_selection = 0
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config.needs_redraw = True
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logger.debug(f"Passage à redownload_game_cache depuis pause_menu")
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elif config.selected_option == 5: # Quit
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elif config.selected_option == 6: # Quit
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config.previous_menu_state = validate_menu_state(config.previous_menu_state)
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config.menu_state = "confirm_exit"
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config.confirm_selection = 0
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@@ -1042,6 +1042,7 @@ def draw_pause_menu(screen, selected_option):
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_("menu_remap_controls"),
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_("menu_history"),
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_("menu_language"),
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_("menu_accessibility"),
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_("menu_redownload_cache"),
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_("menu_quit")
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]
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@@ -19,7 +19,7 @@
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"error_controls_mapping": "Failed to map controls",
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"error_download_data": "Failed to download/extract Data Folder: {0}",
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"error_api_key": "Please enter your API key (premium only) in the file {0}",
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"error_api_key_extended": "Please enter your API key (premium only) in the file /saves/ports/rgsx/1fichierAPI.txt by opening it in a text editor and pasting your API key",
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"error_api_key_extended": "Please enter your API key (premium only) in the file /userdata/saves/ports/rgsx/1fichierAPI.txt by opening it in a text editor and pasting your API key",
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"error_invalid_download_data": "Invalid download data",
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"error_delete_sources": "Error deleting sources.json file or folders",
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"error_extension": "Unsupported extension or download error",
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@@ -19,7 +19,7 @@
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"error_controls_mapping": "Échec du mappage des contrôles",
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"error_download_data": "Échec du téléchargement/extraction du Dossier Data : {0}",
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"error_api_key": "Attention il faut renseigner sa clé API (premium only) dans le fichier {0}",
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"error_api_key_extended": "Attention il faut renseigner sa clé API (premium only) dans le fichier /saves/ports/rgsx/1fichierAPI.txt à ouvrir dans un éditeur de texte et coller la clé API",
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"error_api_key_extended": "Attention il faut renseigner sa clé API (premium only) dans le fichier /userdata/saves/ports/rgsx/1fichierAPI.txt à ouvrir dans un éditeur de texte et coller la clé API",
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"error_invalid_download_data": "Données de téléchargement invalides",
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"error_delete_sources": "Erreur lors de la suppression du fichier sources.json ou dossiers",
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"error_extension": "Extension non supportée ou erreur de téléchargement",
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2
utils.py
2
utils.py
@@ -595,7 +595,7 @@ def play_random_music(music_files, music_folder, current_music=None):
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def set_music_popup(music_name):
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"""Définit le nom de la musique à afficher dans la popup."""
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config.current_music_name = f"♬ {os.path(music_name)[0]}" # Utilise l'emoji ♬ directement
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config.current_music_name = f"♬ {os.path.splitext(music_name)[0]}" # Utilise l'emoji ♬ directement
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config.music_popup_start_time = pygame.time.get_ticks() / 1000 # Temps actuel en secondes
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config.needs_redraw = True # Forcer le redraw pour afficher le nom de la musique
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